Pact of the Tome
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| Your patron grants you a grimoire called 'The Book of Shadows', which allows you to cast Guidance, Vicious Mockery, and Thorn Whip. |
Pact of the Tome is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.
Pact of the Tome Information
- Your patron grants you a grimoire called 'The Book of Shadows', which allows you to cast Guidance, Vicious Mockery, and Thorn Whip.
- At level five you may cast Animate Dead, Call Lightning, and Haste once per long rest.
How to unlock Pact of the Tome
- Pact of the Tome can be acquired by
- Warlock Lvl 3
Pact of the Tome Tips & Notes
- Notes & Tips go here
- You may cast Animate Dead, Call Lightning, and Haste once per short rest at level 5, without using a spell slot.
- You can also take an Invocation to get access to a new set of spells: Ray of Sickness, Chromatic Orb, and Silence once per long rest. That will give you at total of 6 spells per long rest, in addition to all of your short rest spells.
Anonymous
AnonymousIt’s just bad and peoples must to accept it! -.-“
You get combat encounters at every 10 minutes…! 1 haste per day not give better benefits than the blade pact!
AnonymousI don't know why they didn't opt to let us CHOOSE our cantrips.

AnonymousPretty bad… honestly only pact of blade worth it!
Pact of chain litereally useless after level 3 while pact of tome have just a few things… still cannot challenge the pact of blade extra attack + charisma modifier damages!
There is just a few spells what you can use and even not scaling? Then why I should use call lightning when can free cast spam Eldritch blast??? 3d10+charisma modifier + get an armor where also add my charisma modifier to cantrips! While call lightning only 3d10 also and just can use in 1 battle.
The pact of tome should give us at least +3 spell slot then it would be worth full!
The pact of chain should allow stronger familiars like also summon a cambion or djinn… I mean the ranger beast tamer class already allow super strong beasts…
AnonymousFound the contradiction with each other (LONG/SHORT rest):
"At level five you may cast Animate Dead, Call Lightning, and Haste once per LONG rest."
"You may cast Animate Dead, Call Lightning, and Haste once per SHORT rest at level 5, without using a spell slot."
AnonymousThe cantrips are NOT once per short rest, you can cast them as much as you want just like any cantrip.
The lvl 5 spells are also once per short rest, not once per long rest.
This is a good choice because it gives more offensive spellcasting options outside our limited spell slots.
The cantrips are also very useful, Guidance works for conversation rolls, Vicious Mockery is useful for boss fights or tough singular enemies, and Thorn Whip can be used to pull enemies back into your Hunger of Hadar/Darkness/Edvard's Black Tentacles or other character's AoE spells like Sleet Storm or Glyph of Warding. Between Thorn Whip and Repelling Blast you have great tools for manipulating enemy positioning that don't cost any spell slots.
AnonymousNote that the free spells do NOT get upcast to your highest spell level like other Warlock spells. No ghouls for you.

AnonymousI'd so much rather it allowed me to choose my cantrips.
But besides just choosing to NOT have thorn whip I'm not sure what I'd actually take in it's place.
AnonymousThe spells reset position in my spell bar every time I reload a save or enter a new area.

Anonymous
AnonymousDoes this allow you cast each of these once per long rest or ust one of them oce per long rest? If it's each this pretty awesome.
"At level five you may cast Animate Dead, Call Lightning, and Haste once per long rest."
AnonymousIs the second set of spells unlocked at character level 5 (like the additionals "Eldrich Blast" beams) or Warlock level 5 ?

AnonymousI'm disappointed that we didn't get an actual book with the pact. It's really minor but having one would make the immersion so much entertaining imo

AnonymousPlease, for the love of the gods, you could just let us pick the spells and cantrips, and also inscribe rituals like in the original D&D

AnonymousThorn whip? For one, what would the problem be to allow this to work the way it's supposed to and let us CHOOSE the cantrips we get. Secondly, if you aren't going to do that, why would you pick thorn whip? What utility does it have that can't be achieved with something else?

AnonymousKinda disappointed that we didn't get an Undying Servitude Eldritch Invocation, because it makes it so that PotT is the only way to get Animate Dead and play a summoner-style build on a Warlock until you get to level 11 and can take Create Undead (or you mutliclass cleric/wizard). We also didn't get any other of the summoning style spells like Summon Aberration or Summon Shadowspawn either. Tomelocks seem to be the best Pact for mid/late game ranged Warlocks, since Familiars are known to fall off in combat viability after around 5th level. I'm sure they stay good for scouting, but an extra familiar attack doesn't help without any other stat scaling : /

AnonymousNGL this seems OP compared to blade and chain which is broken rn at lvl 5

Anonymous
Anonymouswill this have the option to have names in the book to help your party members live? I loved that aspect of this pact in normal D&D and would love for it to be here as well but I don't see an option for that yet unfortunately

AnonymousIn addition to this Pact is there any more spell slots?
Seems like taking this will run out of slots fast.
AnonymousAt lvl 5 you get animate corpse, haste, and call lightning. Super helpful. Was disappointed at first with the cantrips but casting these spells once per long rest makes it worth it.


This multiclassed with paladin and Hexblade subclass makes the limited spell use worth it
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