Fighter is a Class in Baldur's Gate 3 (BG3). Fighters' primary ability is Strength, their saving throw proficiencies are Strength & Constitution, and they have a Hit Dice of 1d10. They have proficiency with Simple weapons, Martial Weapons, Light Armour, Medium ArmourHeavy Armour, and Shields

The Fighter is a great Class for a Tank build. Having the ability to wear all kinds of Armour and Shields can greatly improve the survivability of a Fighter and make for an ideal choice for 1-on-1 combat. The Fighter class is considered as one of the most versatile and reliable classes as it is a straightforward martial class, but the subclasses can offer a great variety that can shape them into specialized party members from ranged combatants, battlefield controllers, or even a martial fighter with a bit of magic.

 

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

 

 
 
 
 

 

Baldur's Gate 3 Fighter Table of Contents

  1. Baldur's Gate 3 Fighter Class Features
  2. Baldur's Gate 3 Fighter Class Progression
  3. Baldur's Gate 3 Fighter Subclass Features
  4. Baldur's Gate 3 Best Fighter Builds
  5. Baldur's Gate 3 All Fighter Spells

 

Baldur's Gate 3 Full Fighter Guide

BG3 Fighter Class Features

HIT POINTS

  • Hit Points at 1st Level: 10 + your Constitution modifier.
  • Hit Points at Higher Levels: 6 + your Constitution modifier.

PROFICIENCIES

EQUIPMENT

UNIQUE CLASS FEATURE

  • Fighting Style:
    • Archery: You gain a +2 bonus to Ranged Weapon attack rolls.
    • Defence: You gain a +1 bonus to Armour Class while wearing Armour.
    • Duelling: When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
    • Protection: When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
    • Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
  • Action Surge: Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
  • Improved Extra Attack: You can make two additional attacks (instead of one) after using the Attack action.

 

BG3 Fighter Class Progression

 

BG3 Fighter Subclasses Features

Battle Master

  • Superiority Dice: Your Superiority Dice are d8s. You have 4. At Fighter level 10, these dice become d10s. They fuel your Battle Master maneuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
  • Battle Manoeuvres: Maneuvers are powerful attacks that use superiority dice.
  • Improved Combat Superiority: The size of your Superiority Dice increase to D10.

Eldritch Knight

  • Weapon Bond: Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
  • Gain Spell Slots
  • Learn new Cantrips
  • Learn new Spells
  • War Magic: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus action.
  • Eldritch Strike: When you hit a creature with a weapon attack, it has Disadvantage on its next Saving throw against a spell you cast before the end of your next turn.

Champion

  • Improved Critical Hit: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
  • Remarkable Athlete: Jump: You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 3 m / 10 ft.
  • Remarkable Athlete: Proficiency: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
  • Additional Fighting Style

Arcane Archer

  • Gain Arcana, Nature proficiency.
  • Select a Cantrip (Guidance, Light or True Strike)
  • Arcane Arrows Resource, used to fire an Arcane Shot and replenished by a Short or Long Rest.
  • Arcane Shot: Perform a special arcane arrow attack.
  • Curving Shot: When you miss with any magical ranged attack, use a Bonus action to attack the next closest target with the same attack.
  • Magic Arrow: All of your ranged attacks are considered magical to overcome Resistance. 

 

Best Fighter Builds for Baldur's Gate 3

The Battle Master

The Battle Master is usually the most recommended subclass for players who want to truly lean into the fighter's melee combat playstyle that doesn't need to multi-class. The Battle Master is consistent and scales really well from level 3 all the way to level 12 and doesn't require spell management or special itemization. The subclass really leans into the fighter's strengths as an aggressive member of the party who not only takes to the front lines to take down enemies but also becomes a powerful tactician who can control enemies on the battlefield and protect allies, as well as deal devastating burst damage using their Superiority Dice. Combined with the Fighter's naturally powerful core features like Action SurgeExtra Attack, and Improved Extra Attack, the Battle Master subclass really transforms a normal Fighter into one of the strongest martial characters in the game.

When making a Battle Master Fighter, or any Fighter really, it's important to prioritize Strength as it will be their primary ability score, which will ensure their attacks land as hard as possible. The next ability to put points into is Constitution, since Fighters will spend most of their time within melee combat against enemies, and they need to be able to tank hits and stay in the fight. Dexterity is something that players should also think about putting some points into, as it will give a bonus to their Armor Class that helps with survivability. 

 

Fighting Style

At level 1, players will get to choose the Fighter's Fighting Style. The Great Weapon Fighting is the best option for Battle Masters to optimize the consistency of their damage. Great Weapon Fighting ensures that 1s and 2s on damage rolls are rerolled when making an attack with a two-handed melee weapon to make sure they deal substantial damage every hit against enemies. This allows the Fighter to deal significant damage every turn without feeling like an attack was wasted with low damage. In combination with the Fighter's features like Action Surge, this Fighting Style will provide them with a consistent stream of damage every encounter, even in early game.

 

Battle Master Manoeuvres

At level 3, Fighters get their Manoeuvres, which are the defining feature of the subclass that really boosts their kit into being more than just a normal fighter. These manoeuvres are what make the Battle Master a formidable asset on the battlefield. Players get more manoeuvres as they level up, but get two to start with. Precision Attack is a good choice early on, as it will spend the Superiority Dice and help take a missed attack into successful hits. Another good choice is Trip Attack. Trip Attack allows the Fighter to deal an additional 1d8 damage on a successful hit and then forces the target to make a Strength Saving Throw or be knocked prone, which then grants the fighter with Advantage on subsequent attacks.

 

Feats

For Feats, players should first raise the Fighter's Strength Score up to 20, which will be possible earlier than other classes since they get an extra Feat at level 6. Once their Strength score is maxed out, players can take Great Weapon Master or Savage Attacker. Savage Attacker allows the Fighter to roll their damage die twice when making a melee attack and use the higher result. This boosts the Fighter's damage output greatly with the rerolled damage die.

Great Weapon Master, on the other hand, lets the player make an extra attack as a Bonus Action after either landing a Critical Hit against a target or killing an enemy with a two-handed weapon. With Great Weapon Fighting, the Battle Master is set up to wield a two-handed weapon to maximize their damage output, so this feat will help the Fighter continue to cut down enemies one after another. Great Weapon Master also has the option to deal an additional 10 damage in exchange for taking a -5 penalty to the actual attack roll, but it can be turned off, so it's not something players need to always opt in for.

 

The Eldritch Knight

For players who want to stick with the Fighter class but still have a bit of magic without having to multi-class, the Eldritch Knight is the subclass to go with. Unlike Battle Master, which focuses on manoeuvres, the Eldritch Knight uses magic to bolster its martial abilities. Though it doesn't act like a traditional spellcaster, the subclass uses magic to improve the fighter's mobility, survivability, and combat prowess. The Eldritch Knight is a fighter who can take the front lines with armor while still buffing their armour class with spells like Shield or Mirror Image.

Just like other fighters, making an Eldritch Knight requires players to prioritize Strength since it will be the primary ability score for the character's attacks. Constitution should follow next, as it will increase their Hit Point pool and also give their Concentration checks a boost to maintain certain spells. Lastly, players should also put some points into Intelligence after the other two abilities as it will be where spell attack modifiers will be based on. 

 

Fighting Style

At level one, fighter get to pick a Fighting Style, for Eldritch Knights, Great Weapon Fighting is considered ot be a great option as the spells cast by the fighter will moreso deal with buffs instead of actual attack spell, Great Weapon Fighting will give the fighter a reliable way to have a consistent stream of substantial damage by rerolling 1s and 2s on damage rolls with two-handed weapon attacks.  

 

Weapon Bond

At level 3, Eldritch Knights gain Weapon Bond, a class action that allows players to ritually bind a weapon in their main hand, making the weapon unable to be disarmed or knocked out of the fighter's hand. This also works with Thrown Weapons. Bound thrown weapons automatically return to the fighter's hand after being thrown, giving them a nice way to also fight from range if need be, without worrying about losing their weapons.

 

War Magic

At level 7, Eldritch Knights get War Magic, which allows the fighter to make a weapon attack after casting a cantrip. With the addition of Booming Blade, a cantrip which already has an attack with the action itself, War Magic essentially gives the Eldritch Knight an extra attack with their weapon immediately after casting it

 

Spellcasting

The Eldritch Knight uses magic to bolster their martial capabilities. Spells that improve their survivability, mobility, and damage potential are what players should be looking into. Misty Step, for example. allows the player to teleport to an unoccupied space within 18m. This helps the fighter reposition during combat to then strike down their next target. Shield and Mirror Image are spells that help deter attacks from hitting them. Magic Missile is a good 1st-level spell to take. It won't replace the damage that the fighter's weapon attacks will deal, its a great option as it never misses and it's a great option to finish off enemies with low health. Hold Person is also a great spell that works well for those who bumped their Intelligence scores. It will render the target unable to move, act, or react and any melee attacks are Critical Hits. In combination with the level 10 subclass feature Eldritch Strike, which makes enemies much more prone to failing their saving Throw against the spell, it allows the fighter to deal high damage against their targets.

 

Feats

Boosting the Fighter's damage output is the main point for taking feats. Early on, take the option for Ability Score Improvements and raise the fighter's Strength score up to 20. Once their Strength score is maxed out, which will happen by level 6 since fighters get an extra feat at that level, take Savage Attacker to make sure that every attack has the highest damage possible whenever they hit.

 

BG3 Fighter Tips & Builds

  • NEW SUBCLASS, Arcane Archer, will be added in Patch 8.
  • The Fighter is one of the classes that retained its base features.
  • The Know Your Enemy feature is originally from DnD 5E, however, this will not be applied in Baldur's Gate 3.
  • Fighters gain Action Surge at level 2, allowing them to take an extra action. Remember to short rest often to regain this ability, and consider using it for crucial attacks.
    • An efficient use of Action Surge is to use it on a turn where all of the Fighter's attacks will receive some form of bonus, maximizing the gains in damage granted from an additional action. An example of such a bonus can be when an ally has an enemy affected by Hold Person or Hold Monster, rendering all hits from 3 meters away critical hits automatically. 
  • Choosing the Dueling fighting style complements a one-handed weapon and shield, providing bonus damage and allowing you to tank effectively.
  • When choosing a Subclass:
    • Battle Master offers dynamic combat options with maneuvers, making it a great choice for beginners who want more strategic choices in battles. Battle Master can particularly reward effective synergy between the Fighter and other party members through maneuvers that allow allies reposition themselves, focus enemy aggression onto the Fighter and off of potentially frailer allies, grant allies temporary Hit Points, and more.
    • Eldritch Knight in Baldur's Gate 3 is the only way to acquire spellcasting as a Fighter without Multiclassing. These spells can be used to damage and debuff enemies, buff companions, or create other effects, which can be combined tactically with the martial prowess of the Fighter class to offer a variety of approaches to combat encounters.
    • Champion focuses on straightforward bonuses such as reducing the threshold needed to score a Critical Hit on an attack, improving the Fighter's proficiencies in physical checks, and allowing the Fighter to chose a second fighting style.
  • A Fighter build with Lae'zel was shared in one of the comments below:
    • With the Fighter Class, choose the Dual Wielding Specialisation and the Dual Wield Feat.
    • Choose the Battle Master as the Subclass and choose Riposte and any of the Manoeuvres you prefer.
    • With the forge, you can create Heavy Armor, and equip both Heavy Armor and the Grymskull Helm you get from the golem at the Adamantine Forge.

 

All Fighter Spells in Baldur's Gate 3

All Fighter Spells Comparison Table
All Fighter Spells Gallery

 

You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.

Quick Search of All Spells 

Name Level School Casting time Description
acid splash spell baldursgate3 wiki guide 150px 2
Acid Splash
Cantrip Conjuration action icon baldursgate3 wiki guide 25pxAction

1~6 Damage
1d6 dice acid icon baldursgate3 wiki guide1d6 damage acid icon bg3 wiki guideAcid

Throw a bubble of acid that damage each creature it hits.

range icon baldursgate3 wiki guide 25px 18mcon icon baldursgate3 wiki guide 48px DEX Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT

bone chill spell baldursgate3 wiki guide 64px
Bone Chill
Cantrip Necromancer action icon baldursgate3 wiki guide 25pxAction 1~8 Damage
 1d18 necrotic icon bg3 wiki 48px1d8 damage necrotic icon bg3 wiki guideNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.

chill touch spell baldursgate3 wiki guide 150px 2 1 turn
 range icon baldursgate3 wiki guide 25px 18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

firebolt spell baldursgate3 wiki guide 150px 2
Fire Bolt
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

 1~10 Damage
1d10 fire dice icon baldursgate3 wiki guide 40px1d10 damage fire icon bg3 wiki guideFire

Hurl a mote of fire.

range icon baldursgate3 wiki guide 25px18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

poison spray spell baldursgate3 wiki guide 150px 2
Poison Spray
Cantrip Conjuration action icon baldursgate3 wiki guide 25pxAction 1~12 Damage
 1d12 poison dice icon baldursgate3 wiki guide 40px1d12 damage poison icon bg3 wiki guidePoison

Project a puff of noxious gas.

range icon baldursgate3 wiki guide 25px3m saving throw icon baldursgate3 wiki guide 48pxCON Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT

ray of frost spell baldursgate3 wiki guide 150px 2
Ray of Frost
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

1~8 Damage
1d8 dice icon baldursgate3 wiki guide1d8 damage cold icon bg3 wiki guideCold

Reduce the target's Movement Speed by 3m.

ray of frost spell baldursgate3 wiki guide 150px 2 1 turn
range icon baldursgate3 wiki guide 25px18m  spellcasting ability icon baldurs gate 3 wiki guide 25px INT 

shocking grasp spell baldursgate3 wiki guide 150px 2
Shocking Grasp
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

1~8 Damage
1d8 lightning dice icon baldursgate3 wiki guide 40px1d8 damage lightning icon bg3 wiki guideLightning

The target cannot use reactions. This spell has Advantage on creatures with metal armour.

shocking grasp spell baldursgate3 wiki guide 150px 21 turn
icon weapon type bg3 wiki guideMelee  spellcasting ability icon baldurs gate 3 wiki guide 25px INT

blade ward spell baldursgate3 wiki guide 150px 2
Blade Ward
Cantrip Abjuration action icon baldursgate3 wiki guide 25pxAction 

Take only half the damage from Bludgeoning, Piercing, and Slashing attacks.

blade ward spell baldursgate3 wiki guide 150px 2 2 Turns
spellcasting ability icon baldurs gate 3 wiki guide 25px INT

friends spell baldursgate3 wiki guide 150px 2
Friends
Cantrip Enchantment action icon baldursgate3 wiki guide 25pxAction 

Gain Advantage on Charisma Checks against a non-hostile creature.
Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.

friends spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px 9m concentration icon 1 baldursgate3 wiki guide 25pxConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT

dancing lights spell baldursgate3 wiki guide 150px 2
Dancing Lights
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

Illuminate a 9m radius.

dancing lights spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px18m concentration icon 1 baldursgate3 wiki guide 25pxConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT

light spell baldursgate3 wiki guide 150px 2
Light
Cantrip Evocation action icon baldursgate3 wiki guide 25pxAction

Infuse an object with an aura of light.

light spell baldursgate3 wiki guide 150px 2 Until Long Rest
icon weapon type bg3 wiki guide Melee  con icon baldursgate3 wiki guide 48pxDEX Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT

mage hand spell baldursgate3 wiki guide 150px 2
Mage Hand
Cantrip Conjuration action icon baldursgate3 wiki guide 25pxAction

Create a spectral hand that can manipulate and interact with objects.

mage hand spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

minor illusion spell baldursgate3 wiki guide 150px 2
Minor Illusion
Cantrip Illusion action icon baldursgate3 wiki guide 25pxAction Create an illusion that compels nearby creatures to investigate
10 turns

range icon baldursgate3 wiki guide 25px 18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
true strike spell baldursgate3 wiki guide 150px 2
True Strike
Cantrip Divination action icon baldursgate3 wiki guide 25pxAction Gain Advantage on your next Attack Roll.

true strike spell baldursgate3 wiki guide 150px 2 2 turns

range icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25px Concentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
charm person spell baldursgate3 wiki guide 150px 2
Charm Person
Level 1 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue and prevent it from attacking.
Enemies have Advantage on Saving Throws against being Charmed. 
When the spell ends, the target might accuse you of Charming them.

charmed icon baldurs gate 3 wiki guide 64px10 Turns

range icon baldursgate3 wiki guide 25px18m con icon baldursgate3 wiki guide 48pxWIS Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT
burning hands spell baldursgate3 wiki guide 150px 2
Burning Hands
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

3~18 Damage
8d6 fire icon bg3 wiki 48px3d6damage fire icon bg3 wiki guideFire
Each flammable target is hit with 3∼18 Fire damage.

  • On Save: Targets still take half damage.

radius icon action bg3 wiki 48px5M saving throw icon baldursgate3 wiki guide 48pxDEX Save spellcasting ability icon baldurs gate 3 wiki guide 25pxINT

chromatic orb spell icon baldurs gate3 wiki guide 64px
Chromatic Orb
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

3~24 Damage
3d8 thunder dice baldurs gate3 guide 40px 3d8 Thunder

Hurl a sphere that deals 3-24 Thunder damage and possibly creates a surface on impact. Alternatively, choose a different type of damage. 

icon range bg3 wiki guide18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

colour spray spell baldursgate3 wiki guide 150px 2
Colour Spray
Level 1 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

Blind creatures up to a combined 33 hit points.

colour spray spell baldursgate3 wiki guide 150px 21 Turn
radius icon action bg3 wiki 48px 5m spellcasting ability icon baldurs gate 3 wiki guide 25px INT

desguise self spell baldursgate3 wiki guide 150px 2
Disguise Self
Level 1 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Magically change all aspects of your appearance.

spellcasting ability icon baldurs gate 3 wiki guide 25px INT
jump spell baldursgate3 wiki guide 150px 2
Enhance Leap
Level 1 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Triple a creature's jumping distance.

jump spell baldursgate3 wiki guide 35px10 Turns

icon weapon type bg3 wiki guideMelee spellcasting ability icon baldurs gate 3 wiki guide 25px INT
expeditious retreat spell baldursgate3 wiki guide 150px 2
Expeditious Retreat
Level 1 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Gain Dash immediately and as a bonus action on each of your turns until this spell ends.

expeditious retreat spell baldursgate3 wiki guide 150px 2Until Long Rest

concentration icon 1 baldursgate3 wiki guide 25pxConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
false life spell baldursgate3 wiki guide 150px 2
False Life
Level 1 Necromancy action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Gain 7 temporary hit points.

false life spell baldursgate3 wiki guide 150px 2Until Long Rest
spellcasting ability icon baldurs gate 3 wiki guide 25px INT
feather fall spell baldursgate3 wiki guide 150px 2
Feather Fall
Level 1 Transmutation bonus action icon baldursgate3 wiki guide 25pxBonus Action 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
You and nearby allies Immunity to Falling damage.

feather fall spell baldursgate3 wiki guide 150px 210 Turns

range icon baldursgate3 wiki guide 25px 9m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
find familiar spell baldursgate3 wiki guide 150px 2
Find Familiar
Level 1 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Summon a familiar, a fey spirit that takes an animal form of your choosing. 

range icon baldursgate3 wiki guide 25px18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
fog cloud spell baldursgate3 wiki guide 150px 2
Fog Cloud
Level 1 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
The cloud Blinds and Heavily Obscures creatures within it.
10 Turns

radius icon action bg3 wiki 48px5mrange icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25px 1 Concentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
grease spell baldursgate3 wiki guide 150px 2
Grease
Level 1 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Cover the ground in grease, slowing creatures within and possibly making them fall Prone.

grease spell baldursgate3 wiki guide 35px 110 Turns
radius icon action bg3 wiki 48px4m range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save  spellcasting ability icon baldurs gate 3 wiki guide 25px INT
ice knife spell bg3 wiki guide 64px
Ice Knife
Level 1 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

1d10 cold die bg3 wiki guide1d10 damage piercing icon bg3 wiki guidePiercing  +2d6 damage cold icon bg3 wiki guideCold


Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby. It leaves an ice surface.
2 turns

  • On Miss: The shard of ice still explodes.

radius icon action bg3 wiki 48px2m range icon baldursgate3 wiki guide 25px18msaving throw icon baldursgate3 wiki guide 48pxDEX Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT
longstrider spell baldursgate3 wiki guide 150px 2
Longstrider
Level 1 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Increase a creature‘s movement speed by 3m.

longstrider spell baldursgate3 wiki guide 35pxUntil Long Rest
icon weapon type bg3 wiki guideMelee spellcasting ability icon baldurs gate 3 wiki guide 25px INT
mage armour spell baldursgate3 wiki guide 150px 2
Mage Armour
Level 1 Abjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.

mage armour spell baldursgate3 wiki guide 150px 2Until Long Rest
icon weapon type bg3 wiki guideMelee spellcasting ability icon baldurs gate 3 wiki guide 25px INT
magic missile spell baldursgate3 wiki guide 150px 2
Magic Missile
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

1d4+4 force dice icon baldursgate3 wiki guide 40px3d4+3 Force

Shoot 3 magical darts, each dealing 2∼5 Force damage. They always hit their target.

range icon baldursgate3 wiki guide 25pxRange: 18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
protection from good and evil spell baldursgate3 wiki guide 150px 2
Protection from Evil and Good
Level 1 Abjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead.

protection from good and evil spell baldursgate3 wiki guide 150px 2Until Long Rest
icon weapon type bg3 wiki guideMelee  icon concentration bg3 wiki guideConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
ray of sickness spell baldursgate3 wiki guide 150px 2
Ray of Sickness
Level 1 Necromancy action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
2d8 dice poison icon baldursgate3 wiki guide2d8damage poison icon bg3 wiki guidePoison

Possibly Poisons the target.

dead turns icon bg3 wiki 30px2 Turns
range icon baldursgate3 wiki guide 25px18mcon icon baldursgate3 wiki guide 48px CON Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT
shield spell bg3 wiki guide 64px
Shield
Level 1 Abjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.

shield of faith spell baldursgate3 wiki guide 150px 2Until Long Rest
spellcasting ability icon baldurs gate 3 wiki guide 25px INT

sleep spell baldursgate3 wiki guide 150px 2
Sleep
Level 1 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Put creatures into a magical slumber. Select targets up to a combined 24 hit points.

sleeping status effect baldursgate3 wiki guide 64px2 Turns
range icon baldursgate3 wiki guide 25px18m spellcasting ability icon baldurs gate 3 wiki guide 25px INT
tasha's hideous laughter spell baldursgate3 wiki guide spell baldursgate3 wiki guide 150px 2
Tasha's Hideous Laughter
Level 1 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot
Leave a creature Prone with laughter, without the ability to get up.

prone status effect icon baldurs gate3 guide 64px10 turns

range icon baldursgate3 wiki guide 25px 18msaving throw icon baldursgate3 wiki guide 48pxWIS Save icon concentration bg3 wiki guideConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT
thunderwave spell baldursgate3 wiki guide 150px 2
Thunderwave
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

2d8 thunder dice icon baldursgate3 wiki guide 55px 2d8 Thunder

Release a wave of thunderous force that pushes away all creatures and objects. 

  • On Save: Targets still take half damage.
    radius icon action bg3 wiki 48px5msaving throw icon baldursgate3 wiki guide 48pxCON Save spellcasting ability icon baldurs gate 3 wiki guide 25px INT
 
witch bolt spell baldursgate3 wiki guide 150px 2
Witch Bolt
Level 1 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 1 Spell Slot

1d12 lightning dice icon baldursgate3 wiki guide 40px1d12 Lightning

Link yourself to a target with a bolt of lightning. Deal an additional 1∼12 Lightning Damage each turn by activating it.

witch bolt spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px18mconcentration icon 1 baldursgate3 wiki guide 25pxConcentration spellcasting ability icon baldurs gate 3 wiki guide 25px INT

arcanelock spell bg3 wiki guide 64px
Arcane Lock
Level 2  Abjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock.

arcanelock spell bg3 wiki guide 64px
10 turns
icon weapon type bg3 wiki guideMelee

blindness spell baldursgate3 wiki guide 65px 2 min
Blindness
Level 2 Necromancy action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

blindness spell baldursgate3 wiki guide 150px 210 Turns
range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxCON Save

blur spell baldursgate3 wiki guide 65px 2 min
Blur
Level 2 Illusion  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Attackers have Disadvantage on Attacks Rolls against you.

blur spell baldursgate3 wiki guide 35px 110 Turns
concentration icon 1 baldursgate3 wiki guide 25pxConcentration

cloud of daggers spells bg3 wiki guide65px min
Cloud of Daggers
Level 2 Conjuration  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

4~16 Damage
4d4damage slashing icon bg3 wiki guide Slashing

Conjure a cloud of spinning daggers that attack anyone inside.

cloud of daggers spells bg3 wiki guide64px10 Turns
range icon baldursgate3 wiki guide 25px18m   concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 
crown of madness enchantment bg3 spell wiki guide65px min
Crown of Madness
Level 2 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.

crown of madness enchantment bg3 spell wiki guide64px3 Turns
range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxWIS Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

darkness spell baldursgate3 wiki guide 65px 2
Darkness
Level 2 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Create a dark shroud that Heavily Obscures and Blinds creatures within. 
Creatures cannot make ranged attacks into or out of it.

darkness spell baldursgate3 wiki guide 65px 210 Turns 

radius icon baldurs gate 3 wiki5m range icon baldursgate3 wiki guide 25px18m  concentration icon 1 baldursgate3 wiki guide 25pxConcentration
darkvision spell baldursgate3 wiki guide 65px 2 min
Darkvision
Level 2 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Grant a creature the ability to see in the dark out to a range of 12m.

darkvision spell baldursgate3 wiki guide 35px 1Until Long Rest
icon weapon type bg3 wiki guideMelee
detect toughts spell baldursgate3 wiki guide 65px 2 min
Detect Thoughts
Level 2  Divination action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot 

Focus your mind to read the thoughts of certain creatures while talking to them.

detect toughts spell baldursgate3 wiki guide 35px 1Until Long Rest
concentration icon 1 baldursgate3 wiki guide 25px 1Concentration

enlarge reduce spell baldurs gate3 wiki guide 65px min
Enlarge/Reduce
Level 2 Transmutation  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Make a creature larger or smaller to affect their weapon damage and Strength.

range icon baldursgate3 wiki guide 25px9m saving throw icon baldursgate3 wiki guide 48pxCON Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

flaming sphere spell baldursgate3 wiki guide 65px min
Flaming Sphere
Level 2 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

2d6 fire dice icon baldursgate3 wiki guide 50px2d6damage fire icon bg3 wiki guideFire

Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light.

flaming sphere spell baldursgate3 wiki guide 35px10 turns
On Save: Targets still take half damage.
range icon baldursgate3 wiki guide 25px18m  saving throw icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration 

gustofwind spell bg3 wiki guide 64px
Gust of Wind
Level 2  Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Summon a strong wind that clears all sounds and pushes creatures back 5m, forcing them Off Balance.

off balance status effect icon baldurs gate3 guide 64px1 turn
radius icon action bg3 wiki 48px12m con icon baldursgate3 wiki guide 48px STR Save
hold person spell baldursgate3 wiki guide 65px 2 min
Hold Person
Level 2 Enchantment action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.

hold person spell baldursgate3 wiki guide 150px 210 turns
range icon baldursgate3 wiki guide 25pxRange: 18msaving throw icon baldursgate3 wiki guide 48pxWIS Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

invisivility spell baldursgate3 wiki guide 65px 2 min
Invisibility
Level 2 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Touch a creature to turn it Invisible.
Attacks against it have Disadvantage. It attacks with Advantage.

invisivility spell baldursgate3 wiki guide 35px 110 turns
icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration

knock spell transmutation school baldursgate3 wiki guide 64px
Knock
Level 2 Transmutation  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Unlock an object that is held shut by a mundane lock.

range icon baldursgate3 wiki guide 25px18m
magic weapon spell transmutation bg3 wik 65px min
Magic Weapon
Level 2 Transmutation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.

magic weapon spell transmutation bg3 wik 64pxUntil Long Rest
icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration

melft's acid arrow spell baldursgate3 wiki guide 65px 2
Melf's Acid Arrow
Level 2 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

4d4damage acid icon bg3 wiki guideAcid + 2d4 Acid (Delayed)

Shoot a green arrow that covers the target and the ground with acid.
Deals 4-16 Acid damage immediately and 2-8 Acid damage at the end of the target's turn.

melft's acid arrow spell baldursgate3 wiki guide 35px 11turn
On Miss: Target still takes half the initial damage

mirror image spell baldursgate3 wiki guide 65px 2 min
Mirror Image
Level 2 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the duplicates disappears.

mirror image spell baldursgate3 wiki guide 35px 110 turns
range icon baldursgate3 wiki guide 25pxRange: 18m

misty step spell baldursgate3 wiki guide 65px 2 min
Misty Step
Level 2 Conjuration bonus action icon baldursgate3 wiki guide 25pxBonus Action
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Surrounded by silver mist, you teleport to an unoccupied space you can see.

range icon baldursgate3 wiki guide 25pxRange: 18m

phantasmal force spell bg3 wiki guide 65px min
Phantasmal Force
Level 2 Illusion action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered.

phantasmal force spell bg3 wiki guide 35px10 turns
icon range bg3 wiki guide18m saving throw icon baldursgate3 wiki guide 48pxINT Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

ray of enfeeblement spell baldursgate3 wiki guide 65px 2
Ray of Enfeeblement
Level 2 Necromancy action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Weaken a foe: they deal half damage with weapon attacks using Strength.

range icon baldursgate3 wiki guide 25px18m  concentration icon 1 baldursgate3 wiki guide 25pxConcentration

scorching ray spell baldursgate3 wiki guide 65px 2
Scorching Ray
Level 2 Evocation action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

6d6 damage fire icon bg3 wiki guideFire

Hur1 3 rays of fire. Each ray deals 2∼12 Fire damage.

range icon baldursgate3 wiki guide 25px 18m

seeinvisibility spell divination school baldursgate3 wiki guide 65px min
See Invisibility
 
Level 2 Divination action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot
Become able to see invisible creatures, and possibly reveal them to others.

seeinvisibility spell divination school baldursgate3 wiki guide 64pxUntil Long Rest
range icon baldursgate3 wiki guide 25px9msaving throw icon baldursgate3 wiki guide 48pxDEX Save
shatter spell baldursgate3 wiki guide 65px 2
Shatter
Level 2 Evocation  action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw.

On Save: Targets still take half damage.
icon range bg3 wiki guide18m saving throw icon baldursgate3 wiki guide 48pxCON Save

web spell baldursgate3 wiki guide 65px 2 min
Web
Level 2 Conjuration action icon baldursgate3 wiki guide 25pxAction 
spell slot icon baldursgate3 wiki guide 25px
Level 2 Spell Slot

Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

All Fighter Spells Gallery

Eldritch Knight Fighter Cantrips

 

Lvl 1 Eldritch Knight Fighter Spells

 

Lvl 1 Eldritch Knight Fighter Expanded Spell List

  

 

 

 

Lvl 2 Eldritch Knight Fighter Spell List

 

Lvl 1 & 2 Eldritch Knight Fighter Spell List Expanded

 

 

 

 

 

 

 

 

Classes
Arcane Trickster  ♦  Archfey  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of Spores  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Circle of the Spores  ♦  Cleric  ♦  College of Lore  ♦  College of Swords  ♦  College of Valour  ♦  Conjuration School  ♦  Divination School  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Enchantment School  ♦  Gloom Stalker  ♦  Hunter  ♦  Illusion School  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Necromancy School  ♦  Oath of the Ancients  ♦  Oath of Vengeance  ♦  Oathbreaker  ♦  Paladin  ♦  Path of the Giant  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Storm Sorcery  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Transmutation School  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Way of Shadow  ♦  Wild Magic  ♦  Wild Magic (Barbarian)  ♦  Wizard

 




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    • Anonymous

      In Tips section there's information "Choosing the Dueling fighting style complements a one-handed weapon and shield, providing bonus damage and allowing you to tank effectively."
      Doesn't the Dueling fighting style only give positive effects if you're using a weapon in one hand, and the other is free?

      • Anonymous

        kinda only think the only good class forgotten in bg3 is rune knight since everyone dreams to become a giant slapping people like a barbarian while keeping their armor on to be protected

        • mb some1 has posted this but anyway.. here is build for EK that absolutely brakes the game:

          Key items: Lightning Jabber, Gloves of Uninhibited Kushigo, The Ring of Flinging, The Watersparks OR The Speedy Lightfeet, Sparkswall, Armor of the Sporekeeper + Items to crit increase crit chance

          Key abilities: Hex, Symbiotic entity, Sneak Attack, Halo of spores (+ balde flourish (thrown) if bard 6)

          Lvl Sequence: EK 5/Druid 2/Warlock 1/Rogue 1 + 3 free levels but keep in mind, you will be need 2 feats to complete the build.
          Alt Lvl Sequence: EK3 -> Take weapon bond -> Bond Jabber to you hands -> Reset levels, bond will be kept. Now go for Bard 6/Druid 2/Warlock 1/ Rogue 1 + 2 Free Levels (you still will be need 2 feats)

          Key Feats: Tavern Brawler + Elemental Adept: Lightning

          Key Play Style:
          Keep Symbiotic entity buffed
          Keep as many lighting charges as you can (stay in water w/ watersparks or just run around w/ lightfeets (rogue 3 required or free exp retreat))
          Keep Hex debuff
          Keep advantage to get sneak attack
          Use Blade Flourish (thrown) if Bard 6
          Keep at least 1 lightning charge to cast cast Halo of Spores

          Damage: Just throw Jabber into your foes and get easiest 200+ dmg per round w/o crits and Planar Aluve. It gets to 400+ w/ crits and aluve. good luck.

          • Anonymous

            I did the following with lae zel and she is basically god. Gets surrounded by 4 guys and still beats them all. :

            Fighter, choose the dual wielding specialisation and the dual wield feat.
            Subclass as battle master and use riposte and any other maneuver you like.

            Use the forge to create the heavy armor, equip heavy armor and the heavy helm you get from the golem at the forge.

            Proceed to literally destroy anything and anyone. I'm dealing over 120 damage per turn easy on her, and I'm obviously not even supposed to do that, since I'm level 6. The super big boss battles are generally over very quickly. I think this is way too powerful.

            Dual wielding the singing blade and the blood hammer right now, use the offensive singing aura from the blade. Have everyone attack lae zel, the rest aoe around her and support. Literal god of death, it's just impossible to compare her damage with any one else, maybe astarion can match it sometimes, but casters no way, they only support unfortunately, since I love wizards and mages

            • Anonymous

              i feel like fighters should get "expertise" in weapons, not just proficiency. it may be broken, but thematically it makes sense imo

              • Anonymous

                Do you not get a weapon style if you multiclass into fighter? I wish the game would be a little less obtuse

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