Uncanny Dodge |
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| Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. |
Uncanny Dodge is a Class Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Baldur's Gate 3 Uncanny Dodge Information
- Description: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
- Effect: Uncanny Dodge is a toggleable passive that will trigger on the first attack that hit you.
- Recharge: Once per Round.
How to unlock Uncanny Dodge in BG3
- Uncanny Dodge can be acquired by:
- Rogue Lvl 5
- Rogue Lvl 5
Uncanny Dodge Tips & Notes
- Uncanny Dodge isn't mechanically considered Damage Resistance, and can therefore stack with such resistances, e.g. Blade Ward, Stoneskin and Rage.
- Notes and Tips go here.
AnonymousFighting an assassin enemy with Uncanny Dodge (Dolor) and he is reducing all the damage he takes by 1/2, not just the first attack in a round.

AnonymousCan confirm that this works, BBG did a multiattack on my fighter and obliterated him, next turn targeted my rogue, had this on and the rogue shook it off. Was pretty clutch.
Deactivates afterwards. And yeah it really should be added to your toolbar. It's pretty janky and really should be a one use per battle reaction.
Anonymousdoes this stack with blade ward just got armor that gives me it constantly. if not i guess it's ok but i might reroll off of lvl 5 thief maybe for another fighter level. tryin to go for maximum tanky on a character.

AnonymousTested- reaction not spent on this effect
can reduce damage from multiple attacks in one turn
may be deactivated somehow during the battle, better to add it to panel and check before battle
can be stacked with resistance to all damages. From cleric or barbarian-rogue multi class
also if cleric has adamantine heavy armor (-3dmg of any type) and heavy armor feat(-2dmg physical) then incoming 20dmg become 20-10-5=5dmg to rogue and 5-3-2=0dmg to cleric! reduced by 75% without concentration or some conditions =)
Looks buggy anyway
AnonymousCan also confirm it requires reaction, also press K and drag the passive on your bars cause most of the time it's disabled by default.

AnonymousThe wording on this ability is misleading. It should say something about the fact that you have to use a reaction to be able to halve the damage. Still good though.

AnonymousSo it seems to straight up give you 50% resistance at no extra cost, must be fun coupled with bear heart barbarian and stallion aspect (24 temp hp for bonus action from cunning dash).

Anonymousso this is just straight up resistance (-50%dmg) to all incoming attacks from both weapons and spells? thats insane.

AnonymousFor those wondering if it works: It does.
It's a toogle under Passives.
I just tried it out by attack Astarion myself. I hit him with 11 Damage, and he received 5 (11/2=5,5==6; 11-6=5)
Anonymousso does this cost a Reaction? i mean...try not to use our Human Understanding. becos if we do, we will think it is a reaction logically speaking. so i am asking from a Gamer's Perspective in BG3 terms: when this triggers. does it cost a Reaction?

AnonymousThe skill is bugged, isn't a reaction and even when you realize it's now a toggle, it keeps detoggling itself

AnonymousHas anyone's actually worked? I have had it for a while and it still has not proc'd.

Anonymous
maybe a bug but on my barbrogue it's once per battle. useless.
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