Bladesinging |
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Initial Bladesinging Features |
Inherited Wizard Features |
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Bladesinging is a Subclass of Wizard in Baldur's Gate 3. Bladesinging is a new subclass that combines swordplay and wizardry tactics. The subclass features new spellcasting animations from casting spells with your weapon, and a new ability that can apply buffs such as improved speed, focus, and a bonus to any Constitution saving throws. The Primary Ability of the Wizard class is Intelligence, their saving throw proficiencies are Intelligence & Wisdom and they have a Hit Dice of 1d6. They have proficiency with Daggers, Darts, Slings, Quarterstaves, and Light Crossbows.
A master of wizardry and swordplay, you combine the elegant manoeuvres of a warrior with the devastating magic of a mage.
BG3 Wizard Class Features Progression
All Wizards gain access to the following progression regardless of their subclass:
- Level 1 - Arcane Recovery (Action)
- Level 2 - Subclass (Abjuration, Evocation, Necromancy, Conjuration, Enchantment, Divination, Illusion, Transmutation)
- Level 4 - Choose a Feat - Choose one from the Feats list
- Level 8 - Choose a Feat - Choose one from the Feats list
- Level 12 - Choose a Feat - Choose one from the Feats list
BG3 Bladesinging Features Progression
Level 2
- 2 Bladesong Power, used to to cast Bladesong. Replenished on a Long Rest.
- Training in War and Song: You gain proficiency with Light Armour and in the Performance skill. You also gain proficiency with Daggers, Sickles, Shortswords, Rapiers, Scimitars, and Longswords.
- Bladesong: Invoke the Bladesong. You gain a +proficiency bonus to Armour Class and your movement speed increases by 3 m / 10 ft. You also gain Advantage in Acrobatics and a +proficiency bonus to Constitution saving throws.
Level 5
- Gain 1 more Bladesong Power.
Level 6
Level 9
- Gain 1 more Bladesong Power.
Level 10
- Song of Defence: When you take damage during your Bladesong, you can expend a spell slot to subtract 5 damage per spell slot.
BG3 Wizard Spell Slots
| Wizards Level | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
| Level 1 Wizards | 3 | 2 | - | - | - | - | - |
| Level 2 Wizards | 3 | 3 | - | - | - | - | - |
| Level 3 Wizards | 3 | 4 | 2 | - | - | - | - |
| Level 4 Wizards | 4 | 4 | 3 | - | - | - | - |
| Level 5 Wizards | 4 | 4 | 3 | 2 | - | - | - |
| Level 6 Wizards | 4 | 4 | 3 | 3 | - | - | - |
| Level 7 Wizards | 4 | 4 | 3 | 3 | 1 | - | - |
| Level 8 Wizards | 4 | 4 | 3 | 3 | 2 | - | - |
| Level 9 Wizards | 4 | 4 | 3 | 3 | 3 | 1 | - |
| Level 10 Wizards | 5 | 4 | 3 | 3 | 3 | 2 | - |
| Level 11 Wizards | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
| Level 12 Wizards | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
Bladesinging Tips & Builds
- The Bladesinging subclass will be added in Patch 8.
- Notes, Builds, and other tips go here
AnonymousInteresting change to the AC bonus
Now bladesinger is a wizard who can dump Intelligence lol
As long as you're using your concentration for smth like haste or great invisibility and the rest of your slots for reducing damage or smiting (given couple levels of paladin), why do you even need Int
Anonymousaigh, hear me out
healing word = bonus action
healing word = bless (The Whispering Promise ring) + blade ward (Hellrider's Pride gloves) + 3 temporary hp (Boots of Aid and Comfort)
optionally thief to get 2x bonus action
I know, very expensive very greedy build (bladesing wizard lv2, thief rogue lv3, cleric lv X)
But you're not here to do damage, you're here to SPAM HEAL REALLY HARD and build an atomic bomb (that might or might not miss lol)
Anonymousfor anyone who think this class is mid, consider giving it to a heal bot or debuff bot
every turn you would attempt CC (eg. command, hold person) and healing word bonus action w/ Whispering Promise ring (free bless on heal)
before you know it your feeble heal cuck bot suddenly became the giga mega omega nuke of hell
AnonymousAbsolute unit subclass. Dodge god. Combine shadow blade and booming blade for sick damage.
Just kinda sad that i can't benefit from bladesong while wielding a spear (king of melee weapons).
PS: Tested on a solo playthrough.
Anonymous
AnonymousRIP to all my fellow bladesingers who just had their favorite subclass mercilessly slaughtered in cold blood. I am personally going to try and make a mod to fix this MASSIVE blow to my precious BS...

AnonymousBladesinger stands on three pillars that makes it good int to AC, int to concentration and cantrip extra attack.
There is no in to AC and PB is way lower, no int to concentration (and maybe don't stack with res con, but I'm not sure).
And the most important one - no cantrip multi attack. That was your definetive thing.
There is nothing that made bladesinger bladesinger, now it's even more "wizard with ac and res con" insteat of gish wizard.
Anonymous
AnonymousI had such great plans ready for this class only to realise that AC doesnt scale based off intelligence. All those plans have now been thrown out the window.

AnonymousNot sure why anyone would play Bladesinger, it seems to nearly completely lack any identity or power beyond the basic wizard kit.

AnonymousI wish it was your int modifier instead of your proficiency bonus added to your AC like it originally is.

AnonymousIt's a shame Larian removed the most pivotal part of this subclass that made it fun. Instead of extra attack you can in normal 5e DnD use a normal attack and follow it up with a cantrip instead of Extra attack. That's what made the class so fun versatility and using cantrips like Booming Blade and Green flame blade. They didn't even add in Green flame blade in the new stress test which removes a huge part of you are supposed to play this class. Just a missed opportunity. Yes you can make a argument about balance, but let's be honest none cares for that when you can make insanely strong builds anyway.

Anonymous

Thats really good for multiclass, extra attack and a effect that incress const saving, all that on a full caster that learn spells with scroll? You can even dump your int and use the int circlet then focus on other magic stats and you are ready to go, maybe 5 sorc and 1 hexblade for extra dmg
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