Mighty Swarm |
|---|
Effect |
| Your swarm has grown stronger. The swarm's regular attack now deals 1d8 damage, its special attack has one additional feature, and teleporting with your swarm now also increases your Armour Class for the rest of the round. |
Requirements |
| Swarmkeeper Lv 11 |
Mighty Swarm is a Class passive Feature in Baldur's Gate 3. Features provide unique abilities inherent to a Character's Race, Class, and selected Background. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to adding your Proficiency Bonus to certain Saving Throws.
Mighty Swarm Information
Your swarm has grown stronger. The swarm's regular attack now deals 1d8 damage, its special attack has one additional feature, and teleporting with your swarm now also increases your Armour Class for the rest of the round.
- upgrades from 1d6
Piercing to 1d8
Piercing - upgrades to with an additional
effect - upgrades to which grants +2
Armour Class for 1 turn
- upgrades from 1d6
Lightning to 1d8
Lightning - upgrades to with an additional effect
- upgrades to which grants +2
Armour Class for 1 turn
- upgrades from 1d6
Psychic to 1d8
Psychic - upgrades to with an additional effect
- upgrades to which grants +2
Armour Class for 1 turn
How to unlock Mighty Swarm
Mighty Swarm can be acquired by:
- Swarmkeeper Lv 11
Mighty Swarm Tips & Notes
- Notes & Tips go here
Interesting capstone effects. Prone is valuable to have, but you dont always want targets knocked back. But shocking sting looks promising, a strong disable effect and lightning damage plays well with other classes. Plus you have the lightning arrow spell.
Shocked Information
Effect: Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.
Moths is also good to debuff enemies.
0
+10
-1