Simple Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Simple Weapons in Baldur's Gate 3
Baldur's Gate 3 Simple Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Simple Weapons
Name |
Damage |
Rarity |
Range |
Properties |
Weapon Actions |
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Uncommon | |
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1d4 Bludgeoning |
Uncommon | Equip item in main hand to gain:
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Uncommon | Non-Lethality: This weapon deals only Non-Lethal Damage. |
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1d4+1 |
Uncommon | |
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1d4 Bludgeoning |
Common |
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Rare | Conjure Shadow Lantern Wraith | ||
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1d4 Bludgeoning + 1d4 Fire |
Common | |
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Equip item in main hand to gain: |
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1d4+1 Bludgeoning +1d4 |
Very Rare | |||
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1d4+1 Bludgeoning + 1d4 Radiant |
Very Rare | |||
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1d4 Bludgeoning |
Common | Equip item in main hand to gain:
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1d4 Bludgeoning |
Common | |||
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1d4 Piercing |
Common | 18m |
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1d4+1 Piercing |
Uncommon | 18m | ||
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1d4+2 Piercing |
Rare | 18m | ||
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Very Rare | Properties or Arcane Absorption: When you kill an enemy with a melee attack, regain one of your spent 1st Level spell Slots.
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1d4+1 Piercing |
Uncommon | Deathly Slumber: Deals an additional 1~4 Necrotic Damage to creatures that are Knocked Out or Sleeping. |
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1d4+2 Piercing |
Legendary |
Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Main Hand Only Off-Hand Only Armour Class +1 |
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Rare | Off-Hand Only Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be Chilled for 2 turns. Armour Class +1 |
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Uncommon |
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Uncommon | Grip of Shadows: Deals an additional 1d6 Necrotic damage if the target is not standing in sunlight. | ||
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Uncommon | |||
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Rare | |||
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Rare | Dread Iron Ambush: While its wielder is hidden, this weapon deals an extra 1~6 Necrotic damage |
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Very Rare | Gleamdance Dagger: Glowing: This object shines with a glowing light in a radius of 6m. Gleamdancer: When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class. |
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Uncommon | Goblin's Undoing: Goblins have Disadvantage on Attack Rolls against the wielder. |
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Uncommon | Rupturing: On a hit, the target must succeed a DC 13 Constitution Saving Throw or become Ruptured. |
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Uncommon | |||
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Uncommon | Prey Upon the Weak: This weapon deals an additional 1~4 Piercing damage against targets with 50% of their hit points or fewer. |
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Uncommon | Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. |
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1d4+1 Piercing |
Very Rare |
Scarlet Remittance: Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3 Sweet Bloodletting: Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible |
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1d4 Piercing |
Uncommon | The Pain Maiden's Blessing: After a successful attack |
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Uncommon | |||
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Very Rare | |||
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1d4+1 Piercing |
Rare |
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1d4 Piercing |
Uncommon | Goblin's Undoing: Goblins have Disadvantage on attack Rolls against the wielder. |
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1d4+2 Piercing |
Rare | Dolor Amarus: When you land a Critical Hit with this weapon, it deals an additional 7 damage.
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1d4+2 Piercing |
Legendary | Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Bound Weapon Main Hand Only
Off-Hand Only
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1d8 Bludgeoning |
Common |
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Uncommon |
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Rare |
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Rare | Rat Catcher: Attack rolls against beasts have Advantage.
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Rare | Tippler's Rage: When you have the Alcohol condition, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing 1d4 Thunder damage for 3m. |
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1d6 Slashing |
Common | |||
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Uncommon | |||
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Uncommon | Burned Alive: Deals an additional 2d4 Slashing to Burning targets. |
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1d6 Slashing |
Common | |||
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1d6+1 Slashing |
Uncommon |
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Uncommon | The Scourage Mistress' Bane: Change to inflict a 1d4 penalty to Attack Rolls and saving Throws on target. If the attacker still has 25% or more hit Points, they take 1d6 Piercing damage themselves. |
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1d6 Piercing |
Common | |||
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1d6 Piercing |
Common | |||
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1d6+1 Piercing |
Uncommon | |||
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1d8 Piercing |
Common | |||
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1d8+1 Piercing |
Uncommon | |||
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1d8+2 |
Rare | |||
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1d8+1 |
Rare | Blink-of-an-eye-Bolt: Make a ranged attack with your equipped weapon |
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1d4 Piercing |
Common | |||
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1d8+1 Piercing |
Uncommon |
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1d4 |
Common | |||
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1d4+1 |
Uncommon |
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1d4+1 +1d4 Radiant |
Uncommon | Light |
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1d4+1 |
Uncommon | |||
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1d6+1 Bludgeoning |
Rare | -- |
Diamondsbane: If an adamantine weapon hits an Lethal Weapon: This weapon ignores Bludgeoning
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1d6 Bludgeoning |
Common | -- | ||
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1d6+3 +1d8 |
Legendary | -- | Main Hand Only |
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1d6+2 Bludgeoning +1d6 |
Very Rare | -- |
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1d6 Bludgeoning +1d6 |
Uncommon | -- | Willing Whip: Grants resistance to Necrotic damage. Resistance to Necrotic damage. |
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1d6 Bludgeoning |
Common | -- | ||
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1d6+1 Bludgeoning |
Uncommon | -- |
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1d6+2 Bludgeoning |
Rare | -- |
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Legendary | -- | Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2~12 hit points. Allies Within 9m also regain 'l ~6 hit points. |
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1d6+1 Bludgeoning |
Uncommon | -- | Xyanyde's Fire: Chance to encase its target in a sinister Faerie Fire, granting Advantage on Attack Rolls against the target. |
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1d6+1 Bludgeoning |
Uncommon | -- | ||
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1d6+2 Bludgeoning |
Rare | -- | Infernal Weapon: On a hit, the affected entity deals an additional 3 Poison damage and can possibly Poison its target.
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Rare | |
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Rare | |||
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Rare | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Caitiff's Restoration: Replenish 1 expended Warlock spell slots. |
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Uncommon | Unhampered Resistance: If the wielder is attacked while not wearing armour, they receive a 1d4 bonus to Saving Throws. |
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Rare | Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. Main Hand Only |
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Rare | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. |
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Rare |
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Rare | Spiritual Weapon (6th level): Summon a floating, spectral weapon that attacks your enemies alongside you. |
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Rare | Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells. |
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Very Rare | Ranged Spell Attack +1 Grants Resistance to Fire Damage. Fire Bolt spell Fireball spell |
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Legendary | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Main Hand Only |
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Uncommon | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Melf's Acid Arrow (2nd Level): Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. |
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Very Rare |
Heart of Ice: When dealing Cold damage, the wielder deals an additional 1 Cold damage. Insidious Cold: Dealing Cold damage with a spell possibly inflicts Chilled upon the target. |
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Uncommon | |||
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Rare | Faithwarden's Stride: Druidic vines cannot Ensnare you and do not count as difficult terrain.
Main Hand Only |
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Common | |||
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Uncommon | |||
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Uncommon |
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Common | |||
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Uncommon | Spider Step: Immune to being Enwebbed Main Hand Only |
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Common | |||
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Rare | Accretion: The wearer gains Arcane Charge when they deal damage with close—quarter—range spell or cantrips. |
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Uncommon |
Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and additional 2d4 to Spell Attack Rolls. |
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Uncommon |
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Rare | |
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Very Rare | |
Arcane Battery: Alleviate the arcane burden of spelleasting with the power of this staff. The next spell you cast doesn't cost a spell slot. Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. |
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Rare | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Imperial Retaliation: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn. |
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Very Rare | Staff of the Ram: Once per tum, the blow possibly knocks a foe back 2m and Stuns them. This has no ei'ieet on dragons or Huge creatures. |
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Rare | Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges. |
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Very Rare | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Arcane Vampirism: When the creatures affected by your spells fail any associated Saving Throws regaitn 1~4 hit points.
Bound Weapon |
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Very Rare | Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells. |
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1d4 Slashing |
Common | |||
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2d4 Slashing |
Rare | |||
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1d4+1 Slashing |
Rare |
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1d4+2 Slashing +1d4 Cold |
Rare | Watery Guidance: This weapon has Advantage against Wet creatures. |
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Uncommon | Torturous Edges: When the spear misses its target, the wielder's next Attack Roll against that target has Advantage. |
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Uncommon | Shocking Sting: On a hit, possibly Shock your target. Throwing (Lightning Damage): When launched at a target, deal an additional 1-4 Lightning damage. |
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1d6 Piercing |
Common | |||
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Legendary | Selune's Blessing: You gain advantage on WIsdom Saving Throws and Perception Checks.
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Legendary | Shar's Blessing: You gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 to creatures that are Lightly or Heavily Obscured. Blind Immunity: The wearer cannot be Blinded. |
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Common | |||
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Uncommon |
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1d6+1 (One-handed) 1d8+1 (Two-handed) |
Rare | Shar's Blessing: If Shar allows it, use this spear to kill Nightsong.
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Uncommon | Death's Promise: When the spear misses its target, the wielder's next Attack Roll against that target has Advantage. |
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Uncommon | The Holder of this Item gains: |
Baldur's Gate 3 Simple Weapons Gallery
Anonymous
I also found (or bought?) a "Light Hammer +1" that not only looks different from the "Light Hammer +1" sold by Dammon but instead of "Smash" it has "Searing Smite".
(image: https://i.imgur.com/38aVSSx.png)
Not sure where I obtained it though but I thought I'd share because the name is the same but the appearance and effects are quite different. :)









































































































































Error : the Shadow Blade, spawned using the Shadow Blade Ring, is a Simple Weapon / Shortsword. It is explicitly not a Martial Weapon.
I do not know how to edit this table.
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