Vigor「sei・mei・ryoku」 生命力(Power of a lifespan) |
|
|---|---|
| Type | Main Attribute |
| Effects | Attribute governing HP. Also affects Fire Resistance and Immunity. |
Vigor is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Vigor primarily affects a player's HP or Health Points and is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Vigor are an important aspect of character progression in Elden Ring.
Elden Ring Vigor Stat General Information
- Vigor is a main attribute that primarily influences HP. The more Vigor a character has, the larger their health pool and the more damage they can take before dying in battle.
- Improving Vigor also grants a small boost to Fire Defense, reducing damage taken from sources of Fire Damage, including enemy attacks and special abilities.
- +0.66 Fire Defense per level from 1 to 30 Vigor
- +2 Fire Defense per level from 31 to 40 Vigor
- +1 Fire Defense per level from 41 to 60 Vigor
- +0.25 Fire Defense per level from 61 to 99 Vigor
- Vigor also influences the Immunity body stat, which in turn improves a player's resistance to Poison and Scarlet Rot effects.
- +3 Immunity per level from 31 to 40 Vigor
- +0.5 Immunity per level from 41 to 60 Vigor
- +0.25 Immunity per level from 61 to 99 Vigor
- First softcap at 40, second softcap at 60.
- Vigor does not make Fall Damage more survivable, because it is a percentage of maximum HP.
How to Increase Vigor in Elden Ring?
Vigor is one of the main attributes that players can spend Runes on in order to level up.
Equipment that increases Vigor:
- Equipping the Crimson Hood gives +1 Vigor.
- Equipping the Imp Head (Lion) gives +2 Vigor.
- Radagon's Scarseal gives +3 Vigor, Endurance, Strength, and Dexterity, but reduces all damage negations by 10%.
- Radagon's Soreseal gives +5 Vigor, Endurance, Strength, and Dexterity, but reduces all damage negations by 15%.
Level Progression for Vigor in Elden Ring
Figure contributed by TheDezzi55
Elden Ring Vigor Notes & Tips
- Vigor is one of the most important attributes for endurance combat builds and casual playthroughs. Having more HP means having more room for mistakes and learning patterns during combat.
- The general consensus is to have 35-40 Vigor by the time you reach Leyndell, Royal Capital, to not die in one hit, then 60 Vigor by the end of the game and in DLC. Player skill and different playstyles can allow players to manage their Vigor as they see fit, but it is generally ill-advised to go past the last softcap of 60 unless at a truly high level.
AnonymousToday, I encountered an unique individual with 414 Hp seeking help at Metyr. This has to be AI, I can't believe people are this clueless.

AnonymousBrother, we are level 150 fighting Maliketh, how the Erdtree you have 700 hp

AnonymousPlease level your Vigor to at least 40 (unless you're a Souls GOD), but please don't level it past 60. The 6 extra per level does nothing for you & you'd be better off leveling Endurance to wear heavier armor, or using Morgott's Great Rune if you want even more survivability.

AnonymousBro, we are around level 90 , we are at the Mountaintops fighting the Godskins at Spiritcaller Cave.
Why are you heavy rolling and with 650 HP????
AnonymousDudeeeee... remember in Ds1 and Ds2 where end game enemies didn't pulled out 70% of your healthbar on a single hit(Regardless of armor)? I miss those days

AnonymousVigor is just a difficulty slider. 40 vigor is regular difficulty and anything above 50 means you didnt beat anything.

Remember hosts, your summon can definetly protect you from all harm, you can leave Vigor at 20 so you can pump that Arcane and Dexterity all the way to 80 each. No need for survivability, this is Rune Level 125 we're talking about. Just eat a Boiled Crab and cast Golden Vow, that'll compensate.

AnonymousVigor should've just been removed, HP should've scaled with level, and Endurance would give a small bonus.
Instead we got an RPG where roughly half of your levels get spent on one stat because else you can't play the game without going absolutely hitless.
Anonymous39 vigor is nice works with ritual sword good 40 is probably better i dont have all the tears to lazy.
1440-1450 its around this that you survive everything but the small amount of critical atacks that are shown in a long motion of movement from the enemy LIKE REALLY LONG for those base game its 1640 and for grabs and fast succesive atacks from bosses its 1700 -1900+ choose what you are scared of than pick and pick your end game accordingly if you need hp talismans to get there than fine. i fully get lvling damage stat as much as possable the game gives good tools to mix that in if your to stat hungry cuz ya wana do to much at a certain lvl....
testing an average character with around 10% resistance in each catagory without defence talismans.
Anonymous
AnonymousWE ARE IN THE LEVEL 200 BRACKET WHY DO YOU HAVE 396 HP WHILE HEAVY ROLLING WHERE ARE YOUR LEVELS GOING

Anonymous
AnonymousThe best offensive stat in ER because you aren't doing damage when dodging attacks

AnonymousI am not arguing the importance of Vigor, I am merely asking what abilities exist that deal more than 1813 HP in a single hit (55 Vigor = 1814 HP), but less than 1900 HP that 60 Vigor provides? Because these are the only attacks that are actually relevant to understand why 60 Vigor is the "must have" people say it is. Seems like a potential for lost stats that aren't actually contributing anything meaningful if it doesn't end up actually saving you from getting 1 or 2 shot to death compared to 59 or lower.

AnonymousIt doesn't matter how good you are, you ARE going to mess up and take damage. This is inevitable, and everyone should strive to eventually reach 60 vigor so they don't embarrass themselves going down from the first blow.
This comment was prompted by seeing someone wearing the bull-goat set go from full health to zero in one hit. Guess what stat they neglected!
AnonymousIt doesn't matter how good you are, you ARE going to mess up and get hurt. This is inevitable, and everyone should strive to eventually reach 60 vigor so they don't embarrass themselves going down from the first blow.
This comment was prompted by seeing someone wearing the bull-goat set die in one hit. Guess what stat they neglected!
Anonymous40 to 60 gets you +30% HP, great for PvP.
For PvE you have 14 flasks, so your total health pool is not 1450, more like 10x of that. So overall you can only take +3% damage for that bossfight. 3% for 20 points? It sucks.
Meanwhile if you spend that 20 in anything else, you get much more benefit. 20 more endurance and you have a much better armor and can take 20% more damage, which is much better than 3% (and it has other benefits like poise, more stamina, making it even safer).
You can also spend 20 points in scaling stats so you deal 20% more damage, which is also better than 3% more total health pool, making the bossfight much easier.
Use your brains.
Anonymous
AnonymousHost. Listen. How do I do five times as much damage as you while also having twice your HP?

Anonymous‘Just don’t get hit, vigor is for noobs’
- message sponsored by Invaders
AnonymousYou really don't need more than 40 in PvE if you're properly using damage negation, and that's really only needed for tougher encounters. I'm in NG+3 right now, and 1450 HP allows bad mistakes here and there all the way through the DLC - we're not talking about "bro just don't get hit", we're talking a comfortable amount of HP. If you're really having trouble learning a boss and need a ton of HP, just use Morgott's Rune. Most of the time, if you're getting wrecked with 40 VIG, you probably are making enough mistakes that 60 wouldn't save you either. PvP is an entirely different situation and I would never run less than 50, you just are guaranteed to take catastrophic hits frequently, and there's a social element of others expecting you to have high HP, whether they're your opponent or host.

Anonymousi started the dlc at lvl 91- before beating morgott, (an OP mimic and a direct Counterbuild got me through mohg) And from the second i got into the dlc i have levled vigor. They hit so hard it was a nessesity.

AnonymousOk, yes, this is very important, we get it (most of us at least) but can we agree that leveling only this until level 60 before focusing on any other stat is straight up a bad take, and unfortunately one that is repeated quite a bit

AnonymousLook. Host. I know we've had our chuckles here and there but we are level 200. We are fighting PCR. Why do you have 700 HP.

AnonymousI today killed someone in one hit doing 700 damage at while invading at the Haligtree. Level vigor people

Anonymous"I don't get hit, so I don't even need Vigor," I say confidently as I walk back to PCR's arena for the hundredth time, ready to gamecap that one winning attempt for 30 upvotes on Reddit

Anonymous
Anonymous
Anonymous"Mister Miyazaki say- For the love of God, level your Vigor"

Anonymous
Anonymous
AnonymousThe TL:DR of Vigor:
Phase 1: Level it up immediately to at least 35 at your earliest convinience
Phase 2: Acquire Radagon's Soreseal in South Caelid and equip it - your HP is now min maxed for a while, will last you through most of the game until you reach Forbidden Lands.
Phase 3: Once ready - level up vigor to 40, free yourself from the Soreseal.
Phase 4: Level it up to 52 for +20% HP compared to 40.
Optional:
Phase 5: Level it up to 60 for +31% HP compared to 40 (+8.5% HP compared to 52)
You are now done with Vigor. Gains past 60 points are borderline useless and you only gain +10.5% HP by leveling it up from 60 all the way to 99.
AnonymousI think 30 is the sweet spot. going past 1000 HP just doesn't seem useful to me

Anonymouswat is this stat i've never seen it in my life i'm an int main

AnonymousThe game should not let you summon phantoms if you have less than 40 Vigor in the DLC. Nobody wants to see your worthless glass cannon "build" get flattened by one hit from Messmer or Radahn. Stick to solo play and upload your single winning attempt out of 100 to Reddit like the rest of the scrubs.

AnonymousFor solo PvE anything between 40 to 50 is fine depending on your ability with the game, that 200 HP gained from going 50 to 60 is not going to save you from any attack that you wouldn't already survive with a sliver of health and it can be covered with proper damage mitigation like heavy armor, support incantations, defensive talismans or simply eating one crab. 40 Vigor was enough to make me survive with sub 100 HP left from Malenia's grab attack and that was enough for me. Spend those 10 levels anywhere else.
This is, of course, assuming you're not either a 5 year old kid or an 80 year old boomer just eating every single attack in the game. In which case change your build around using Endure.
I don’t know who spread this misinformation that 60 vig is the final soft cap. You want to go all the way to 99 before focusing on any other stat…

AnonymousSo out of curiosity i decided to do some math and find how much proportional +X% increase does each level gives.
I would add it to this page, but can't edit, so... I'll just post it here for someone who cares.
TL:DR - from 7 to 33 vigor you basically get +4% HP from each leveling, then it drops to a bit less than ~2% after 40 Vigor and then ~1% or less after ~52 vigor.
1 300
2 304 4 1.32%
3 312 8 2.56%
4 322 10 3.11%
5 334 12 3.59%
6 347 13 3.75%
7 362 15 4.14%
8 378 16 4.23%
9 396 18 4.55%
10 414 18 4.35%
11 434 20 4.61%
12 455 21 4.62%
13 476 21 4.41%
14 499 23 4.61%
15 522 23 4.41%
16 547 25 4.57%
17 572 25 4.37%
18 598 26 4.35%
19 624 26 4.17%
20 652 28 4.29%
21 680 28 4.12%
22 709 29 4.09%
23 738 29 3.93%
24 769 31 4.03%
25 800 31 3.88%
26 833 33 3.96%
27 870 37 4.25%
28 910 40 4.40%
29 951 41 4.31%
30 994 43 4.33%
31 1037 43 4.15%
32 1081 44 4.07%
33 1125 44 3.91%
34 1170 45 3.85%
35 1216 46 3.78%
36 1262 46 3.65%
37 1308 46 3.52%
38 1355 47 3.47%
39 1402 47 3.35%
40 1450 48 3.31%
41 1476 26 1.76%
42 1503 27 1.80%
43 1529 26 1.70%
44 1555 26 1.67%
45 1581 26 1.64%
46 1606 25 1.56%
47 1631 25 1.53%
48 1656 25 1.51%
49 1680 24 1.43%
50 1704 24 1.41%
51 1727 23 1.33%
52 1750 23 1.31%
53 1772 22 1.24%
54 1793 21 1.17%
55 1814 21 1.16%
56 1834 20 1.09%
57 1853 19 1.03%
58 1871 18 0.96%
59 1887 16 0.85%
60 1900 13 0.68%
Anonymous
Anonymous
AnonymousAs a certified dumbass who gets hit a lot in the most stupid ways imaginable, I can safely say with what little confidence I have left that this is the only stat you’ll ever need :’)

Anonymous
Anonymous
AnonymousRemember in the previous games where vigor didn’t need to be your main stat to avoid getting one-shot by every boss (and even plenty of basic enemies) by the end of the game? I do.

AnonymousWhen you're in a not knowing how soft caps work contest and your opponent is From.

Anonymous
Anonymousunrelated but silicon is a metal?? wtf? I thought it was plastic

Anonymous
Anonymous52-55ish is around where I settle, especially if I'm on a stat hungry build that wants to use Godrick's Rune. I find #60 to be the hardest, 13HP?! Definitely more effective to get End if you're not wearing heavy armor yet. Why? If 5 End upgrades you 5% damage resistance (by wearing better armor) that right there is 90+ EHP at 1800+ HP which means at worst you're evening out. That's before we count the added poise, or if you upgraded your defenses more than that.

AnonymousLook, a little heart to heart to the hosts out there. The character I invade with most is my lvl 200 one. TF you hosts doing with 500hp at that level? It ain't good.

Anonymoushear me out: having high vigor allows you to learn attack patterns easier without getting one shot every attempt on a boss (or in pvp); and, despite how much vigor you have, trying to dodge the attacks with or without a safety net is different to just wildly swinging your weapon at the boss and trying to mindlessly tank your way through bosses, which is the playstyle that i think these people hating on vigor are directing their comments at

Anonymous
Anonymous60 vigor even on meta level (125-150) because I love how boss-look I am with longass HP bar. I will take any pvp duel with those "hitless gods no need vigor and naked" players any day. Let's see who's laughing in the first 5-10 seconds.

AnonymousGotta say: i'm kinda dissapointed in the fact that the consensus seems to be to put it into high 50s.
When i heard that the PvP meta was 150 i was happy as it provides some healthy freedom on character creation... But the high VIG requirement just sends it exactly back to what's basically 120 anyway. None of my characters passed 40 so far and i'm STILL struggling to create my dream-builds without going straight past 150.
At best i might try going for 49 or 52, for those cute rounded numbers, love me some O's, but otherwise i'm just fine on 1450. 2-3 hits is good enough for me.
AnonymousLeveling (char and weapon) is basically cheating. You didn't beat the game legitimately if you put any points into it

AnonymousI don't understand why you'd make a character with below 60 Vigor. Do you enjoy roleplaying as a little ***** that dies when they get sneezed on?

AnonymousLeveling vigor is basically cheating. You didn't beat the game legitimately if you put any points into it

AnonymousI will agree though, that vigor becomes far less necessary on subsequent playthroughs when you're familiar with the attack patterns and triggers. "No need vigor" is correct if talking about challenge runs or just I-know-what-I'm-doing rungs but wrong if talking about e.g.: newer players, just as "always level 50+" is likewise incorrect in the other direction. CONTEXT MATTERS, PEOPLE.

Anonymouslol if you don't know how to convert health into damage or stuns

AnonymousI reverse uno yall with the wretched all in vigor build with club run on my first try of the game. Having damage is overrated anyways.

Anonymous
AnonymousA good general rule for all souls games is that if your flask is healing more than your health you need more health. If 2 flasks doesn't get you about to full you probably have too much. Otherwise do as you wish. I have collectively 6k+ hours in soulsborne games with multiple runs in every game. This rule has never led me astray. I don't understand this communities polarity with this stat.

AnonymousDead enemies deal no damage. Stop planning to fail and level your damage.

Anonymousall yall commenters deranged lmao just play how you want it dont matter what level your vigor is if your having fun, or your in a challenge run its fine, im seeing too many people saying vigor is a waste and too many defending it with their life, just let people play how they want

Anonymous
Anonymousthe concept of "challenge run" ceases to exist in this comment section.

Anonymousignore everyone saying you must have 50+ vigor to do have fun/be good at this game. i suck, can't parry at all, and never pvp b/c i'm bad. but i just beat consort radahn and made it to cycle 3/NG+2 with 39 vigor.
play how you want, challenge yourself how you want. it can be done.
Anonymousacording to some testing in the elden ring build calculator, with 99 vigor, crimson amber +3, erdree favor +2, crimsonspill tear, morgotts great rune, and fire kight helm all combined, you can get the max of 3522 hp.
i may be wrong in some capacity
Anonymousworst stat, makes the bosses a complete joke. can't believe fromsoft keeps including this in their games

Anonymous
AnonymousFor the hosts who summon, you cant have 28 vigor on the final boss of the dlc.

AnonymousLow vigor builds mean no attack trade, extremely punishing for taking any hit, no ability to aggress after taking a hit. Impressive if it is a challenge run, foolish if it is a casual gameplay.

AnonymousHP per level would be so nice for this game. PvP would feel so much better if everyone just died in 1 less hit

AnonymousGuys, I know this game is labeled as an RPG, which essentially means -among other things- that the Player Character and the NPCs play with the EXACT SAME rules. So I ask you: what is the secret to have 16000 HP like the NPCs in the DLC do?

Me when I see host lose all his 1000 hp to first Rellana attack in one hit: o.o

Anonymous58 Vigor is a nice stopping point if you have something better to invest into. Those last two levels from 58 to 60 give much less Vigor than 56 to 58 does, making it better to invest into something like Endurance for wearing heavier armor, which will do a better job of increasing your effective health at that point while also giving other benefits like increasing your Stamina, and giving you the potential of having more Poise.

Anonymouslmao this community is so toxic
I have only been playing souls like games for 1 month why are people expecting me to beat malenia with 31 vigor or less?
AnonymousI know vigor discussions gets memed to hell and back but I really wish people would understand how much more comfortable a playthrough is with AT LEAST 50 vigor, especially for the DLC. If you're good enough to get by with 40, great, but I've been doing a ton of coop in the DLC trying to help players with the bosses and 90% of you get one or two-shot at some point during the fight. This does not need to happen. I can see your health and most of you are lower than 1200 HP which is abysmal for the DLC, especially if you can't reliably dodge most of the bosses attacks. Go to Rennala, pop a larval tear and move some of that dex into vigor. All that AR is pointless if you're not going to survive a single hit. Also, remove the white mask headpiece while you're at it, you look like a clown.

AnonymousI've gotten accustomed to stopping at 46 vig on most runs and it feels pretty nice. those extra 14 levels can go towards something more important since I don't really die to things in one hit outside of easily avoidable power attacks of some enemies

Anonymous
AnonymousIf I did my math right, then you need 47 vigor to survive scarlet rot inflicted by a weapon (this number is much higher for any other type of rot). I did (x-(0.162x+1350)) where x is the health of the tarnished. This is under the assumption that said tarnished does not heal and we are also ignoring the weapon damage (that would throw off the value and raise it even higher). Got the numbers above from the scarlet rot page. Just puts into perspective how dangerous scarlet rot is, especially in pvp.

AnonymousI wish the health bar could touch the other side of the screen.

Anonymous
Anonymous99 vigor puts you at 2100, add erdtree favor +2, radahn great rune, you push to 2500 hp

AnonymousLeveling up your vigor from 39 to 40 is equivalent to leveling up your vigor 8 times after level 60. That softcap hits hard :/

AnonymousIf this didn't soft cap at 60 then the game would probably become too easy. Put the points you'd plan on using on <60 vigor into damage and sacrifice a talisman slot for the health boost talismans, makes a huge difference

AnonymousThe "optimized high AR" meme builds with 40 or lower vigor are infesting the coop in the DLC. Way too many people are dying to the bosses' first hit even with okay blessing level. Just realize that you're not gonna benefit from 2000AR if you're gonna be dead all the time and go with 60 vigor. There's nobody you have to prove anything to, but it's not fun for neither you or the ones you summon when you keep dying.

Anonymoushigh vigor, low vigor, we can all at least agree it's bs that there's no amount of vigor that gives a nice even number. 40 should be 1500 and 60 should be 2000

Anonymousmy first elden ring run i capped myself at 40vig, second run i leveled it first - guess which run was more fun. the latter.

Anonymous70+: cowards, liars, fools
60-69: the feeble, the weak
50-59: the unconfident, the self-doubter
40-49: normal
30-39: the mighty
<30: the immortal
AnonymousDon't trust those woke vigorists, every point you spend on vigor is a point you don't put on an important damage stat. You only need 1 health point.

AnonymousI fought Maliketh yesterday on NG+2 with 40 vigor and light load. I’m not that good, I avoided the worst attacks but got hit several times in both phases. 40 vigor with the Greatshield talisman was enough. Buffs would have helped even more. This vigor and loadout is also enough to facetank Malenia’s grab, also on NG+2. These are facts in actual practice. Take that into account when reading people’s confident sermons about 60 being “mandatory” for endgame NG. It’s overblown, vigor has become a cult where people show everyone they’re part of the group by co-signing excessive recommendations. You need 60 if you’re planning to habitually eat entire combos, tell everyone it was a one-shot, and never learn to avoid them.

AnonymousAw hell naw, all these dumbass "don't need vigor if you don't get hit" mfs crawling out of the woodwork just in time for the DLC release.

AnonymousI don't understand the point of the level 60 softcap. Level 60 is +13 HP. That's already barely anything topping off the 1900 max HP the player would have at that point. Jumping all the way down to +6 HP just seems unnecessary. Even if the HP gained from level 61-99 was doubled it would still only give an extra 200 hp for 39 levels. Little numerical things like this and the insane falloff curve of armor are why everything feels like stupid amounts of damage in pvp and NG+ compared to other Fromsoft games that had lower average levels by completion.

AnonymousFrom Software needs to remove the soft caps from this stat. Every point after 60 makes no difference and late game enemies do way too much damage. Why even let us go over 60? Might as well hard cap us there.

Anonymousi kinda wanna do a no vigor run and just summon people for literally everything. and make sure to not be careful at all

AnonymousLate game damage is ridiculous because the movesets are so unpredictable and can destroy you without much learning being done. Did I really gain much from getting caught by that one lightning grid AoE Radagon does 1 in 100 times?


i'm a bit of a nutter and invade at 250, even to this day it's still pretty popular. Anyway just killed a host with 800 vigor. Imagine that... level 250 with 800 vigor. Good lord.
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