Vigor | Elden Ring Wiki

(Redirected from Vig)
From Elden Ring Wiki


Vigor is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Vigor primarily affects a player's HP or Health Points and is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Vigor are an important aspect of character progression in Elden Ring.

Elden Ring Vigor Table of Contents

  1. Elden Ring Vigor Stat General Information
  2. How to Increase Vigor in Elden Ring?
  3. Level Progression for Vigor in Elden Ring
  4. Elden Ring Vigor Related Items
  5. Elden Ring Vigor Notes & Tips

Elden Ring Vigor Stat General Information

  • Vigor is a main attribute that primarily influences HP. The more Vigor a character has, the larger their health pool and the more damage they can take before dying in battle.
  • Improving Vigor also grants a small boost to Fire Defense, reducing damage taken from sources of Fire Damage, including enemy attacks and special abilities.
    • +0.66 Fire Defense per level from 1 to 30 Vigor
    • +2 Fire Defense per level from 31 to 40 Vigor
    • +1 Fire Defense per level from 41 to 60 Vigor
    • +0.25 Fire Defense per level from 61 to 99 Vigor
  • Vigor also influences the Immunity body stat, which in turn improves a player's resistance to Poison and Scarlet Rot effects.
    • +3 Immunity per level from 31 to 40 Vigor
    • +0.5 Immunity per level from 41 to 60 Vigor
    • +0.25 Immunity per level from 61 to 99 Vigor
  • First softcap at 40, second softcap at 60.
  • Vigor does not make Fall Damage more survivable, because it is a percentage of maximum HP.

How to Increase Vigor in Elden Ring?

Vigor is one of the main attributes that players can spend Runes on in order to level up.

Equipment that increases Vigor:

Level Progression for Vigor in Elden Ring

HP Increases by Vigor level:
Value HP Total Increase
1 300
2 304 +4
3 312 +8
4 322 +10
5 334 +12
6 347 +13
7 362 +15
8 378 +16
9 396 +18
10 414 +18
11 434 +20
12 455 +21
13 476 +21
14 499 +23
15 522 +23
16 547 +25
17 572 +25
18 598 +26
19 624 +26
20 652 +28
21 680 +28
22 709 +29
23 738 +29
24 769 +31
25 800 +31
26 833 +33
27 870 +37
28 910 +40
29 951 +41
30 994 +43
31 1037 +43
32 1081 +44
33 1125 +44
34 1170 +45
35 1216 +46
36 1262 +46
37 1308 +46
38 1355 +47
39 1402 +47
40 1450 +48
41 1476 +26
42 1503 +27
43 1529 +26
44 1555 +26
45 1581 +26
46 1606 +25
47 1631 +25
48 1656 +25
49 1680 +24
50 1704 +24
51 1727 +23
52 1750 +23
53 1772 +22
54 1793 +21
55 1814 +21
56 1834 +20
57 1853 +19
58 1871 +18
59 1887 +16
60 1900 +13
61 1906 +6
62 1912 +6
63 1918 +6
64 1924 +6
65 1930 +6
66 1936 +6
67 1942 +6
68 1948 +6
69 1954 +6
70 1959 +5
71 1965 +6
72 1971 +6
73 1977 +6
74 1982 +5
75 1988 +6
76 1993 +5
77 1999 +6
78 2004 +5
79 2010 +6
80 2015 +5
81 2020 +5
82 2026 +6
83 2031 +5
84 2036 +5
85 2041 +5
86 2046 +5
87 2051 +5
88 2056 +5
89 2060 +4
90 2065 +5
91 2070 +5
92 2074 +4
93 2078 +4
94 2082 +4
95 2086 +4
96 2090 +4
97 2094 +4
98 2097 +3
99 2100 +3

vigor health

Figure contributed by TheDezzi55

Increases Vigor

Increase Maximum HP

Miscellaneous HP Items

Elden Ring Vigor Notes & Tips

  • Vigor is one of the most important attributes for endurance combat builds and casual playthroughs. Having more HP means having more room for mistakes and learning patterns during combat.
  • The general consensus is to have 35-40 Vigor by the time you reach Leyndell, Royal Capital, to not die in one hit, then 60 Vigor by the end of the game and in DLC. Player skill and different playstyles can allow players to manage their Vigor as they see fit, but it is generally ill-advised to go past the last softcap of 60 unless at a truly high level.
  • Starting at the Mountaintops of the Giants and moving into Farum Azula, enemy damage scaling spikes drastically. A Tarnished with 30 Vigor (994 HP) will routinely be killed in a single hit by standard enemies, whereas 40 Vigor (1450 HP) provides the minimum buffer to survive. Therefore a recommended ideas is then: 40 is the minimum threshold to prevent one-shots, while 60 provides provides enough cushion and some room for mistakes especially when dealing with endgame bosses.
  • Big Note Flask of Crimson Tears uses. Specifically when hitting the (+12) version which heals a standard 810 HP.
    At 40 Vigor (1450 HP), one flask heals over 50% of your health bar.
    At 60 Vigor (1900 HP), one flask heals less than 45%.
    At the higher levels of Vigor at lets assume Vigor 60, There might be a need to double-sip to recover. This in turn leads to a unique situation in the higher levels where this creates longer vulnerability windows for bosses or other tarnish to use during aggressive fights.

Join the page discussion