Trip Attack
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Effect |
| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. |
Requirements |
| Lvl 3 Battle Master (Fighter Subclass) |
Trip Attack is a Class Feature in Baldur's Gate 3. Trip Attack is fuelled by the Superiority Dice in order to work. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Trip Attack Information
Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller.
How to unlock Trip Attack
Trip Attack can be acquired by:
- Battle Master (Fighter Subclass)
- Martial Adept (Feat) grants this feature.
Trip Attack Tips & Notes
- Difficulty Class of this Attack is 10 + STR or DEX Modifier, whichever is higher.
Anonymous
AnonymousThat prone condition is brutal if it does indeed take the enemy's action, reaction, and Bonus action away from them IN ADDITION TO them also having disadvantage on strength and dexterity saving throws & attacks within 10 ft of them are with advantage


Just FYI Larian coded this ability wrong. It only inflicts prone for 1 round instead of 2 (like many other abilities that knock prone) this means you can't combine it with menacing attack or other fear effects to keep them prone (as standing up takes a 50% movement)
With this maneuver, the prone condition lasts 1 round and when it ends, the creature stands up for free without spending movement.
So anyone hoping to menacing attack into trip attack to keep them locked down as a form of crowd control - you're SOL unless someone makes a mod to fix this.
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