Sullust | Star Wars Zero Company

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Planet

Sullust

Sullust is a hot planet in Zone Herf. 7 missions take place here, against The Infinite Coil, Imperial forces, Separatist droids.

At a glance

Region
Zone Herf
Type
Planet
Climate
Hot
Terrain
Volcanic
Equatorial diameter
12,780 km
Missions
7

About

Homeworld of the Sullustans and the SoroSuub corporation, this systems shipyards are some of the galaxy's most active.

Battlefields of Sullust

The ground this world fights on, drawn from the level itself. Gold is full cover, blue is half cover, and a dashed outline is cover that can be destroyed; the ticks mark the face a piece actually protects. Green diamonds are where your squad deploys and the numbered squares are the tiles enemies arrive on, listed under each map with the round any reinforcement lands. One grid tile is one metre.

Help Luco Get Revenge

Tactical schematic of the Help Luco Get Revenge battlefield
29 pieces of full cover, 186 of half cover; 199 destructible; 4 enemy entry points; 3 reinforcement waves.

Trade Secrets

Tactical schematic of the Trade Secrets battlefield
50 pieces of full cover, 132 of half cover; 131 destructible; 5 enemy entry points; 3 reinforcement waves.

Skirmish 015

Tactical schematic of the Skirmish 015 battlefield
50 pieces of full cover, 132 of half cover; 131 destructible; 13 enemy entry points; 4 reinforcement waves; used by 2 missions.

Skirmish 020

Tactical schematic of the Skirmish 020 battlefield
29 pieces of full cover, 186 of half cover; 199 destructible; 6 enemy entry points; 2 reinforcement waves; used by 3 missions.

Missions on this world

Every mission on this world, with the objective the game states and the Operators it requires. Difficulty is the rating the mission itself carries.

ObjectiveKindDifficultyEnemyRequired Operators
Take out the super tactical droid, Geryon.Hero missionMediumThe Infinite CoilHawks, Luco
Rescue the Factory WorkersStoryMediumImperial forcesHawks
Secure the Industrial TechOptional operationMediumSeparatist droidsAny squad
Rescue the Factory WorkersOptional operationMediumSeparatist droidsAny squad
Extract the AstromechOptional operationMediumImperial forcesAny squad
Extract the Astromech; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Defeat the Elite Coil StrikerCrisis operation-The Infinite CoilAny squad

What you face

These are the units the missions on this world actually place, read from the levels themselves rather than from the faction each mission is tagged with - the two differ. Most seen is the largest number of that unit any one mission here can field.

Class is the game's own: it says whether a unit closes to contact or holds range, and Support units buff everything else on the field. Health is blank where the build publishes none. Squad Composition has the same data for every mission in the game.

UnitClassMost seenHealth
B1 Battle DroidRanged114 to 8
BX Droid CommandoRanged328 to 62
B2 Super Battle DroidRanged238 to 82
BX Droid SniperRanged228 to 62
MagnaGuardElite Melee238 to 82
DroidekaElite Ranged148 to 104
GeryonBoss1250

The Infinite Coil

AbilityWhat it does
Death ExplosionWhen the unit dies, it does damage to units in its AOE radius.
Bind ReleaseRelease the Bind.
AmbushAmbush attack from Cloaked state.
CamouflageCamouflage's the unit, making them invisible to the player.
Multishot 2xFire your Blaster Rifle 2 times.
Multishot 3xFire your Blaster Rifle 3 times.

Squad notes

Operators the missions here require: Hawks (2 missions), Luco (1 mission). A mission will not launch without the Operators it names, so keep them alive and out of the infirmary before committing to this world.

A Coil Scourge explodes when it dies and damages everything in its radius, so kill it at range rather than in melee and keep your squad spread.

Coil Seers Bind an Operator in place. A Medic keeps the bound Operator alive while the Bind is broken.

Coil Strikers turn invisible and open from stealth, so bring something that reveals them: the Astromech's scanning abilities mark a target and strip its Evasion.

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