Armor in Baldur's Gate 3 is wearable equipment that increases the playable character's Armour Class (AC), which determines the wearer's ability to deflect an attack. Armor pieces are divided into three types: Light, Medium, and Heavy, and generally define the look and properties of each piece. Some pieces also provide defense boosts, ability increases, and special modifiers that affect the player's combat stats.

Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or dropped by enemies and bosses. This page will indicate a list of all the Armor Pieces in Baldur's Gate 3, which will include their descriptions and values. You can find detailed information on its location and properties on each individual page linked below.

 

 

Baldur's Gate 3 Armor Guide

Table of Contents

 

Armor and How They Work in BG3

The armor type worn in BG3 determines the amount of protection the wearer gains. All Armor pieces are divided into 3 categories: Light, Medium, and Heavy types, and each of these types requires having a proficiency to receive the full benefits of wearing a piece from the category.

Upon wearing armor, the wearer will receive a bonus to their AC, which measures how likely a character is to avoid being wounded in battle. Equipment that contributes to the AC includes the equipped Armour, the Shield carried in the off-hand slot, and the total Dexterity modifier.

dexterity armor class explained baldurs gate 3 wiki

 

Armour Class Explained

Armour Class is what protects a Character from any attack that uses an Attack Roll, including Spells. The amount of protection a character gains depends on the Armour they are wearing, and generally, Heavy Armor pieces provide the highest AC in Baldur's Gate 3, but will grant drawbacks to Stealth and a character's mobility. If a character wears armour and carries a shield, both their AC will be combined. For example, Padded Armour gives 11 AC, which means an enemy must reach a total of 11 on the Attack Roll in order to land a hit on the character. In addition, as Padded Armour is a Light Armour, the Dexterity Modifier will be added to the total AC.

Without Armour or a Shield, a character's AC is equals 10 + their Dexterity (DEX) modifier.

 

How to Increase Armour Class

A character's AC is influenced by the worn Armour, carried Shield, and the Dexterity modifier. Heavy Armor provides the highest AC, but will hinder a character's mobility. Characters that wear Heavy Armor also do not add their Dexterity modifier to their AC and will have disadvantage on Stealth checks.

On the other hand, wearing Medium Armor provides a character with decent protection, with a slight hindrance to mobility. These characters also add their Dexterity modifier to their total AC, with a limit of +2, although some Medium Armor does not have this limit. Finally, Light Armor provides the least amount of AC, but to compensate for this, Characters that wear Light types will add their full Dexterity to their AC, without sacrificing their mobility. 

Another option to increase AC is to carry a Shield, which can increase it by up to +3.

 

Differences of Light, Medium, and Heavy Armor in BG3

Light Armour

Gain the full Dexterity modifier to the Armour Class. Light type has the least amount of AC, but does not impose any hindrances to mobility.

Medium Armour

Gain up to +2 AC from the Dexterity modifier (some pieces, like the Yuan-ti Scale Mail, do not have this DEX limit).

Heavy Armour

Does not receive any benefit from the Dexterity modifier at all, but provides the highest AC.

 

Is Medium Armor Better than Light Armor in BG3? 

When wearing Medium Armour, characters will gain up to +2 AC from the Dexterity modifier. This is the maximum amount of bonus that the character can gain, regardless of the available max Dexterity. For example, a Character wearing Githyanki Half Plate with 20 Dexterity will receive +2 Armour Class (AC) from Dexterity, on top of the armor's 15 AC.

However, some high-quality medium armor pieces do not impose this limit. This armor piece also imposes a disadvantage on Stealth checks, and it's best suited for classes that are in the frontline, like Rangers or Clerics. Light Armour provides a lower baseline of bonus AC, but will receive a full Dexterity modifier. This type also does not typically impose a Stealth penalty, and it's recommended for classes that require mobility like Rogues or Bards.

Overall, the best armor in BG3 will depend on the character's build and their intended gameplay. For characters that receive a lot of damage and expect to be in the middle of combat, they will benefit from wearing Medium Armor. If a character largely remains unseen during combat and only strikes to take out foes while avoiding retaliation, then Light Armor is more suited for them.

 

What is Armor Proficiency Baldur's Gate 3

Armor Proficiency determines a character's ability to wear Armour and Shields to wear and use them effectively. A character's Armour and Shield proficiencies are mainly determined by their chosen class, but some Races grant a racial feature that unlocks specific Armor proficiency. Armour Proficiency is essential, or there will be serious penalties. Characters who wear Armour they aren't proficient with, cannot cast Spells, and will have disadvantage on all Ability Checks, Saving Throws, and Attack Rolls that involve Strength or Dexterity.

armor proficiency explained baldurs gate 3 wiki

Armor Proficiencies per Class
Class Light Armor Medium Armor Heavy Armor Shield
Barbarian Yes Yes N/A Yes
Bard Yes N/A N/A N/A
Cleric Yes Yes N/A Yes
Druid Yes Yes N/A Yes
Fighter Yes Yes Yes Yes
Paladin Yes Yes Yes Yes
Ranger Yes Yes N/A Yes
Rogue Yes N/A N/A N/A
Sorcerer N/A N/A N/A N/A
Warlock Yes N/A N/A N/A
Wizard N/A N/A N/A N/A

 

Armor Proficiencies from Features and Feat 

 

Best Light Armor in BG3

drow studded leather armour chest armor baldursgate3 wiki guide 150pxDrow Studded Leather Armour

Studded Leather Armour is a versatile Armor that offers decent protection at 12 AC, and it also provides +1 to Stealth, which determines a character's ability to conceal themselves from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. It can be worn by any class with Armor proficiency.

 

leather armour +1 armour baldursgate3 wiki guide 150pxLeather Armour +1

This Light Leather Armor +1 grants the wearer a bonus to Stealth checks, while providing decent protection at 12 Armour Class. It's also one of the armor pieces that's accessible during the early stages of Act I (can be bought from Dammon (Sylvanus' Grove, The Hollow) and Arron, at The Hollow (Druid Grove).

 

elegant studded leather armor bg3 wiki guide 150px Elegant Studded Leather

This Armor grants +2 to Initiative Rolls, which determines the first attacker in battles. Elegant Studded Leather also grants an advantage on Stealth checks, which works well for stealthy classes like Rogues.

 

Best Medium Armor in BG3

adamantine scale mail medium armor baldurs gate 3 wiki guide 150px Adamantine Scale Mail

The Adamantine Scale Mail is one of the best medium armor in the game that provides immunity to Critical Hits, and can reduce incoming damage to 1, with its Magical Plate effect. Like most Medium Armor pieces, however, the Adamantine Scale Mail gives Disadvantage on Stealth checks. This armor is recommended for classes that expect to take a lot of hits from enemies like frontliner Cleric, Fighter, and Paladin.

 

yuan ti scale mail armor bg3 wiki guide 150px Yuan-ti Scale Mail

This Medium Armor grants +1 to Initiative Rolls, which determines the first attacker in battles. Yuan-ti Scale Mail also adds the wearer's full Dexterity modifier to Armour Class, does not impose an advantage on Stealth checks, and provide a good amount of defense with its 15 Armour Class.

 

hide armour 2 baldurs gate 3 wiki guide Hide Armour +2

This Medium Armor grants the wearer a bonus to Initiative Rolls, and a bonus to Dexterity Saving Throws and Checks, that can help save the character from getting out of tricky situations, like wriggling free of bonds, steering a chariot around a tight turn, and other Acrobatics orSleight of Hand attempts. This armor also does not impose a disadvantage on Stealth checks, while providing decent protection at 14 Armour Class.

 

Best Heavy Armor in BG3

helldusk armour baldurs gate 3 wiki guide 64px Helldusk Armour

Helldusk provides the highest AC in the game, giving the wearer a flat 21 just by equipping it. It also grants the wearer the ability to fly, while protecting them from getting burned, and having Fire Resistance with Prime Aegis of Fire.

 

adamantine splint armour baldurs gate3 wiki guide 64px Adamantine Splint Armour

Adamantine Splint Armour is one of the rare armors that is available in BG3, and one of the best for heavy type because of its innate modifier that reduces all incoming damage by 2. It also grants the Intense Adamantine Backlash, which sends a melee attacker Reeling for 3 turns, and it protects the wearer from Critical Hits.

 

plate armour 2 icon baldurs gate 3 wiki guide Plate Armour +2

Plater Armour +2 grants the wearer protection with a flat 20 AC, without bonuses from Dexterity. While wearing this, the wearer takes 2 less damage from Slashing, Piercing, and Bludgeoning sources. 

 

BG3 Armor and Encumbrance Mechanic

In Baldur's Gate 3, there is an Encumbrance Mechanic that has three different levels of severity. Players at maximum encumbrance can no longer perform certain actions. Always remember to manage your inventory accordingly. At the first level, you are encumbered. Your Movement speed is reduced, and your Jump distance is halved.

 

Baldur's Gate Equipment Features

Some Armor pieces contain Equipment Features, which provide passive effects to the wielder of the corresponding weapon. Some Equipment Features may provide effects useful for any character, but other Equipment Features only serve as a boost for a specific action or spell, and may not stack if a character equips two pieces of Equipment with the same Equipment Feature, so it is recommended to equip your party wisely. 

Also consider that some Weapons and Accessories may provide Equipment Features as well.

Legendary Armor

Legendary Armor are the rarest armor pieces in the game, usually dropped by special Bosses, found in secret places, or obtained as a reward for completing special QuestsLegendary Armor pieces not only have powerful stat values, but these usually have multiple effects granted to the wielder. 

Legendary Armor are not as overpowered to let you win all your battles with no effort, but they will make your playthrough much easier.

Baldur's Gate 3 Itemization Explained!

 

 

Complete Armor List in Baldur's Gate 3

Armor Comparison Table

 

Baldur's Gate 3 Armor Comparison Table

 

You can search by Name, Rarity, Type, or Effect. Just type into the search box what you are looking for.

Quick Search of All Armor 

Name

Type

AC

Proficiency

Rarity

Effects

cloth armor 2 icon baldurs gate 3 wiki guide
Vest of Soul Rejuvenation
Clothing 10 + Dexterity Modifier -- Very Rare

Defier‘s Rejuvenation: Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1-4 hit points.

Greater Kushigo Counter: The wearer can use a reaction to make an nnamred strike against any attacker that misses.

Armour Class +2

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The Graceful Cloth
Clothing 10 + Dexterity Modifier -- Rare

Cat's Grace: You gain Cat's Grace and increase your Dexterity score by 2, to a maximum 20.

Nimble As a Cat: You gain a +1 bonus to Dexterity Saving Throws and also increase yourJump distance by 1.5m.

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Shelter of Athkatla
Clothing 10 + Dexterity Modifier -- Rare

Spell Resistance: You have Advantage on Saving Throws against spells.

 Mirror Image (Level 2 Illusion Spell) once per Long Rest.

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Simple Cloth
Clothing 10 + Dexterity Modifier -- Common

Martial Arts Lethality: Gain +2 bonus to unarmed Attack Rolls and damage of throwing attacks.

Armour Class+2

Robe
Clothing 10 + Dexterity Modifier -- Common --
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Robe of Exquisite Focus
Clothing 10 + Dexterity Modifier -- Rare High Spellcasting: You gain a +1 bonus to Spell Save DC.
Robe of Spell Resistance
Clothing 10 + Dexterity Modifier -- Rare Saving Throw + 2
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Robe of Supreme Defences
Clothing 10 + Dexterity Modifier -- Very Rare Exquisite Focus: While concentrating, you add your Spellcasting Ability Modifier to your Saving Throws and gain a +1 bonus to Armour Class.
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Robe of the Weave
Clothing 10(+2) + Dexterity Modifier -- Very Rare

Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.

Weave Eater: Whenever the wearer succeeds a Saving Throw against a spell, they regain 1~6 hit points.

Armour Class +2

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Potent Robe
Clothing 10 + Dexterity Modifier -- Very Rare

Gregarious Caster: Your cantrips deal additional damage equal to your Charisma Modifier.

Well-Liked and Well-Fortified: At the beginning of the wearer's turn, the robe activates, granting them temporary hit points equal to their Charisma Modifier.

Armour Class +1

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Infernal Robe
Clothing 10 + Dexterity Modifier -- Very Rare

Fire Shield: Warm (Level 4  Evocation Spell)

Armour Class +1

Grants Resistance to Fire Damage

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Garb of The Land and Sky
Clothing 10 + Dexterity Modifier -- Rare

Mountainous Poise: While using Patient Defence, you also benefit from the effect of Blade Ward.

Breezeswift Speed: While using Step of The Wind, your next Attack Roll has Advantage and deals an additional 1~8 Force Damage.

Armour Class +1

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Bonespike Garb
Clothing 10 + Dexterity Modifier -- Very Rare

Slabjaw Determination: You gain 15 temporary hit points whenever you Rage.

Exoskeletal Endurance: Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes 2 Piercing damage.

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Drunken Cloth
Clothing 10 + Dexterity Modifier -- Rare Snowy Liver: While Drunk you have Advantage on Constitution Saving Throws, and you gain temporary hit points equal to your Constitution Modifier at the start of your turn.
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Poisoner's Robe
Clothing 10 + Dexterity Modifier N/A Uncommon Poison Trails: When the wearer casts a spell that deals Poison damage, it deals an additional 1d4 Poison Damage.
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Robe of Summer
Clothing 10 + Dexterity Modifier N/A Uncommon Resistance to Cold Damage
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Simple Robe
Clothing 10 + Dexterity Modifier N/A Common N/A
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Sorcerer Robe
Clothing 10 + Dexterity Modifier N/A Common N/A
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The Protecty Sparkswall
Clothing 10 + Dexterity Modifier N/A Rare

Sparkswall Armour: The wearer has +1 to Armour Class and Saving Throws as long as they have Lightning Charges.

High Spell Casting: You gain +1 bonus to Spell Save DC.

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Bloodguzzler Garb
Clothing 10 + Dexterity Modifier N/A Uncommon Grievous Retribution: When an enemy damages the wearer, they gain Wrath for 1 Turn.
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Bided Time
Clothing 10 + Dexterity Modifier N/A Uncommon Time Thoroughly Bided: The wearer gains Arcane Charge whenever they are hit by a melee attack.
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Armour of Uninhibited Kushigo
Clothing 10 + Dexterity Modifier N/A Uncommon Kushigo Counter: While Patient Defence is active; the wearer can use their Reaction to make an unarmed strike againts any attacker that misses.
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Elegant Robe
Clothing 10 + Dexterity Modifier N/A Common N/A
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Barbarian Clothes
Clothing 10 + Dexterity Modifier N/A Common N/A
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Obsidian Laced Robe
Clothing 10 + Dexterity Modifier N/A Rare

Flaming Revenge: On a successful Saving Throw against a foe's spell, deal 4-7 Fire damage to them.

Grants Resistance to Fire damage.

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The Mighty Cloth
Clothing 10 + Dexterity Modifier N/A Rare

Bull's Strength: You gain Bull's Strength and increase your Strength score by 2, to a maximum 20.

Unwavering Bull: You cannot be pushed against your will and you have an Advantage on saving throws against be Restrained.

Bull Rush Action.

barbarian magic clothes
Enraging Heart Garb
Clothing 10 + Dexterity Modifier N/A Rare

Ruintamer Heart: While raging, the wearer generates 2 turns of wrath.

Constitution +2 (up to 20)

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Icebite Robe
Clothing 10 + Dexterity Modifier N/A Rare

Grants Resistance to Cold damage.

Armour of Agathys (Level 3 Abjuration Spell)

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Viconia's Priestess Robe
Clothing 10 + Dexterity Modifier N/A Rare

Shar's Umbrae: While obscured, the wearer has
Advantage on Stealth Checks.

Sharran Veil: Shield of Faith also grants you  +2 bonus 
to all Saving Throws.

Armour Class: +1 

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Moon Devotion Robe
Clothing 10 + Dexterity Modifier N/A Very Rare

Selûne's Protection: While the wearer has Mage Armour, each succesful Saving Throw causes the source of the Saving Throw to take 1~4 Radiant Damage.

Advantage on Constitution Saving Throw Checks.

produce flame spell baldursgate3 wiki guide 35pxProduce Flame
Conjuration Cantrip

mage armour spell baldursgate3 wiki guide 35px 1Lunar Bulwark
Level 1 Abjuration Spell

Saving Throw +1

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Cloth of Authority
Clothing 10 + Dexterity Modifier N/A Rare

Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions.

Authority: You have Advantage on Intimidation Checks and Insight checks.

Armour Class +1

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Veil of the Morning
Clothing 10 + Dexterity Modifier N/A Very Rare

Let the Undead Blanch with Fear!: Undead have Disadvantage on Attack Rolls against you, and you have Advantage on Saving Throws against their actions and Spells.

turn undead spell baldursgate3 wiki guide 35px 1Turn Undead
Class Action

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Wavemother's Robe
Clothing 10 + Dexterity Modifier N/A Very Rare

Temperature Adjustment: You have resistance to Fire and Cold Damage

Watery Rejuvenation: If the wearer is standing in a water surface at the start of their turn, they heal 1~4 Hit Points.

create water spell baldursgate3 wiki guide 35px 1Create or Destroy Water
Level 1 Transmutation Spell

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Torment Drinker Armour
Light Armor 13 + Dexterity Modifier Light Armor Proficiency Rare Bolstering Critical: When scoring a Critical Hit or killing a hostile creature, wearer gains 15 temporary hit points.
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Penumbral Armour
Light Armor 12 + Dexterity Modifier Light Armor Proficiency Rare

Stealthier: While obscured, the wearer gains a +3 bonus to Stealth Checks.

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Psychic Feedback Armour
Light Armor 13 +Dexterity Modifier Light Armor Proficiency Uncommon Superior Padding: You take 1 less Bludgeoning damage.
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Armour of Landfall
Light Armor 13 + Dexterity Modifier Light Armor Proficiency Very Rare

High Spellcasting: You gain a +1 bonus to Spell Save DC.

Green Bed Regeneration: When starting your turn on Plant Growth Surface or Vine Surface regain 1d4 hit points.

Advantage on Constitution Saving Throws Checks.

Plant Growth (Level 3 Transmutation Spell)

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Bhaalist Armour
Light Armor 14 + Dexterity Modifier Light Armor Proficiency Very Rare

Aura Of Murder: Enemies within 2m become Vulnerable to Piercing damage, unless they are Resistant or ltnmune to it.

Ambusher: Gain a +2 bonus to Initiative Rolls.

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Faded Drow Studded Leather Armour
Light Armor  12 + Dexterity Modifier Light Armor Proficiency Common N/A

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Drow Studded Leather Armour
Light Armor  12 + Dexterity Modifier Light Armor Proficiency Rare Stealth +1
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Druid Leather Armour
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Common  
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Leather Armour
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Common N/A
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Leather Armour +1
Light Armor 12 + Dexterity Modifier Light Armor Proficiency Uncommon N/A
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Scarlet Leather Armour
Light Armor 12 + Dexterity Modifier Light Armor Proficiency Uncommon

Stealthy: Gain a +1 bonus to Stealth Checks.

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Seluniute Robe
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Common N/A
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Simple Jerkin
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Common N/A
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Padded Armour
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Common Disadvantage on Stealth rolls.
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Padded Armour Astarion
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Common Disadvantage on Stealth rolls.
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Studded Leather Armour
Light Armor 13 + Dexterity Modifier Light Armor Proficiency Common Superior Padding: You take 1 less Bludgeoning damage.
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Studded Leather Armour +1
Light Armor 13 + Dexterity Modifier Light Armor Proficiency Uncommon

Superior Padding: You take 1 less Bludgeoning damage.

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Studded Leather Armour +2
Light Armor 14 + Dexterity Modifier Light Armor Proficiency Rare

Superior Padding: You take 1 less Bludgeoning damage.

Ambusher: Gain a +1 bonus to Initiative Rolls.

leather armour 2 icon baldurs gate 3 wiki guide
Leather Armour +2
Light Armor 13 + Dexterity Modifier Light Armor Proficiency Rare

Stealthy: Gain a +1 bonus to Stealth Checks.

Balance: Gain a +1 bonus to Dexterity Saving Throws and Checks.

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Small Mail Armour
Light Armor 14 + Dexterity Modifier Light Armor Proficiency Common Disadvantage on Stealth Rolls
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Broken Padded Armour
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Common

Disadvantage on Stealth Rolls

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Padded Armour +1
Light Armor 12 + Dexterity Modifier Light Armor Proficiency Uncommon

Disadvantage on Stealth Rolls

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Padded Armour +2
Light Armor 13 + Dexterity Modifier Light Armor Proficiency Rare

Disadvantage on Stealth Rolls

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Spidersilk Armour
Light Armor 12 + Dexterity Modifier Light Armor Proficiency Rare

Stealthy: Gain a +1 bonus to Stealth Checks.

Advantage on Constitution Saving Throws Checks.

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Blazer of Benevolence
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Uncommon

Remedial Rhymes: When you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.

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Shadeclinger Armour
Light Armor 12 + Dexterity Modifier Light Armor Proficiency Rare

Shadeclinger: While obscured, the wearer has Advantage on Saving Throws.

Stealth +1

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Armour of the Sporekeeper
Light Armor 13 + Dexterity Modifier Light Armor Proficiency Very Rare

Malefic Funghi: The wearer gains a +1 bonus to Spell Save DC and when dealing Necrotic damage, they deal an additional 1 Necrotic Damage.

Spore Sacks: While imbued with Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores

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Elegant Studded Leather
Light Armor 14 + Dexterity Modifier Light Armor Proficiency Very Rare

Ambusher: Gain a +2 bonus to Initiative Rolls

Advantage on Stealth Checks

shield reaction baldurs gate 3 wiki guide 150px minShield
Level 1 Abjuration Spells

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Armour of Moonbasking
Light Armor 11 + Dexterity Modifier Light Armor Proficiency Very Rare

Lunar Bestial Vitality: You gain 22 temporary hit points after casting Wild Shape. While those temporary hit points are active reduce all incoming damage by 1.

Lunar Bestial Fortitude: You have a +2 bonus to Armour Class. You have Advantage on Saving Throws against Spells. This effect persists while using your druidic Wild Shape ability.

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Adamantine Scale Mail
Medium Armor 16 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare

Magical Plate: All incoming damage is reduced by 1.

Adamantine Backlash: When a melee attack hits you, the attacker is sent Reeling for 2 turns.
Disadvantage on Stealth rolls.
AC bonus from Dexterity limited to +2

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Armour of Agility
Medium Armor 18 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare

Exotic Material: Add your Dexterity Modifier to your Armour Class. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks.

Saving Throw +2

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Breastplate +2
Medium Armor 16 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare AC bonus from Dexterity limited to +2
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Chain Shirt +2
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare

Superior Material: You take 1 less Slashing damage.

Balanced: Give +1 bonus to Dexterity saving throws and rolls.

AC bonus from Dexterity limited to +2.

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Dark Justiciar Half-Plate
Medium Armor

16 + Dexterity Modifier (Max 2)

Medium Armor Proficiency

Rare

Shar's Umbrae: While obscured, the wearer has Advantage on Stealth Checks.

Shar's Protection: While the wearer has Shield of Faith active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1~4 Necrotic damage.

Advantage on Constitution Saving Throws Checks.

Shar's Aegis (Level 1 Abjuration Spell)

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Dark Justiciar Half-Plate
 Medium Armor 17 + Dexterity Modifier (Max +2) Medium Armor Proficiency Very Rare

Shar's Umbrae: While Obscured, the wearer has Advantage on Stealth Checks.

Shar's Protection: While the wearer has Shield of Faith active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1~4 Necrotic damage.

Advantage on Constitution Saving Throws Checks.

Shar's Aegis
Level 1 Abjuration Spell

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Flame Enamelled Armour
Medium Armor 16 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare

Seldom Caught Unawares: You gain a +2 bonus to Initiative Rolls.

Endurance by Fire: You have Resistance to Fire damage and a +2 bonus to Saving Throws.

Disadvantage on Stealth Checks.

Fire Shield: Warm (Level 4 Evocation Spell)

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Half Plate Armour +2
Medium Armor 17 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare Disadvantage on Stealth rolls.
AC bonus from Dexterity limited to +2
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Hide Armour +2
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare AC bonus from Dexterity limited to +2
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Sharpened Snare Cuirass
Medium Armor 14 + Dexterity Modifier Medium Armor Proficiency Very Rare

Exotic Material: Add your Dexterity Modifier to your Armor Class.

Sharpened Snare: Creatures have Disadvantage on Saving Throws when resisting your attacks and spells that inflict Restrained.

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Barkskin Armour
Medium Armor 12 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare

Forest Aegis: You are invested with the power of the meadows and woods of the land, and have the effect of Barskin, increasing your Armour Class to 16.

Advantage on Constitution Saving Throws Checks.

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Elven Chain
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare

Elven Chain: You are considered Proficient with this armour while wearing it.

Elven Agility: The wearer has a +2 bonus to Initiative Rolls and Advantage on Dexterity Saving Throws.

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Psionic Ward Armour
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare

Psionic Ward: If the item detects that the wearer is gith, they have Resistance to Psychic damage.

Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1~4 hit points.

Disadvantage on Stealth Checks.

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Scale Mail +2
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare

Superior Material: You take 1 less Slashing damage.

Ambusher: Gain a +1 bonus to Initiative Rolls.

Disadvantage on Stealth Checks.

AC Bonus from Dexterity limited to +2

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The Jolty Vest
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare

Superior Material: You take 1 less Slashing damage.

Countershock: When the wearer takes damage while having Lightning Charges, the attacker must succeed a Dexterity Saving Throw or become Shocked.

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Unwanted Masterwork Scalemail
Medium Armor 16 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare

Exotic Material: Add your Dexterity Modifier to your Armour Class. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks.

Grants Resistance to Fire damage.

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Yuan-ti Scale Mail
Medium Armor 15 + Dexterity Modifier Medium Armor Proficiency Rare

Exotic Material: Add your Dexterity Modifier to your Armour Class. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks.

Ambusher: Gain a +1 bonus to initiative rolls.

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Hedge Wanderer Armour
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon Balance: Gain a +1 bonus to Dexterity Saving Throw and Checks.
Nature +1.
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Luminous Armour
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon Radiating Shockwave: When the wearer deals Radiant damage, they cause a Radiant Shockwave.
Inflict Radiating Orb in a 3 m / 10 ft radius.
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Breastplate +1
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon AC bonus from Dexterity limited to +2
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Chain Of Liberation
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon

Sprint: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint.

AC bonus from Dexterity limited to +2

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Chain Shirt +1
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon AC bonus from Dexterity limited to +2
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Dark Justiciar Mail
Medium Armor 13 + Dexterity Modifier Medium Armor Proficiency Uncommon Nightsinger's Reply: While Obscured by shadow, the wearer deals 1d4 Necrotic damage to attackers that hit them with a Melee Attack.
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Half Plate Armour +1
Medium Armor 16 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon Disadvantage on Stealth rolls.
AC bonus from Dexterity limited to +2
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Hide Armour +1
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon AC bonus from Dexterity limited to +2
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Robust Chain Shirt
Medium Armor 13 + Dexterity Modifier Medium Armor Proficiency Uncommon

Piercing Counter: When the wearer has 50% Hit Points or less and is damaged by a melee attack, they deal 1d4 Piercing damage to the attacker.

AC bonus from Dexterity limited to +2

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Scale Mail +1
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon

Superior Material: You take 1 less Slashing damage.

Disadvantage on Stealth Checks.

AC bonus from Dexterity limited to +2

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Slippery Chain Shirt
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon

Aura of Protection: When the wearer heals a creature, it automatically Disengages and wont' trigger Opportunity Attacks.

AC bonus from Dexterity limited to +2

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The Oak Father's Embrace
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon

Order of Nature: Undead creatures that hit the wearer receive 1d6 Radiant Damage. Beasts that hit the wearer deal an additional 1d6 Radiant Damage.

AC bonus from Dexterity limited to +2

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Breastplate
Medium Armor 14 + Dexterity Modifier Medium Armor Proficiency Common AC bonus from Dexterity limited to +2
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Chain Shirt
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common AC bonus from Dexterity limited to +2
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Githyanki Half Plate
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common Disadvantage on Stealth rolls.
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Half Plate Armour
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common Disadvantage on Stealth rolls.
AC 
bonus from Dexterity limited to +2
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Hide Armour
Medium Armor 12 + Dexterity Modifier Medium Armor Proficiency Common

AC bonus from Dexterity limited to +2

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Scale Mail
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common Disadvantage against Stealth rolls.
AC bonus from Dexterity limited +2
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Scale Mail of Devotion
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common

AC bonus from Dexterity limited to +2

Disadvantage on Stealth Checks.

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Scale Mail of Vengeance
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common

AC bonus from Dexterity limited to +2

Disadvantage on Stealth Checks.

 
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Scale Mail of the Ancients
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common

AC bonus from Dexterity limited to +2

Disadvantage on Stealth Checks.

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Helldusk Armour
Heavy Armor  21 Heavy Armor Proficiency Legendary

Helldusk Armour: You are considered Proficient with this armour while wearing it.

Infernal Retribution: When you succeed a Saving Throw, the caster receives Burning for 3 turns.

Prime Aegis of Fire: You have Resistance to Fire damage and cannot be Burned. You take 3 less damage from all sources.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Level 3 Transmutation Spell

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Adamantine Splint Armour
Heavy Armor 18 Heavy Armor Proficiency Very Rare

Magical Plate: All incoming damage is reduced by 2.

Intense Adamantine Backlash: When a melee attack hits you, the attack is sent Reeling for 3 turns.

Attackers can't land Critical Hits on the wearer.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Blackguard's Plate
Heavy Armor 19 Heavy Armor Proficiency Very Rare

Magical Plate: All incoming damage is reduced by 1

Advantage on Wisdom Saving Throws Checks.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Reaper's Embrace
Heavy Armor 19 Heavy Armor Proficiency Very Rare

Magical Plate: All incoming damage is reduced by 2

Reaper's Rigidity: When activated, you can't be moved against your will by any spell or action, but have Disadvantage on Dexterity Saving Throws

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Cantrips

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Emblazoned Plate of the Marshal
Heavy Armor 19 Heavy Armor Proficiency Very Rare

Magical Plate: All incoming damage is reduced by 2.

Endurance by Fire: You have Resistance to Fire damage and a +2 bonus to Saving Throws.

Can cast Fire Shield once per Long Rest.

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Armour of Persistence
Heavy Armor 20 Heavy Armor Proficiency Very Rare

Magical Plate: All incoming damage is reduced by 2.

Legendary Persistence: You gain Resistance and Blade Ward.

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Armor of Devotion
Heavy Armor 18 Heavy Armor Proficiency Rare

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

Eternal Devotion

Class action

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Flawed Helldusk Armour
Heavy Armor 18 Heavy Armor Proficiency Rare

Lesser Infernal Retribution: When you are hit by a foe within 2m, it might take 1d4 Fire damage.

Superior Plate: You take 1 less Piercing damage.

Disadvantage on Stealth checks.

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Cerebral Citadel Armour
Heavy Armor 18 Heavy Armor Proficiency Rare

Frightened Immunity: You can't be Frightened.

Illithid Protection: If the wearer is infested by a mind flayer tadpole, they gain a +1 to Intelligence, Wisdom, and Charisma Saving Throws.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Chain Mail +2
Heavy Armor 18 Heavy Armor Proficiency Rare

Superior Material: You take 2 less Slashing Damage.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Dwarven Splintmail
Heavy Armor 19 Heavy Armor Proficiency Rare  

Superior Plate: You take 1 less Piercing Damage.

Body Aid: Gain a +1 bonus to Strength Saving Throws and Checks.

Constitution +2 (up to 20)

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Hellgloom Armour
Heavy Armor 18 Heavy Armor Proficiency Rare

Lesser Infernal Retribution: When you are hit by a foe within 2m, it might take 1~4 Fire Damage.

Superior Plate: You take 1 less Piercing Damage.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Plate Armour +2
Heavy Armor 20 Heavy Armor Proficiency Rare

Exceptional Plate: You take 2 less damage Slashing, Piercing, and Bludgeoning sources.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Ring Mail Armour +2
Heavy Armor 16 Heavy Armor Proficiency Rare

Superior Material: You take 1 less Slashing Damage.

Body Aid: Gain a +1 bonus to Strength Saving Throws and Checks.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Rippling Force Mail
Heavy Armor 17 Heavy Armor Proficiency Rare

Force Absorption: Gain Force Conduit when taking Slashing, Piercing, or Bludgeoning damage.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Splint Armour +2
Heavy Armor 19 Heavy Armor Proficiency Rare

Superior Plate: You take 1 less Piercing Damage.

Body Aid: Gain a +1 bonus to Strength Saving Throws and Checks.

Disadvantage on Stealth Checks
No AC Bonus from Dexterity

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Chain Mail +1
Heavy Armor 17 Heavy Armor Proficiency Uncommon

Superior Material: You take 1 less Slashing damage.

Disadvantage on Stealth rolls
No AC Bonus from Dexterity

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Plate Armour
Heavy Armor 18 Heavy Armor Proficiency Common

Disadvantage on Stealth rolls
No AC Bonus from Dexterity

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Plate Armour +1
Heavy Armor 19 Heavy Armor Proficiency Uncommon

Superior Plate: You take 1 less damage from Slashing, Piercing and Bludgeoning sources.

Disadvantage on Stealth rolls
No AC Bonus from Dexterity

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Protective Plate
Heavy Armor 18 Heavy Armor Proficiency Uncommon Grants Resistance to Necrotic Damage.
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Ring Mail Armour +1
Heavy Armor 15 Heavy Armor Proficiency Uncommon Disadvantage on Stealth rolls
No AC Bonus from Dexterity
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Splint Armour +1
Heavy Armor 18 Heavy Armor Proficiency Uncommon Disadvantage on Stealth rolls
No AC Bonus from Dexterity
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Chain Mail Armour
Heavy Armor 16 Heavy Armor Proficiency Common Disadvantage on Stealth rolls
No AC Bonus from Dexterity
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Plate Armour
Heavy Armor 18 Heavy Armor Proficiency Common Disadvantage on Stealth rolls
No AC Bonus from Dexterity
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Ring Mail Armour
Heavy Armor 14 Heavy Armor Proficiency Common Disadvantage on Stealth rolls
No AC Bonus from Dexterity
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Splint Armour
Heavy Armor 17 Heavy Armor Proficiency Common Disadvantage on Stealth rolls
No AC Bonus from Dexterity

 

 

BG3 Armor Changes, Tips, and Notes

  • Notes and Tips for Armor go here.
  • Proficiency in Armor can be obtained via Class, Race, or Feat choice.
  • Bards' starting armour is now a Simple Jerkin.
  • Female gnomes no longer get a Shadowheart-inspired hairstyle when equipping Studded Leather Armour.
  • Chain Mail, Splint Armour, and Plate Armour now correctly grant Disadvantage on Stealth checks.
  • When wearing Medium Armour, characters generally only gain up to +2 AC from their Dexterity modifier. Some Medium Armor modifiers can bypass this.

 




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