Mapuzo | Star Wars Zero Company

From Star Wars Zero Company

Planet

Mapuzo

Mapuzo is a temperate planet in Zone Grek. 10 missions take place here, against The Infinite Coil, Outlaws, Separatist droids.

At a glance

Region
Zone Grek
Type
Planet
Climate
Temperate
Terrain
Forests / Mountains
Equatorial diameter
14,000 km
Missions
10

Battlefields of Mapuzo

The ground this world fights on, drawn from the level itself. Gold is full cover, blue is half cover, and a dashed outline is cover that can be destroyed; the ticks mark the face a piece actually protects. Green diamonds are where your squad deploys and the numbered squares are the tiles enemies arrive on, listed under each map with the round any reinforcement lands. One grid tile is one metre.

Protect Kabb's Family

Tactical schematic of the Protect Kabb's Family battlefield
49 pieces of full cover, 163 of half cover; 149 destructible; 4 enemy entry points; 2 reinforcement waves.

Skirmish 010

Tactical schematic of the Skirmish 010 battlefield
24 pieces of full cover, 113 of half cover; 135 destructible; 6 enemy entry points; 3 reinforcement waves; used by 3 missions.

Skirmish 015

Tactical schematic of the Skirmish 015 battlefield
17 pieces of full cover, 65 of half cover; 81 destructible; 12 enemy entry points; 3 reinforcement waves; used by 3 missions.

Skirmish 020

Tactical schematic of the Skirmish 020 battlefield
50 pieces of full cover, 169 of half cover; 154 destructible; 7 enemy entry points; 2 reinforcement waves; used by 3 missions.

Missions on this world

Every mission on this world, with the objective the game states and the Operators it requires. Difficulty is the rating the mission itself carries.

ObjectiveKindDifficultyEnemyRequired Operators
Defeat the Separatist ForcesOptional operationEasySeparatist droidsAny squad
Confront the Pykes.Hero missionMediumThe Infinite CoilHawks, Kabb
Destroy the Comm StationOptional operationMediumSeparatist droidsAny squad
Defeat the Coil Forces; Destroy the Elite Coil EnemyCrisis operationMediumThe Infinite CoilAny squad
Defeat the Coil Forces; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Rescue the Kidnapped Scientist and DroidOptional operationHardOutlawsAny squad
Rescue the Kidnapped Scientist and Droid; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Defeat the Elite Coil B1 Battle DroidCrisis operation-The Infinite CoilAny squad
Defeat the Elite Coil BX Sniper DroidCrisis operation-The Infinite CoilAny squad
Defeat the Elite Coil GuardianCrisis operation-The Infinite CoilAny squad

What you face

These are the units the missions on this world actually place, read from the levels themselves rather than from the faction each mission is tagged with - the two differ. Most seen is the largest number of that unit any one mission here can field.

Class is the game's own: it says whether a unit closes to contact or holds range, and Support units buff everything else on the field. Health is blank where the build publishes none. Squad Composition has the same data for every mission in the game.

UnitClassMost seenHealth
Pyke EnforcerRanged7-
Pyke StrikerMelee5-
GatanusBoss1-

The Infinite Coil

AbilityWhat it does
Death ExplosionWhen the unit dies, it does damage to units in its AOE radius.
Bind ReleaseRelease the Bind.
AmbushAmbush attack from Cloaked state.
CamouflageCamouflage's the unit, making them invisible to the player.
Multishot 2xFire your Blaster Rifle 2 times.
Multishot 3xFire your Blaster Rifle 3 times.

Squad notes

Operators the missions here require: Hawks (1 mission), Kabb (1 mission). A mission will not launch without the Operators it names, so keep them alive and out of the infirmary before committing to this world.

A Coil Scourge explodes when it dies and damages everything in its radius, so kill it at range rather than in melee and keep your squad spread.

Coil Seers Bind an Operator in place. A Medic keeps the bound Operator alive while the Bind is broken.

Coil Strikers turn invisible and open from stealth, so bring something that reveals them: the Astromech's scanning abilities mark a target and strip its Evasion.

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