Stunning Strike |
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Effect |
| Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. |
Requirements |
| Monk Lv5 |
Stunning Strike is a Class Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Stunning Strike Information
Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
How to unlock Stunning Strike
Stunning Strike can be acquired by:
- Monk Lv5
Stunning Strike Tips & Notes
- Save DC is equal to 10 + your STR or DEX Modifier, whichever is higher. Proficiency Bonus does not seem to increase this.
AnonymousFextra is incorrect here(surprise). In BG3 the Save DC for Stunning Strike is: 8+Proficiency Bonus+Str or Dex(it uses the higher stat). If one prefers the traditional formula there is a mod called 5e Monks that changes it to be a Spell Save DC calculated off Wisdom(which is how it works in Raw)

AnonymousEnemies seem to be taking their turn anyway after failing their saving throws. Even though they are clearly stunned and not immune.

Anonymousis the stunning strike con save dc set by wisdom like in 5e or is it different?

It definitely does not use Dexterity or Strength. (Way of Shadow) The Save DC from my tests appear to be: Con Save DC = 8 + Constitution Modifier + Proficiency Bonus.
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