Carcosan Modifiers in Saros are a set of unique buffs and debuffs that allow players to make the game easier or as hard as possible for themselves. It works as both an accessibility feature and a gameplay mechanic that caters to both beginner and hardcore players of the roguelite genre. This guide will showcase all Carcosan Modifiers in Saros, as well as how to activate them.
Saros: Which Armor Matrix Upgrades to Unlock First
Players can unlock Armor Matrix Upgrades, which provide permanent stat boosts for their character in Saros. Here are the ones you should unlock early.
All Carcosan Modifiers in Saros
There are a total of 30 Carcosan Modifiers in Saros: 15 protection modifiers and 15 trial modifiers. While protection modifiers grant helpful buffs that can make gameplay much easier, trial modifiers are meant to balance the scales with protection modifiers and add additional challenge to the game's default difficulty.
Players can equip up to six protection and trial modifiers, each with a weight that shifts the needle in the appropriate direction until you finally balance the scale and lock in. For example, if you equip three protection modifiers, you'll need to equip two or three trial modifiers to bring the needle into the balanced area to lock in your choice.
If you go into settings, you'll find a setting called "Unlimited Protection Modifiers" under the Gameplay tab. Turning on this setting will allow you to equip up to six protection modifiers, without ever needing to use trial modifiers to balance the scales. This is a great accessibility setting for players who want to make Saros easier and enjoy the story.
With that said, let's go over the complete list of Carcosan Modifiers in Saros that players will be able to use.
|
Modifier Type |
Carcosan Modifier |
Effect |
|---|---|---|
|
Protection Modifiers |
Lucenite Magnetism |
|
|
Damage Enhancement I/II/III |
Increases damage dealt to hostiles. |
|
|
Perfect Reload |
Easier to achieve a Perfect Reload. |
|
|
Shield Power Enhancement |
Shield does not consume Power while active. |
|
|
Corruption Reduction I/II/III |
Reduce Corruption accumulation from corrupted projectiles. |
|
|
Second Chance Overlord |
Dispatching an Overlord restores a Second Chance. |
|
|
Power Accelerator I/II |
Increases Power accumulation when absorbing projectiles with the Shield. |
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|
Armor Enhancement I/II/III |
Decrease all incoming damage to Integrity. |
|
|
Nova Dash |
Nova projectiles and beams can be dashed through. |
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|
Lucenite Enrichment I/II/III |
Proficiency increases require less Lucenite. |
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|
Weapon Symmetry |
Found weapons more likely to be similar to current weapons. |
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|
Artifact Immunity |
Negates Corruption Effects on Artifacts. |
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|
Corruption Cleanse Enhancement I/II |
Corruption is removed more quickly. |
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|
Overlord Restoration |
Integrity is fully restored upon reaching an Overlord. |
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|
Artifact Enhancement |
Increases the tier of all Artifacts. |
|
|
Trial Modifiers |
Corruption Enhancement I/II/III |
Increase Corruption accumulation from corrupted projectiles. |
|
Growth Incapacitor I/II |
Second Chance deactivated. |
|
|
Lucenite Devaluation I/II |
Reduces Lucenite retained upon returning to Passage. |
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|
Damage Degradation I/II/III |
Decreases damage to hostiles. |
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|
Halcyon Removal |
While active, no Halcyon pickups will appear. |
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|
Proficiency Inflation I/II/III |
Proficiency increases require more Lucenite. |
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|
Hostile Death Projectiles |
Hostiles spawn projectiles upon death. |
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|
Armor Impairment I/II/III |
Increase all incoming damage to Integrity. |
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|
Power Decelerator I/II |
Decrease Power accumulation when absorbing projectiles with the Shield. |
|
|
Total Corruption |
All damage causes Corruption. |
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|
Artifact Destruction |
Upon reaching a new biome, a random Artifact is destroyed. |
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|
Weapon Decay |
The main weapon attributes decay through usage. |
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|
Shield Reduction |
Nova projectiles and beams break the shield instantly. |
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|
Hostile Aggression Enhancement |
Hostiles become more aggressive (even outside Eclipse sections). |
|
|
Alpha Hostile Enhancement |
Alpha hostiles are more dangerous. |
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OpenCritic Reviews
- Top Critic Avg: 87/100 Critics Rec: 92%
- Released
- April 30, 2026
- ESRB
- Teen / Blood, Language, Mild Suggestive Themes, Violence
- Developer(s)
- Housemarque
- Publisher(s)
- Sony Interactive Entertainment









- Number of Players
- Single-player
- PS5 Release Date
- March 20, 2026
- Platform(s)
- PlayStation 5