The Fiend |
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Initial The Fiend Features |
Inherited Warlock Features |
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The Fiend is a Subclass of Warlock in Baldur's Gate 3. The Fiend's primary ability is Charisma, their saving throw proficiencies are Wisdom & Charisma and they have a Hit Dice of 1d8. They have proficiency with Simple weapons and with Light Armour.
Warlocks in service to fiends work towards corrupting, destructive ends - intentionally or otherwise - and receive hellish blessings in turn.
BG3 Warlock Class Features
HIT POINTS
- Hit Points at 1st Level: 8+ Constitution modifier
- Hit Points at Higher Levels: 5 + Constitution modifier
PROFICIENCIES
- Armour: Light Armour
- Weapons: Simple Weapon
- Saving Throws: Wisdom, Charisma
- Skills: Choose any 2 Skills from - Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
EQUIPMENT
PACT MAGIC
- Cantrips: Choose 2 Cantrips
- Spell Slots: 1 Level 1 Slot
UNIQUE FEATURE
BG3 Warlock Features Progression
- Level 1 - Subclass (The Fiend, The Great Old One, The Archfey)
- Level 2 - Pick 2 Eldritch Invocations (Class Features)
- Level 3 - Pick 1 of the 3 Pact Boon available. Pact of the Chain, Pact of the Blade, and Pact of the Tome.
- Level 4 - Feat - Choose one from the Feats list
- Level 5 - Deepened Pact (Class Features)
- Level 5 - Pick 1 Eldritch Invocations (Class Features)
- Level 7 - Pick 1 Eldritch Invocations (Class Features)
- Level 8 - Feat - Choose one from the Feats list
- Level 9 - Pick 1 Eldritch Invocations (Class Features)
- Level 11 - Mystic Arcanum - Pick 1 Level 6 Spell (Class Feature)
- Level 12 - Pick 1 Eldritch Invocations (Class Features)
- Level 12 - Feat - Choose one from the Feats list
BG3 The Fiend Features Progression
- Level 1 - Dark One's Blessing (Subclass Feature)
- Level 6 - Dark One's Own Luck (Subclass Feature)
- Level 10 - Fiendish Resilience (Actions)
BG3 Warlock Spell Slots
| Warlock Level | Cantrips Known | Spell Slots | Spell Slot Level |
| Level 1 Warlock | 2 | 1 | 1st |
| Level 2 Warlock | 2 | 2 | 1st |
| Level 3 Warlock | 2 | 2 | 2nd |
| Level 4 Warlock | 3 | 2 | 2nd |
| Level 5 Warlock | 3 | 2 | 3rd |
| Level 6 Warlock | 3 | 2 | 3rd |
| Level 7 Warlock | 3 | 2 | 4th |
| Level 8 Warlock | 3 | 2 | 4th |
| Level 9 Warlock | 3 | 2 | 5th |
| Level 10 Warlock | 4 | 2 | 5th |
| Level 11 Warlock | 4 | 3 | 5th |
| Level 12 Warlock | 4 | 3 | 5th |
BG3 The Fiend Tips & Builds
- Opt for The Fiend for offensive spells and a health-restoring feature upon defeating enemies, aiding in your character's survival.
- Dark One's Blessing, automatically earned at level 1, allows The Fiend to receive your Charisma modifier + Level in the form of hit points. This extends survivability for the Warlock. Note that it only counts if you are the source that kills the target.
- At level 6, The Fiend earns Dark One's Own Luck which may add a 1d10 to an Ability Check.
- At level 10, The Fiend earns Fiendish Resilience. This allows to choose a damage type, and become resistant to it once per short rest. This is an ideal ability to change before important battles to become resistant to the most damaging attacks or most common attacks while fighting.
- Notes, Tips, and other Trivia for The Fiend subclass go here.
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Warlock Spells
| Name | Level | School | Casting time | Description |
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Cantrip | Abjuration | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. |
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Cantrip | Necromancy |
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Cantrip | Evocation |
Conjure beam(s) of crackling energy.
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Cantrip | Enchantment |
Gain Advantage on Charisma Checks against a non-hostile creature.
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Cantrip | Conjuration | Create a spectral hand that can manipulate and interact with objects.
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Cantrip | Illusion | Create an illusion that compels nearby creatures to investigate. 10 turns
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Cantrip | Conjuration |
Project a puff of noxious gas.
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Cantrip | Divination |
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Lvl 1 | Abjuration | Action Level 1 Warlock Spell Slot |
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Lvl 1 | Conjuration | Action Level 1 Warlock Spell Slot |
Prevents targets from using reactions. One Save: Targets still take half damage but are able to use reactions.
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Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
Each flammable target is hit with 3~18 Fire damage. On Save: Targets still take half damage.
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Inflicts Frightened (2) Frighten a creature: it will be easier to hit and cannot move. On Save: Target still takes half damage.
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Lvl 1 | Transmutation | Bonus Action Level 1 Warlock Spell Slot |
Gain Dash immediately and as a bonus action on each of your turns until this spell ends.
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Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
All targets within the light turn visible, and Attack Rolls against them have Advantage.
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Lvl 1 | Evocation | Level 1 Warlock Spell Slot |
2~20 Damage React to your next attacker with flames that deal 2~20 Fire damage. On Save: Target still takes half damage.
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Lvl 1 | Enchantment | Bonus Action Level 1 Warlock Spell Slot |
1~6 Damage Curse a creature so it takes additional damage whenever you attack it and to inflic Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends. you can Hex a new creature without expending a spell slot. |
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Lvl 1 | Abjuration | Action Level 1 Warlock Spell Slot |
Protect an ally against the attacks and powers of aberrations, celestials, elements, fey, fiends, and undead.
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Put creatures into a magical slumber. Select targets up to a combines 24 hit points.
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Lvl 1 | Enchantment | Action Level 1 Warlock Spell Slot |
Leaves a creature Prone with laughter, without the ability to get up.
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Lvl 1 | Evocation | Action Level 1 Warlock Spell Slot |
1~12 Damage
Link yourself to a target with a bolt of lightning. Deal an additional 1~12 Lightning damage each turn by activating it.
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Lvl 2 | Necromancy | Action Level 2 Warlock Spell Slot |
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
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Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Humanoids can't be Charmed, Frightened, or become enraged.
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Lvl 2 | Conjuration | Action Level 2 Warlock Spell Slot |
4~16 Damage
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Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.
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Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. |
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Lvl 2 | Divination | Action Level 2 Warlock Spell Slot |
Focus your mind to read the thoughts of certain creatures while talking to them.
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Lvl 2 | Enchantment |
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Reduce a creature's peripheral vision and make it look at you. 10 mins
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Lvl 2 | Enchantment | Action Level 2 Warlock Spell Slot |
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
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Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
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Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3 |
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Lvl 2 | Conjuration | Bonus Action Level 2 Warlock Spell Slot |
Surround by silver mist, you teleport to an unoccupied space you can see.
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Lvl 2 | Necromancy | Action Level 2 Warlock Spell Slot |
Weaken a foe; they deal half damage with weapon attacks using Strength.
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Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
6~36 Damage
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Lvl 2 | Evocation | Action Level 2 Warlock Spell Slot |
3~24 Damage
On Save: Targets still take half damage. |
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Lvl 2 | Illusion | Action Level 2 Warlock Spell Slot |
1~6 Damage
Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered.
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Lvl 3 | Necromancy | Action Level 3 Warlock Spell Slot |
Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions.
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. |
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Lvl 3 | Abjuration | Reaction Level 3 Warlock Spell Slot |
Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level.
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Lvl 3 | Illusion | Action Level 3 Warlock Spell Slot |
Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move.
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Lvl 3 | Evocation | Action Level 3 Warlock Spell Slot |
8~48 Damage
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage.
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Bestow the ability to Fly upon yourself or an ally.
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Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
4~24 Damage
Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.
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Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act.
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered. 20 turns
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Lvl 3 | Abjuration | Action Level 3 Warlock Spell Slot |
Touch a creature or object to remove all Curses and Hexes affecting it.
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Lvl 3 | Transmutation | Action Level 3 Warlock Spell Slot |
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
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Lvl 3 | Conjuration | Action Level 3 Warlock Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions.
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Lvl 3 | Necromancy | Action Level 3 Warlock Spell Slot |
3~18 Damage
Touch an enemy to siphon their life force and regain half as many hit points.
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Lvl 4 | Abjuration | Action Level 4 Warlock Spell Slot |
Temporarily Banish your target to another plane of existence.
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Lvl 4 | Necromancy | Action Level 4 Warlock Spell Slot |
8~64 Damage
Plants are more susceptible to this spell: they roll with Disadvantage, and still take half of fall the damage if they succeed the roll. On Save: Target still takes half damage.
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Lvl 4 | Conjuration | Action Level 4 Warlock Spell Slot |
Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.
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Lvl 4 | Enchantment | Action Level 4 Warlock Spell Slot |
Make a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against your domination. |
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Lvl 4 | Conjuration | Action Level 4 Warlock Spell Slot |
3~18 Damage3d6 Tentacles sprout from the ground, turning the area into Diffucult Terrain, attacking and Smothering creatures within. 10 turns
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Lvl 4 | Evocation | Action Level 4 Warlock Spell Slot |
2d8 Wreathe your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. 10 turns |
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Lvl 4 | Illusion | Action Level 4 Warlock Spell Slot |
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
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Lvl 4 | Evocation | Action Level 4 Warlock Spell Slot |
Create a blazing wall of fire, burning anyone who dares stand too close.
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Lvl 5 | Evocation | Action Level 5 Warlock Spell Slot |
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On Save: Targets still take half damage.
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Lvl 5 | Enchantment | Action Level 5 Warlock Spell Slot |
Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated. |
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Lvl 5 | Evocation | Action Level 5 Warlock Spell Slot |
5d6 Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On Save: Targets still take half damage.
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Lvl 5 | Enchantment | Action Level 5 Warlock Spell Slot |
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. |
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Lvl 5 | Illusion | Action Level 5 Warlock Spell Slot |
Disguise up to 4 members of your adventuring party.
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Lvl 5 | Transmutation | Action Level 5 Warlock Spell Slot |
Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot.
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Lv 6 | Conjuration | Action Level 6 Spell Slot |
Create two liked teleportation portals. |
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Lv 6 | Necromancy | Action Level 6 Spell Slot |
8~48 Damage On Save: Targets still take half damage. |
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Lv 6 | Transmutation | Action Level 6 Spell Slot |
Atrophy a foe, Restraining them until they temporarity turn to stone. Target will Petrify if it does not succed its Saving Thorw within 3 turns. |
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Lv 6 | Necromancy | Action Level 6 Spell Slot |
Raise a corpse as a heinous mummy that fights by your side. |
All Warlock Spells Gallery
The Fiend Warlock Cantrips
The Fiend Warlock Lvl 1 Spells
The Fiend Warlock Lvl 2 Spells
The Fiend Warlock Lvl 3 Spells
The Fiend Warlock Lvl 4 Spells
Warlock Lvl 5 Spells
Warlock Lvl 6 Spells
AnonymousThis sub have the best expanded spells for warlock, if you pick command already worth it.

Anonymous
AnonymousFiend Warlocks is really good. Takes a bit to mature, but you see the first spike in power when hitting lvl 5.

AnonymousBy far the best warlock pact command, scorching ray, fireball, and wall of fire are all amazing. Dark ones blessing and the floating resistance are all really nice. Just a very solid subclass . Dark ones luck needs to work as a reaction on saving throws though.

AnonymousWARLOCK SPELL SLOTS Wrong here.
Warlock have lv 6 spell slot at level 11 actualy not lv 5 slot.
AnonymousHow do they not have any summon fiend spells? That is such a let down.

AnonymousSeems to be a bug in-game, Armour of Agathys & Arms of Hadar are selected but it's actually Command & Burning Hands that are unlocked.

AnonymousDark One's Blessing - you add character level or warlock level? (asking about multiclass char like rog 3/war 1)

Anonymous




















































































Comb this with sorcerer for extra turn command effect
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