Swarmkeeper |
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Initial Swarmkeeper Features |
Inherited Ranger Features |
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Swarmkeeper is a Subclass of Ranger in Baldur's Gate 3. Swarmkeeper is a new subclass that can summon deadly swarms to assist in battle. Call forth a Cloud of Jellyfish to deal extra lightning damage, a Flurry of Moths that can deal physical damage, or a Legion of Bees that can inflict piercing damage. The Ranger's primary is Dexterity, their Saving Throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d10. They have proficiency with Simple Weapons, Martial Weapons, Shields, Light Armour, and Medium Armour.
You have forged a deep connection with your natural surroundings and formed a magical bond with a swarm of nature spirits. This swarm serves as a helpful companion and a potent force in battle.
BG3 Ranger Class Progression
- Level 1 - Choose 1 Favoured Enemy (Class Feature)
- Level 1 - Choose 1 Natural Explorer Environment (Class Feature)
- Level 2 - Choose a Fighting Style from Archery, Defence, Duelling, Two-Weapon Fighting (Class Feature)
- Level 3 - Choose one Ranger Subclass (Beast Master, Gloom Stalker, or Hunter)
- Level 4 - Feat - Choose one from the Feats list
- Level 5 - Extra Attack (Class Feature)
- Level 6 - Choose 1 Favoured Enemy
- Level 6 - Choose 1 Natural Explorer environment.
- Level 8 - Land's Stride: Difficult Terrain (Class Feature)
- Level 8 - Feat - Choose one from the Feats list
- Level 10 - Hide in Plain Sight (Action)
- Level 10 - Choose 1 Favoured Enemy
- Level 10 - Choose 1 Natural Explorer environment.
- Level 12 - Feat - Choose one from the Feats list
BG3 Swarmkeeper Progression
Level 3
- Prey's Scent: Your swarm deals additional damage to creatures marked by Hunter's Mark.
- Gathered Swarm: Choose the swarm of nature spirits you've formed a bond with. You can change your swarm whenever you level up.
- Subclass Spells: Mage Hand, Faerie Fire
Level 5
- Subclass Spell: Web
Level 7
- Gain 3 Writhing Currents, used to cast Writhing Tide. Replenished on a Long Rest.
- Writhing Tide: Condense part of your swarm into a mass that lifts you up. Gain a flying speed of 9 m / 30 ft and become unaffected by surface effects. (Recharge: Per turn.)
Level 9
- Gain 1 more Writhing Current
- Subclass Spell: Gaseous Form
Level 11
- Mighty Swarm: Your swarm has grown stronger. The swarm's regular attack now deals 1d8 damage, its special attack has one additional feature, and teleporting with your swarm now also increases your Armour Class for the rest of the round.
BG3 Ranger Spell Slots
| Level | I | II | III |
| Level 1 Ranger | - | - | - |
| Level 2 Ranger | 2 | - | - |
| Level 3 Ranger | 3 | - | - |
| Level 4 Ranger | 3 | - | - |
| Level 5 Ranger | 4 | 2 | - |
| Level 6 Ranger | 4 | 2 | - |
| Level 7 Ranger | 4 | 3 | - |
| Level 8 Ranger | 4 | 3 | - |
| Level 9 Ranger | 4 | 3 | 2 |
| Level 10 Ranger | 4 | 3 | 2 |
| Level 11 Ranger | 4 | 3 | 3 |
| Level 12 Ranger | 4 | 3 | 3 |
Swarmkeeper Tips & Builds
- The Swarmkeeper subclass will be added in Patch 8.
- Notes, Builds, and other tips go here
All Ranger Spells in Baldurs Gate 3
You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.
Quick Search of All Spells
| Name | Level | School | Casting time | Description |
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Cantrip | Evocation | Action |
Conjure a flame-like radiance that deals 1d8 Radiant. |
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Cantrip | Divination | Action |
Gain Advantage on your next Attack Roll. |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Protect a creature from attacks: increase its Armour Class up to 16. |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m. |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Cure a creature from disease, poison, paralysis or blindness. |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Touch a creature to grant it protection against poisonous influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. |
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Lv 2 | Illusion | Action Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
2~8 Damage
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Lv 3 | Evocation | Action Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. |
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Lv 3 | Abjuration | Action Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
4~16 Healing
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Lv 1 | Conjuration | Action Level 1 Spell Slot |
The cloud Blinds and Heavily Obscures creatures within it. |
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Lv 1 | Conjuration |
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Your attack summons thorny vines that possibly Ensnare your target. |
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Lv 1 | Evocation | Action Level 1 Spell Slot |
Heal a creature you can touch. |
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Lv 1 | Enchantment | Action Level 1 Spell Slot |
Convince a beast not to attack you. |
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Lv 1 | Conjuration |
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Lv 1 | Divination | Bonus Action Level 1 Spell Slot |
1~6 Damage Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expending a Spell Slot. |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
Triple a creature's jumping distance. |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
Touch a creature to increase its Movement Speed by 3m. |
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Lv 1 | Divination | Action Level 1 Spell Slot |
Gain the ability to comprehend and verbally communicate with beasts. |
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Lv 1 | Illusion | Action Level 1 Spell Slot |
Magically change all aspects of your appearance. |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
Channel your weapons essence into a destructive, widespread volley.
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
6~48 Damage
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All Ranger Spells Gallery
Cantrips
Lvl 1 Ranger Spells
Lvl 2 Ranger Spells
Lvl 3 Ranger Spells
Anonymous
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Until Long Rest


















I hope the people we fight scream, MY EYES AHHHHH MY EYES. Just to honor Nic Cage.
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