Clothing in Baldur's Gate 3 is a wearable equipment that grants characters conditional passives to use different Spells in Combat, but it does not provide additional defenses or stat bonuses to the playable character, in the same manner as armor pieces do. Clothing pieces follow a fixed Armour Class stat, which has a base of 10 + the character's Dexterity Modifier. Clothing is worn "underneath" an armor and it has its own dedicated slot in a character's loadout.
Clothing Guide for Baldur's Gate
BG3 Clothing Table of Contents
- Baldur's Gate 3 Clothing Changes
- Baldur's Gate 3 How to Obtain Clothing
- Baldur's Gate 3 How to Use Clothing
- Baldur's Gate 3 Best Clothing
- Baldur's Gate 3 All Clothing
- Baldur's Gate 3 Notes and Tips for Clothing
Clothing Changes in Baldur's Gate 3
Baldur's Gate 3 Patch 9 Changes and improvements to all Clothing Items:
- The following items are un-obtainable without using mods:
- Robe of Spell Resistance
- Robe +1
- Simple Robe
- The Poisoner's Robe poison Damage Bonus now only affects spells that deal poison damage rather than all spells.
- Armour of Agathys from Icebite Robe Clothing can no longer damage attackers that use a Throw attack.
Baldur's Gate 3 Guide: How to Obtain Clothing
Clothing are item pieces that can be obtained by buying them from vendors, receiving them as a reward for completing quests of helping NPCs, or looting them from defeating NPCs in a battle. Each of the clothing pieces in Baldur's Gate 3 are obtained differently and you can find the table that lists How to Obtain Clothing in Baldur's Gate 3 here.
How to Use Clothing in BG3?
Clothing can be equipped by going to your party's inventory by pressing the [I] button on the keyboard. Once worn, the character will gain conditional passives, or the ability to use Spells in combat. Many of these clothing also grant other passives that go into effect once the condition is met. Clothing is especially useful for characters who normally do not have access to Spells unless they're wearing special equipment.
There are also common pieces of clothing that do not provide any effects, such as the starting clothing for Barbarian, Monk, or Wild Magic Sorcerer. Other classes also benefit from gameplay where the characters do not wear armor. Since Clothing is not categorized as an armor piece, wearing clothing will not disable this feature. For example, Unarmoured Movement will not be disabled by wearing clothing.
Best Clothing in Baldur's Gate 3
All Clothing pieces have a baseline of Armor Class of 10 + Dexterity Modifier. The Armor Class, or commonly referred to as simply AC, determines what protects a Character from any attack that uses an Attack Roll, Spells included. The higher the AC, the more difficult it is to target your character. While keeping this in mind, the list for the best clothing in Baldur's Gate 3 will highlight the passive effects when worn.
Clothing Items with +2 Armor Class:
- Vest of Soul Rejuvenation
- Robe of the Weave
Clothing Items with +1 Armor Class:
- Robe of Supreme Defences (while concentrating)
- Potent Robe
- Infernal Robe
- Garb of The Land and Sky
- The Protecty Sparkswall (as long as they have Lightning Charges)
- Viconia's Priestess Robe
- Cloth of Authority
Clothing Items with Bonus Stats:
- The Graceful Cloth (Cat) - increases Dexterity Score
- Robe of Exquisite Focus - gives +1 bonus to Spell Save DC.
- Graceful Cloth - increases Dexterity Score
- The Mighty Cloth - increases Strength score
Clothing Items that grant Resistances:
- Obsidian Laced Robe - Fire Damage resistance
- Shelter of Athkatla - Spell Resistance
- Robe of Spell Resistance - adds saving throw +2
- Infernal Robe - Fire Damage resistance
- Robe of Summer - Cold Damage resistance
- Icebite Robe - Cold Damage resistance
- Wavemother's Robe - Fire and Cold damage resistance
All Clothing in Baldur's Gate 3
BALDUR'S GATE 3 CLOTHING COMPARISON TABLE
You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.
Quick Search of All Clothing
Name |
Armor Class |
Proficiency |
Quality |
Effects |
How to Obtain |
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10 + Dexterity Modifier | -- | Very Rare | Defier‘s Rejuvenation: Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1-4 hit points. Greater Kushigo Counter: The wearer can use a reaction to make an nnamred strike against any attacker that misses. Armour Class +2 |
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10 + Dexterity Modifier | -- | Rare | Cat's Grace: You gain Cat's Grace and increase your Dexterity score by 2, to a maximum 20. Nimble As a Cat: You gain a +1 bonus to Dexterity Saving Throws and also increase yourJump distance by 1.5m. |
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10 + Dexterity Modifier | -- | Rare | Spell Resistance: You have Advantage on Saving Throws against spells. Mirror Image (Level 2 Illusion Spell) once per Long Rest. |
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10 + Dexterity Modifier | -- | Common | Martial Arts Lethality: Gain +2 bonus to unarmed Attack Rolls and damage of throwing attacks. |
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Robe |
10 + Dexterity Modifier | -- | Common | -- |
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Monastic Robes |
10 + Dexterity Modifier | -- | Common | -- |
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10 + Dexterity Modifier | -- | Rare | High Spellcasting: You gain a +1 bonus to Spell Save DC. |
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10 + Dexterity Modifier | -- | Very Rare | Exquisite Focus: While concentrating, you add your Spellcasting Ability Modifier to your Saving Throws and gain a +1 bonus to Armour Class. |
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10(+2) + Dexterity Modifier | -- | Very Rare | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Weave Eater: Whenever the wearer succeeds a Saving Throw against a spell, they regain 1~6 hit points. Armour Class +2 |
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10 + Dexterity Modifier | -- | Very Rare | Gregarious Caster: Your cantrips deal additional damage equal to your Charisma Modifier. Well-Liked and Well-Fortified: At the beginning of the wearer's turn, the robe activates, granting them temporary hit points equal to their Charisma Modifier. Armour Class +1 |
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10 + Dexterity Modifier | -- | Very Rare | Fire Shield: Warm (Level 4 Evocation Spell) Armour Class +1 Grants Resistance to Fire Damage |
It is possible to get Robe WITHOUT killing Karlach (as of patch #3):
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10 + Dexterity Modifier | -- | Rare | Mountainous Poise: While using Patient Defence, you also benefit from the effect of Blade Ward. Breezeswift Speed: While using Step of The Wind, your next Attack Roll has Advantage and deals an additional 1~8 Force Damage. Armour Class +1 |
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10 + Dexterity Modifier | -- | Very Rare | Slabjaw Determination: You gain 15 temporary hit points whenever you Rage. Exoskeletal Endurance: Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes 2 Piercing damage. |
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10 + Dexterity Modifier | -- | Rare | Snowy Liver: While Drunk you have Advantage on Constitution Saving Throws, and you gain temporary hit points equal to your Constitution Modifier at the start of your turn. |
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10 + Dexterity Modifier | N/A | Uncommon | Poison Trails: When the wearer casts a spell that deals Poison damage, it deals an additional 1d4 Poison Damage. |
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10 + Dexterity Modifier | N/A | Uncommon | Resistance to Cold Damage |
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10 + Dexterity Modifier | N/A | Common | N/A |
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10 + Dexterity Modifier | N/A | Common | N/A |
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10 + Dexterity Modifier | N/A | Rare | Sparkswall Armour: The wearer has +1 to Armour Class and Saving Throws as long as they have Lightning Charges. High Spell Casting: You gain +1 bonus to Spell Save DC. |
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10 + Dexterity Modifier | N/A | Uncommon | Grievous Retribution: When an enemy damages the wearer, they gain Wrath for 1 Turn. | |
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10 + Dexterity Modifier | N/A | Uncommon | Time Thoroughly Bided: The wearer gains Arcane Charge whenever they are hit by a melee attack. |
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10 + Dexterity Modifier | N/A | Uncommon | Kushigo Counter: While Patient Defence is active; the wearer can use their Reaction to make an unarmed strike againts any attacker that misses. |
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10 + Dexterity Modifier | N/A | Common | Disadvantage on Stealth Checks. |
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10 + Dexterity Modifier | N/A | Common | N/A |
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10 + Dexterity Modifier | N/A | Rare | Cat's Grace: You gain Cat's Grace and increase your Dexterity score by 2, to a maximum 20. Nimble As a Cat: You gain a +1 bonus to Dexterity Saving Throws and also increase yourJump distance by 1.5m. |
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10 + Dexterity Modifier | N/A | Rare | Flaming Revenge: On a successful Saving Throw against a foe's spell, deal 4-7 Fire damage to them. Grants Resistance to Fire damage. |
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10 + Dexterity Modifier | N/A | Rare | Bull's Strength: You gain Bull's Strength and increase your Strength score by 2, to a maximum 20. Unwavering Bull: You cannot be pushed against your will and you have an Advantage on saving throws against be Restrained. Bull Rush Action. |
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10 + Dexterity Modifier | N/A | Rare | Ruintamer Heart: While raging, the wearer generates 2 turns of wrath. Constitution +2 (up to 20) |
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10 + Dexterity Modifier | N/A | Rare | Grants Resistance to Cold damage. Armour of Agathys (Level 3 Abjuration Spell) |
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10 + Dexterity Modifier | N/A | Rare | Shar's Umbrae: While obscured, the wearer has Sharran Veil: Shield of Faith also grants you +2 bonus Armour Class: +1 |
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10 + Dexterity Modifier | N/A | Very Rare | Selûne's Protection: While the wearer has Mage Armour, each succesful Saving Throw causes the source of the Saving Throw to take 1~4 Radiant Damage. Advantage on Constitution Saving Throw Checks.
Saving Throw +1 |
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10 + Dexterity Modifier | N/A | Rare | Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions. Authority: You have Advantage on Intimidation Checks and Insight checks. Armour Class +1 |
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10 + Dexterity Modifier | N/A | Very Rare | Let the Undead Blanch with Fear!: Undead have Disadvantage on Attack Rolls against you, and you have Advantage on Saving Throws against their actions and Spells.
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10 + Dexterity Modifier | N/A | Very Rare | Temperature Adjustment: You have resistance to Fire and Cold Damage Watery Rejuvenation: If the wearer is standing in a water surface at the start of their turn, they heal 1~4 Hit Points.
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BALDUR'S GATE 3 CLOTHING GALLERY
Notes and Tips for Clothing in Baldur's Gate 3
- Notes and Tips for Clothing go here.
- Robe of Spell Resistance is no longer available in the standard game, but it can still be accessed by using mods or other third party tools.
- Clothing is not categorized as an armor in-game, thus, conditional passives from Spells and Equipment that require the character to not wear any armour will not be disabled by wearing Clothing.
AnonymousFor those who Can't be bothered with the other NPC's that just want Shadowhearts camp gear/underwear without ripping it off;
Shadowhearts Camp Clothing:
Clothing UUID: 7062410b-439c-4f2f-bc48-1c16ab1ace20
Shoes UUID: e92e4dad-8e96-4f27-aacb-cc430df0bc75
Underwear UUID: b460bd0c-58fe-4a56-831c-af92fd4ba7e2
AnonymousShadowheart's Camp Clothing and Underwear:
Clothing UUID: 7062410b-439c-4f2f-bc48-1c16ab1ace20
Shoes UUID: e92e4dad-8e96-4f27-aacb-cc430df0bc75
Underwear UUID: b460bd0c-58fe-4a56-831c-af92fd4ba7e2
AnonymousIf nobody is going to say it, I will. Please put the camp vanity sets on here! I've been searching for hours for them!

Anonymous
AnonymousThere are so many more items in the game, guess they didn't add them at this point.

AnonymousI saw a screenshot with rare clothing granting charisma modifier to cantrips dmg. Any ideas where I can find it? The screen was from the beginning of act 3 i think

AnonymousDon't suppose anyone knows if the outfit Alfira wears is obtainable in anyway through normal gameplay?

AnonymousThe Mighty Cloth can be purchased from the first vendor you encounter in Act 2, by the name of Quartermaster Talli

AnonymousArmour of Uninhibited Kushigo can be obtained from turning in the stolen boots back to Sergeant Thrinn in the Gyrmforge in the underdark.

AnonymousThey need more clothing options. Especially when Monks, Barbarians and characters using Mage Armor come into play



























Create or Destroy Water

Barbarians choice!
Wear a thin dress, still get 15 AC + shield.
10
+10
-1