Heavy | Star Wars Zero Company
From Star Wars Zero Company
Home › Classes and Specializations › Heavy
Class
Heavy
The Heavy is a frontline combatant, heavily armored and tough as nails. These Operators specialize in survivability and soaking up enemy attacks while out in the open. 7 abilities across 24 upgrade tiers, with what each one does at every tier.
Abilities
Every Heavy ability the game ships, with the effect text for each upgrade tier. Higher tiers replace the tier below them.
Action says what the ability costs on your turn and Cooldown how often you get it back, which together are what decide a turn - a Major action is your turn, a Minor action leaves you able to act again.
| Ability | Tier | Action | Cooldown | Type | Effect |
|---|---|---|---|---|---|
| I | Major action | Once per turn | Ultimate | Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +2 for the rest of this turn. | |
| Bulwark | II | Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +3 for the rest of this turn. | |||
| Bulwark | III | Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +4 for the rest of this turn. | |||
| Bulwark | IV | Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +5 for the rest of this turn. | |||
| Bulwark | V | Taunts all enemies in the target area, forcing them to attack this Operator. Also increases Defense by +6 for the rest of this turn. | |||
| Bulwark | VI | Taunts all enemies in the target area, increases Defense by +6, and grants Impervious and Immovable. | |||
| I | Passive | - | - | Increases this Operator's Max Health by +4. | |
| Conditioning | II | Increases this Operator's Max Health by +8. | |||
| Conditioning | III | Increases this Operator's Max Health by +12. | |||
| Conditioning | IV | Increases this Operator's Max Health by +16. | |||
| Conditioning | V | Increases this Operator's Max Health by +20. | |||
| - | Passive | - | - | Increases this Operator's Defense by +2. | |
| - | Passive | - | - | This Operator's primary Blaster Attacks now Taunt the target on a hit. | |
| Taunt | I | Minor action | Once per turn | - | Taunts the selected enemy. |
| Taunt | II | Taunts the selected enemy and reduces its Damage by 2 for the rest of the turn. | |||
| Taunt | III | Taunts the selected enemy and reduces its Damage by 4 for the rest of the turn. | |||
| Taunt | IV | Taunts the selected enemy and reduces its Damage by 6 for the rest of the turn. | |||
| - | Passive | - | - | This Operator has a 10% chance to ignore damage from any given attack. | |
| I | Minor action | Once per turn | - | Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack. | |
| Unstoppable | II | Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +1 Damage. | |||
| Unstoppable | III | Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +2 Damage. | |||
| Unstoppable | IV | Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +3 Damage. | |||
| Unstoppable | V | Gain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +4 Damage. | |||
| Unstoppable | VI | The target Operator gains 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack with +4 Damage. |
More on classes
All classes and specializations covers how Specializations, the Focus Tree and cross-training fit together. Operators lists who joins the squad and what each of them can do.
Join the page discussion
