Item Discovery
「hakken・ryoku」 発見力(Discovery power) |
|
|---|---|
| Type | Base Stats |
| Effect | Determines how often items drop from defeated foes |
Item Discovery is a Base Stat in Elden Ring. Item Discovery is a Base Stat that governs likelihood of finding items on the corpses of defeated foes. Stats determine the strengths and weaknesses of your character. Stats can be increased by assigning points to them when leveling up. Be wise where you spend your points, and spend them according to your character class and your playstyle to slowly create your personal build.
Discovery Elden Ring Guide
The discovery calculation breakdown
- The base probability of each item drop is increased by the player's Discovery stat.
- Every enemy’s drop pool is an ordered list of up to 10 items. When an enemy is slain, RNG for each drop in its pool is rolled in order, from beginning to end, with the same formula (see below). In the exceptionally rare case where an enemy has more than 6 items in its pool and 6 of them pass their roll, no further items will be rolled; no more than 6 items may drop from the same kill.
- Enemy item drop formula:
- B: Item’s base drop rate as a decimal from 0 to 1 (See item pages for this data)
- D: Player’s Discovery stat divided by 100, from 1.00 to 3.34
- Formula: BD / (1 − B + BD)
- Formula example (Rotten Crystal Spear at 140 Discovery):
- B = 0.08 because base drop chance is 8%
- D = 1.4 because Discovery is 140
- Result:
- (0.08 × 1.4) / (1 − 0.08 + (0.08 × 1.4))
- 0.112 / (1 − 0.08 + 0.112)
- 0.112 / 1.032
- 0.10852 = 10.85%
Elden Ring Discovery-Enhancing Equipment & Items
You can use the following Equipment and Items to increase your Discovery rate:
- Silver-Pickled Fowl Foot (+50 for 3 minutes) (does not stack with Tender)
- Silver Horn Tender (+60 for 3 minutes) (does not stack with Foot)
- Silver Scarab (+75)
- Arcane-increasing equipment, up to 99
- Silver Tear Mask (+8)
- Marika's Soreseal (+5)
- Godrick's Great Rune (+5 to all attributes until death)
- Oath of Vengeance (+5 to all stats for 1 minute)
- Albinauric Mask (+4)
- Marika's Scarseal (+3)
- Witch's Glintstone Crown (+3)
- Mask of Confidence (+3)
- Thiollier's Mask (+3)
- Thiollier's Garb (+2)
- Imp Head (Elder) (+2)
- Circlet of Light (+1)
- Marais Mask (+1)
Elden Ring Discovery Notes & Tips
- Other Notes go here
Anonymous
AnonymousLooks like someone doesn't understand their order of operations. Addition before Subtraction my friend. So the example formula should be this instead:
(0.08 × 1.4) / (1 + 0.08 + (0.08 × 1.4))
0.112 / (1 − 0.08 + 0.112)
0.112 / (1 - 0.192)
0.112 / 0.808
0.138 = 13.8%
AnonymousHow to find any item really fast:
Don’t look for it. Want to find a dismounter? Play as a mage and every Kaiden warrior in Limgrave will drop one!
Anonymoustheres a chance you can pick up multiples when picking plants and stuff like that, does item discovery affect that at all?

AnonymousTo add to the list of complaints, Rune Arcs are also too rare in ER. In DS1 farming rats or humanities in the DLC was easy and fast. In DS2 you could become completely immune to the hollowed if you completed the DLC or could cure it for free if you had no effigies on you. In DS3 you would get more embers than you could use just by farming XP from knights in the castle or any of the other mobs that had a substantial droprate for them. In ER, all we can do is farm rats at maximum efficiency and get a single arc every 15 minutes or so. I get incentivizing PvP, but ER took things a bit far.

AnonymousDear fromsoft, if you happen to see this comment, remember:
If you make farming hard, sure people will get stuck on the game easily for a longer time at the beginning, but in the long run, they will get tired of it faster.
In dark souls, you gave the player the possibility to have 310 of discovery without him needing to put any point in luck; now in elden ring, we are stuck at 193 without any point in arcane.
That sure is a lot of difference, knowing the drop rate of stuff is almost the same.
AnonymousOuter God Heirloom also adds +5 arcane and improves item discovery

AnonymousThe grafted Blade Great sword is also an item that raises arcane for item discovery.

Anonymouspeople defending these abysmal drop rates are the same mfs collecting funkopops and nfts

AnonymousThe chance of dropping items has definitely become lower at some point. Maybe after the release of the DLC, but I think something happened later in some patch. Rare items can still drop randomly from 1 time. But with deliberate farming, the situation is different - items simply stop dropping out to the new character, even though the old character just had a hard time. With the same stats! It's crazy.

Anonymouscool a new weapon I can get, ok let's equip silver bug ring and get grinding...
1 hour later
hm...just for a laugh let me take off the ring and kill enemy [drops instantly]
the definitive souls experience.
AnonymousThe problems with the farming system would've been lowered significantly if fromsoft just made a +1 silver scarab that gives 500 item discovery. I don't care anymore, just stop making me farm an hour just to realize I used everything in one invasion. This is literally the only reason why I stopped trying to make new builds, and I don't want to resort to CE.

Anonymousbtw they messed up the item discovery for scorpions in the DLC, so don't even try farming them at all. Classic Fromsoft, and they still haven't fixed it.

AnonymousIt's time randomness reduced in games. It's unlikely, but there is the statistical possibility that you never get a drop you want. There are ways to do seeded drops to guarantee 1 of 25 enemies will drop an item, to use exploding statistics (slowly increasing drop rates that reset after a successful drop) or just making generic farmables purchasable.

Anonymous290k runes, 30 albinauric bloodclots, 0 black dumplings, 90 minutes of free time wasted into nothing. Thanks you Miyazaki. I was tolerating dogshіt farming system in these games long enough, getting all achievements in ds1 and ds3 was already a huge time killer. Now I will stop being an imbecile and use cheat engine to get farmable items whenever I need them.

Anonymous
AnonymousGrafted Blade Greatsword's skill and Godrick's Great Rune blowed my mind. Now I can have + 10 arcane... God helps me to not die and lose my rune arc.

AnonymousI am imagining hitting many mobs until each of them need 1 hit to die then I backup the save (save, prevent future saves from being sychronized with the cloud). Then I kill them and look the drops, if I don't like it, I just reload the save (erase the save in the console, enable the save synchronization), reload the game and try again until I get what I want. Good for hardcore drop rates only obviously.

AnonymousI get the reasoning for low drop rate on weapons, even if I dont agree. But there is NO justification for ammo, consumables or crafting ingredients. If you want to use Stormwing Bone Arrows, you should be getting feathers for every drop.

Anonymous
AnonymousNot scrolling to find out, but Thiollier's Garb from the DLC now adds a +1 to Discovery. Not much, but every point counts for Rune Arcs from rats and chicken feet.

AnonymousAAAAAAAAAAAHHHH
farming this stuff really makes you consider going for the flame of frenzy ending
Anonymous
Anonymous
AnonymousDid a recent patch boost the drop rate of everything? I started a new playthrough about a week ago and items have constantly just been dropping. I have seven noble estocs and idk what to do with em lmao

AnonymousSilver pickled fowl foot can be stacked with silver horn tender from the dlc for extra 10 discovery

Anonymousidk if this is against the rules but my brother and i made a spreadsheet that calculates boosted drop rates based on base drop rates. so you can calculate how much arcane you want in a run for discovery for yourself without doing a ton of math.
is it ok if i post it here?
Anonymous83 arcane + talisman only no other boosts
comes out with an even number of 5% on a 2% drop rate but not an even number on a 1% drop rate.....
2% drop rate math
(0.02 × 2.58) / (1 − 0.02 + (0.02 × 2.58))=0.05001938735
so 5.00%
but 1% drop rate not even! -_-
(0.01 × 2.58) / (1 − 0.01 + (0.01 × 2.58))=0.02539870053
so 2.53%
what is the best number for discovery i wonder for even numbers lol
Anonymous78 arcane seems to be the even number maker for a item's with 2% if ya got silver horn tender and silver scarab for 313 discovery
2% drop rate
(0.02 × 3.13) / (1 − 0.02 + (0.02 × 3.13))=0.06004220218
or 6.00%
ill take the even number.
as for the 1%
1% drop rate
(0.01 × 3.13) / (1 − 0.01 + (0.01 × 3.13)) =0.03064721433
3.06%
close enough
anyone know of any other % rates lower than 1% or 2% ?
AnonymousThis game should have had more discovery boosting **** like ds2 did

AnonymousDlc really should have added silver scarab +1 or at least something to properly boost discovery other than the pitiful extra 10 points that the silver horn tender provides over the fowl foot

AnonymousGame dev: Okay Mr. Miyasaki, we've added these cool weapons that only drop from a very specific group of mobs midgame. They're not really good weapons, but they get you like 10 souls each time you hit an enemy. What would the drop rate be?
Miyazaki: NO DROP! ONLY FARM!
AnonymousAlmost none of the crafting materials you pick off the ground in open world respawns, none that i know of
The game gives you 5 to 20% drop rate for them on 3 enemies and you need like 50 of it to last a short while
You are also debuffed out of your already miniscule drop rate until you get 100 discovery. Either by spending 90 levels on arcane or switching half your equipment for it.
I didn't know how absurd the crafting in this game is until i finshined the game and dlc and started doing coop
AnonymousDLC must have caused a change to drops, because I managed to pick up 7 items from 1 messmer soldier in the DLC, despite this page saying that 6 is the max amount of drops that an enemy can give, even if they have more.

Anonymousi am 99% sure this is'nt true at all, if you eve tried farming any item with underlevel enemies and then go farm the same enemy but in higher level areas the drop rate it's completely different

AnonymousI'll say it : the boosts we get for item discovery are WAY TOO LOW when some of the stuff we want has such absurd drop rates. The max item discovery you can realistically get without respeccing to Arcane is 253 (10 base Arcane + Scarab + Marika Soreseal + fowl foot + Silver Tear mask + Godrick's rune). Now with the DLC, it's 268 (using the Silver Horn Tender instead of the fowl foot, which gives 60 instead of 50, plus the Outer God Heirloom talisman that gives +5 Arc). And you can't find half of these until you get into the Snowfield for the Scarab and beat Mohg for the DLC !
As an example, let's say I want the Cleanrot Spear with that max item discovery. It has a 2% drop rate (urgh). Doing the calculation, we're left with a whopping 4.9% drop rate with 253 Discovery (if you don't have the DLC yet). With the DLC items, so with 268 Discovery, you get 5.2% instead. With those + the maximum Arcane, so 334 Discovery, you get... a 6.3% drop rate. Fantastic, really.
AnonymousSilver horn tender is +60 versus the +50 of the fowl foot, not sure on the duration. It does NOT stack with fowl foot though

AnonymousIt's incredible the amount of equipment that most of the players won't even bother to try get them. Even more incredible the amount of lore/descriptions on all this items that won't be read by the mayority of the players.

AnonymousGuys someone edit it to include Godrick's rune also increases arcane which increases item discovery

AnonymousI REALLY hope the dlc has better drop chances. I shouldn't be farming for 5+ hours just to get a whole armor set.

AnonymousThat formula example doesn't make sense for those who aren't good at mathematics. Most players who come here to read guide/explanations will look at those numbers and ignore it at first glance.

AnonymousI think a more clear way to write the formula in the article would be
Chance Weight = Base Chance * (Item Discovery / 100 - 1)
Modified Chance = (Base Chance + Chance Weight) / (1 + Chance Weight)
Where Base Chance and Modified Chance are decimals, for example 100% is 1 and 25% is 0.25.
Not really sure how to better describe the first variable other than "chance weight" like in the article.
I assume the formula in the article is datamined or something? Otherwise idk why it would be like this. It makes a super shallow curve that barely ever matters.
AnonymousJust my personal experience, but it seems something odd happens when you actually get what you farm for. I remember spending half a month farming 1 magma blade and then it merely took a day to farm a second magma blade. It seems if you farm for an exceedingly rare item for a long time and the game finally gives it to you, subsequent drops of said item become far more common.

AnonymousDoes anyone here know how to calculate the odds when you get 4 different items from one enemy?

AnonymousIf it helps anyone, for an item near P ~= 0% base drop rate, you ALMOST have another P added to your drop rate for each 100 additional discovery you have, so drop rate ~= P * D / 100. On the other hand, for an item near P ~= 100% base drop rate, having additional discover does ALMOST nothing to the final drop rate. The effect in between the two extremes is, of course, something in-between.

AnonymousWhat does W = Base Weight mean? I would assume it would mean the weight of the item but the example uses Rotten Crystal Spear, which has a weight of 5.5, but the formula doesn't seem to account for that weight at all? There's no explanation of what the hell the W formula is meant to represent except to say "Base Weight". Did the example just get the weight of the rotten crystal spear wrong or is there some other meaning to "Base Weight"?

AnonymousThis explanation is so laughably overcomplicated and badly written for something that's really not that complex

Anonymous
With 80 Arcane + Silver Scarab + Silver-Pickled Fowl Foot, Snow Trolls (found in the Mountaintops of the Giants) have a 56.66% chance to drop an Arteria Leaf when killed. Arcane builds stay winning.

Anonymous
AnonymousSerious question: Does this game have a rollover bug? I suspect but have yet to confirm that having 254+ discovery has the game reset your discovery to an impossibly low value. Computers are dumb and when you hit a maximum value it instead begins counting again from the beginning.
Anyone remember the Civilization bug where upgrading Gandhi's peacefulness actually made him become the most violent character in the game? Like that.
I'm testing this and will ask a couple programmers I know for their thoughts this weekend.
AnonymousIt's like there's a build in mechanic to prank people lmao. I got a pumpkin head with 3 try after i lower my discovery stats to minimum but when i was farming it with 300 discovery stats with talisman and 99 arcane and the white finger it decided to not give me one after 30 try. I then want to confirm this by making a new character then run there farm a new pumpkin head after 6 try i got another.

Anonymous
AnonymousWhen looking to farm anything I just respec to 99 luck using the glitch with Rosaria and equip as much item discovery boosting gear as possible. Makes it slightly less painful

AnonymousI can't for the love of god figure out if being summoned in another world boosts your Item discovery or drop chances, because I keep seeing a lot of drops during random summons, to the point of being comical (For instance in Raya Lucaria academy on the run way to the boss my arcane character usually sees 4-5 drops at minimum in summoned state compared to 1-2 if I am a host) This thing makes me feel like I believe in some conspiracy theory I swear

Anonymous
Anonymousthey need more ways to boost discovery, some of the sub 1% drops are just pure cancer

Anonymousmiyazaki knows exactly what you want and refuses to give it to you.

AnonymousDoes item discovery affect the possibe quantity of items you can get from field items such h as Erdleaf flowers and mushrooms and such?
Sometimes I get 1x, sometimes 2x and very rarely I'll even get 3x. Would item discovery affect that, do you think?
Anonymousto put it into simple terms. take your discovery and change it into a percentage (eg 150 disc = 150%) then multiply the drop chance by the discovery. so 150% of 20% is 30%

AnonymousI believe I have ran into a mechanic associated with item discovery: I like to make new characters and "prep" them for my coop runs with friends, and in doing this I find that I tend to drop items and rare ones more often when I run ahead collecting upgrade materials from around limgrave and then liurnia and grabbing the red hot wet blade from redmane castle, but without fighting any bosses nor completing any dungeons. Perhaps it is just me getting "lucky" but I have noticed that after running ahead like this, item drops are more common and good (perhaps it's a mechanic to help speed runners? going for 100% completion by allowing them easier acccess to rare drops)

AnonymousSix games later and the best system is still world tendency from DeS. Tougher enemies = more rare items and souls. Problem is if they did that with say night in this you would just be constantly running to graces to pass time like dying in the nexus and playing at 75% health the entire time.

To make the formula simplier, let's make the following assumptions:
0) Everything in this article is true (the most questionable one).
1) The total weight is always 1000.
2) Rounding never happens.
With them we can define our initial chances of getting an item as c1 = w/1000 (w is a weight of an item). The chance after getting our drop rates (d, from 1 to 3.74 or whatever is possible in the game) is c2 = wd/(1000 + w(d-1)).
1/c2 = (1000 + wd - w)/wd = 1000/wd + 1 - 1/d = 1 + 1/(d*c1) + 1/d = 1 + 1/d * (1/c1 - 1).
Now let's define the average amount of attempts until getting an item as n1 = 1/c1 and n2 = 1/c2. We get n2 = 1 + (n1 - 1)/d. And it finally makes sense: you will always have to make more than one attempt (chance never goes above 100%), and the amound of attempts beyond 1 is divided by the drop rate stat. When n1 is high (c1 is low), n2 ≈ n1/d.
AnonymousThe start of this makes no sense. "Stats can be increasing by spending points to them after leveling up." And "It is advised to be wise at the moment of spending this points"
Who wrote this lol?
AnonymousDoes this affect how many items you get from non-drops? For example, if I were to farm Smouldering Butterflies at the spot near the Warmaster's shack, do the odds of getting 2 or 3 or more instead of 1 increase with higher Discovery?

AnonymousJust to confuse everyone more, the above calculation is if there is only one drop from the monster. If the information above is correct, meaning each drop-able item gains increased drop locations and ups the maximum of the random number then drop rates will be less than anticipated. For example, the Giant Rats in Earthbore Cave have Golden Rune 1 or 3 @ 20% and Rune Arc at 1%. If you have 200 Discovery that moves the max from 1000 to 1210 and then each item has a new spread: 20/1210, 1.65% for Rune Arcs and 400/1210, 33.05% for Golden Runes. If you don't put the other items into the calculation you might assume the drop rate for Rune Arc to be 20/1010, 1.98%. I would submit my Excel sheet for review but I don't think that possible. Please correct me if I am mistaken.

AnonymousThis is so goddamn confusing... Could somebody explain it in unga bunga words for my boomer brain pls

AnonymousThis doesn't make any sense because if you have a discovery of 5 on a drop rate of 2% the new drop rate is 0.4%

AnonymousDon't forget about using the great rune of godric for an extra +5 semi-permanent boost to all your attributes.

AnonymousI find the more you farm a NPC, stormhawk in my cause, the drop rate lowers the more you farm them. Anybody know how to replenish the drop rate? Does it just take in game time in real time? Or forcing to go ahead days forward in game?

AnonymousI feel like the bit with "1 to 1000 item weight" is pointless info. The percent chance is all that anyone needs, and that item discovery is just a multiplier to the base drop chance.

Anonymousgoing up a ng level should increase your discovery by a flat amount

AnonymousI use the Silver Scarab, Marika's Soreseal, Silver Tear Mask and Grafted Blade Greatsword. Plus I have arcade 99 and my discovery just stays at 274.0. It doesn't go any higher than that so I think an update must be preventing it or I'm doing something wrong. Does anyone know?

Anonymousdrop rates are a complete joke, and I say this having collected most of the rare things.

AnonymousAny reason in particular for why many things are so rare to drop? Just to troll us? The game is long enough as it is, trying to be a boss completionist is bad enough as it is, why do I also have to be saddled with MMO drop rates for stuff? I just wanted a cool shield, and a cool helmet, and....Marika damn it, why must you do this, From?

This is the worst iteration of farming in souls games. Remember DS3 concord farming? Now imagine almost every item being as rare but at least you only need 1 of them usually... Farmed every item in the game a few months ago and it took almost 2 weeks.

AnonymousWitch’s Glintstone Crown boosts arcane by 3 and Imp Head (Elder) boosts arcane by 2

Anonymous
Anonymousin final fantasy 8, if you boosted your luck too high, you overshoot the maximum luck threshold and can't acquire certain drops. it seems like that's happening here sometimes. i've never gotten the serpent flame sword. got the flame monk blade quickly without maxed stats. i'm just listening to podcasts and farming the same two serpent dudes after readjusting my arcane to 99 and boosting my discovery to 324.

AnonymousThe mask of confidence also boots arcane by 3 so it can help with the drop rate

AnonymousThese drop rates are cancerous lol what is this a gocha game?

AnonymousI think From really screwed up with farming in Elden Ring. In Dark Souls 3, you had more items that boost item discovery, they were more effective and more easily accessible. Moreover, most armor sets and weapons didn't require farming and were available for purchase after a certain point in the game. In ER? Almost nothing is purchasable, and you have to FARM consumables that boost item discovery. That's ridiculous, farming to make farming easier? And even if you do, you get about half as much item discovery as you could get in DS3. I wish they address this issue in future patches and DLCs, right now farming is very frustrating

Anonymous
Anonymous
AnonymousTook me 2.5 hours to farm 2 of those blades at 274 discovery. Got 14 Man-Serpent shields in the meanwhile, a whole mine worth of volcanic rock and a bunch of Albinauric Bloodclots (you can agro face eater by making noise while riding elevator up).
This item has only 1% drop chance at 100 discovery. So it is very hard to get. . .
Tips to make a special farming build before NG+ to farm rare drops:
- Silver Tear Mask (+8 arcane)
- Grafted Blade Greatsword (+5 arcane from weapon art)
- Rune arc + Godric Great Rune (+5 arcane)
------ Total +18 arcane from gear and 81 arcane of your own.
==============
Silver Pickled feet for +50 discovery to run at maximum 324 did not seem viable, since they cancel out with fast travel. To keep foot buff you would need to travel down the elevator towards the grace. This saves you seconds on resetting the elevator, but then you loose much more traveling back. Just did not seem viable in the long run.
==============
Now I got the blades which I probably will never use, LOL :D
Good luck farming everyone!
Silver tear mask +8 arcane
Godrick rune +5 arcane
= +13 discovery rate.
Anonymous
You know how Greirat in DS3 would increase his stock by going out and looting places? What if there was an NPC you could pay to go get all the farmable items from an area and sell them to you (not unique drops or materials)? It would be pretty expensive but you get plenty of runes by farming for an item anyway.

AnonymousUsing the godric great rune with an ark rune can help increase discovery near 300 or something i cant remember,i just with gravel stone wasn't so prevalent.

AnonymousBy the way, before trying to farm an item try asking on some online forum like reddit if someone can trade the item with you. You'll have infinitely more success than trying to luck out with this garbage item drop system.

Anonymousi got great scythe first try and its been an hour... 233 discovery

AnonymousFor all of you guys trying to justify the drop rates im sorry to tell you that the souls bourne series's drop rate have always been terrible and elden ring is no different possibly worse even if you guys use all the drop rate items like silver scarab etc. It still doesn't escape the fact that some items are harder to get for example godrick soldier armor its probably one of the easiest to get but the black fire monk armor the haligtree knight armor the fat lady armor and the cleanrot armor are just way harder to get you might get lucky but not everyone is and this isn't even weapons or even crafting items they also have somewhat of a problem too

AnonymousDiscovery is also in creased by
Marais Mask +1
Mask of Confidence +3
Albinauric Mask +4
Silver Tear Mask +8
These are the ones I know of
AnonymousQuantum rules apply : if you know where to look you won’t know when you’ll get it. Devs playing dice

AnonymousGot the first one after 10 minutes, nothing for 50 more minutes, then I just turned on Wemod and cheated.

Anonymousi feel like the higher my discovery is the lower the drop rate goes

AnonymousI highly doubt the formula is correct here. Because if something has a hypothetical droprate of lets say 40%, and you have max Discovery of 324, you get 0,4x324=129.6%. That doesn't make any sense. A formula like this might work, but you have to be sure all drop chances are below 100/324 or 30.8641975% to never get above 100%.
I've also done a small test with farming the 8 Guillemots at the Cathedral of Dragon Communion. With 25% base chance for Four-Toed Fowl Foot to drop from Guillemots, this will be increased to 81% with 324 Discovery (0.25x324=81%) according to the formula above. I killed 95 of them, and got 53 Four-Toed Fowl Foot.
So 95x0,81~77 Feet is the estimate amount I should have got, yet i got 53 which is really low. Now it might be possible I was very unlucky here, but I think you can see very easily while you're farming, that these things don't have a 81% drop chance. This farming run took 9m25 seconds btw.
I've done some datamining for Bloodborne. How drop chances are calculated for example, is that an enemy can drop a set of items, which all have a certain rarity value at 100 Discovery. If that item's droprate can be increased by Discovery, the rarity value of that item gets a multiplier of Discovery/100. Then, the actual drop chance for an item is the updated rarity value for that item divided by the total updated rarity values from all items that can drop.
Now, we know this might not work the same in Elden Ring, becaue it is possible for multiple items to drop at the same time. Therefore the drop chance for an item is most likely not dependent on the other items that can drop, like it is in Bloodborne. Maybe when the formula above goes above 100%, multiple drops can happen?
AnonymousAye, I’m just throwing this out there. So I’m trying to 100% all the gear.
On my main I didn’t even try to farm, I have 11 Arc and managed to get all the Aristocrat gear except the Slender sword.
This character has 34, and I’ve been farming for like 4 hours and have almost nothing still but somehow got 3 Eso and 3 swords.
I honestly don’t think discovery does anything for gear. Just items. Like 700 berries but no gear, and the gear that does drop is repetitive. 8 shoes, 3 coats, 4 hats, all the same.
Worried about people over leveling in areas, but get 100k runes because nothing drops.
Anonymousremember kids, unless the game secretly goes above base 199 discovery with 99 Arcane, only level up your arcane to 82 arcane if your going to use arcane boosting items (Marika's soreseal, Godrick's great rune, silver tear mask. all together give +18) for your maximum farming needs.

If u have some items of SOTE, u only need 69 arcane to reach the 99 max arcane, thanks to talismans, rune arc, armor, weapon ecc. Then u use the talisman and the consumable for addtional discovery. I farmed one Magma Blade in less than 30 min, but of course u need luck but at least u will try with the maximum discovery u can reach
0
+10
-1