Tarstones | Mortal Shell 2

From Mortal Shell 2

Tarstones in Mortal Shell 2 are items that can be infused into equipment that grants passive effects or modifies an action, changing the movements and attacks of the Harbinger or the equipped shell. Tarstone effects can increase damage, modify attacks, improve Critical Chance, and other interactions that require the Resolve resource. Tarstones are obtained as part of story progression or picked up in various Locations, and can only be equipped to compatible equipment.

Tarstones come in 5 different types: Support, Combat, Infusion, Ability, and Fragile (NEW!). Each type conforms to a specific usage and compatibility, enhancing different combat mechanics. Tarstones have up to 4 levels that increase their effectiveness or grant a transformed effect. It gains experience by equipping it and then slaying enemies as you explore. You can equip a total of 10 Tarstones: 4 shell-compatible, and 2 each for Combat, Infusion, and Ability.

After the Week 1 Update, Tarstones are as follows:

  • Increase yield when Tarstones are broken.
  • If your Tarstones are already leveled up. After the patch there would be some  a  cache of Tarcores for compensation in your inventory.
  • Tarstones can now be purchased from Merrick

  • Mortal Shell 2 Tarstone Guide

    Upgrading Tarstones in Mortal Shell 2

    You can upgrade your Tarstones by giving Franz the Etching Needle, a quest item that expands the upgrade options of the Tarforge in the Marrow Keep. You need to spend coins for the Level 2 upgrade, but you also need to increase the experience of these Tarstones before you can upgrade them.

    The Etching Needle can be looted from a chest right before fighting Magdalena, the Lady of the Woods Boss fight. When you see Ruk past the bridge, turn right to find a small section with a bone chest. Loot this chest to get the Etching Needles.

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    All Tarstones in Mortal Shell 2


    Tarstones (Table)

    Image Name Compatible Type Effects Location
    Glimpse Stone Shell Fragile
    (NEW!)
    • Effect: N/A  
    • On Break: Grants 3 Glimpses and Tarcore
    • Durability: Has 20/20 Durability that decreases on enemies defeated
    Can be bought from Merrick in Marrow Keep for coins.  Drops from some Enemies and Dungeons.
    Egon's Stone Shell Fragile
    (NEW!)
    • Effect: Upon death inside a Dungeon, gives the option to revive at its entrance  
    • On Break: Prevents Gloom loss for this death, grants Tarcore 
    • Durability: Has 3/3 Durability that decreases on effect activation
    Can be bought from Merrick in Marrow Keep for coins.  Drops from some Enemies and Dungeons.
    Gloombound Stone Shell Fragile
    (NEW!)
    • Effect: Obtain +30% Gloom from slain foes  
    • On Break: Grants 3000 Gloom and Tarcore 
    • Durability: Has 10000/10000 Durability that decreases on effect activation (bonus Gloom gained)
    Can be bought from Merrick in Marrow Keep for coins.  Drops from some Enemies and Dungeons.
    Justiciar's Stone Shell Fragile
    (NEW!)
    • Effect: Obtain +30% Coin from slain foes  
    • On Break: Grants 1500 Coins and Tarcore 
    • Durability: Has 5000/5000 Durability that decreases on effect activation (bonus Coin gained)
    Can be bought from Merrick in Marrow Keep for coins.  Drops from some Enemies and Dungeons.
    Auspicious Stone Primary Weapon Support

    Improves melee Critical Chance.
    Level 1: Melee attacks have +10% Critical Chance.
    Level 2: Melee attacks have +15% Critical Chance.
    Level 3: Melee attacks have +18% Critical Chance.

    Found in the chest in Mushroom Village. Light the three candles around the village to open it.
    Headsman's Stone Shell Support

    Improves melee Critical Damage.
    Level 1: Melee attacks deal +50% Critical Damage.
    Level 2: Melee attacks deal +80% Critical Damage.
    Level 3: Melee attacks deal +100% Critical Damage.

    Found behind the small ruined building southeast of the Outskirts of Mammon beacon.
    Devout Stone Shell Support

    Improves Resolve gain from melee attacks.
    Level 1: Melee attacks generate +50% Resolve.
    Level 2: Melee attacks generate +80% Resolve.
    Level 3: Melee attacks generate +100% Resolve.

    Found behind a gate in Sester's Abbey. Use the switch on the wall to the left of the gate.
    Shattering Stone Primary Weapon Support

    Improves melee Stagger Damage.
    Level 1: Melee attacks deal +150% Stagger Damage.
    Level 2: Melee attacks deal +200% Stagger Damage.
    Level 3: Melee attacks deal +220% Stagger Damage.

    Found in a chest in the Collapsed Mines dungeon.
    Berserker's Stone Shell Support

    Improves melee damage the lower your Health is.
    Level 1: Melee damage increased up to 130% when Health is at 35% or below.
    Level 2: Melee damage increased up to 140% when Health is at 40% or below.
    Level 3: Melee damage increased up to 165% when Health is at 50% or below.

    Found in the Temple of Vatra. Light the three candles around the area to open the chest.
    Marksman's Stone Sidearm Support

    Improves ranged Critical Chance.
    Level 1: Ranged attacks have +10% Critical Chance.
    Level 2: Ranged attacks have +12% Critical Chance.
    Level 3: Ranged attacks have +15% Critical Chance.

    Found on the path heading north from Mushroom Village.
    Deadeye Stone Sidearm Support

    Improves ranged Critical Damage.
    Level 1: Ranged attacks deal +20% Critical Damage.
    Level 2: Ranged attacks deal +30% Critical Damage.
    Level 3: Ranged attacks deal +40% Critical Damage.

    Found inside the Sanguine Caverns Gate. After leaving the first cave, jump down to the area on the left.
    Siegebreaker's Stone Sidearm Support

    Improves ranged Stagger Damage.
    Level 1: Ranged attacks deal +50% Stagger Damage.
    Level 2: Ranged attacks deal +100% Stagger Damage.
    Level 3: Ranged attacks deal +150% Stagger Damage.

    Found in a chest in the Glutted Mire Gate near the Seeping Mire beacon. Light the three candles to open it.
    Spite Stone Sidearm Support

    Improves ranged damage the lower your Health is.
    Level 1: Ranged damage increased up to 140% when Health is at 35% or below.
    Level 2: Ranged damage increased up to 150% when Health is at 40% or below.
    Level 3: Ranged damage increased up to 160% when Health is at 50% or below.

    Found in a chest at the end of the Bellkeeper's Corner dungeon near the Abandoned Outpost beacon.
    Bulwark Stone Shell Support

    Provides Damage Reduction to all characters.
    Level 1: All characters have +10% Damage Reduction.
    Level 2: All characters have +15% Damage Reduction.
    Level 3: All characters have +25% Damage Reduction.

    Found at the end of the bridge leading out of the Citadel of Penance.
    Retribution Stone Primary Weapon Support

    Improves Riposte damage.
    Level 1: Riposte damage increased by 10%.
    Level 2: Riposte damage increased by 15%.
    Level 3: Riposte damage increased by 20%.

    Reward for completing the Trial north of the Widow's Overlook beacon.
    Wounding Stone Primary Weapon Combat

    Melee attacks inflict Perforation.
    Level 1: Melee attacks inflict 2 Perforation stacks per strike.
    Level 2: Melee attacks inflict 4 Perforation stacks per strike.
    Level 3: Melee attacks inflict 7 Perforation stacks per strike.

    Found in a chest behind the small wooden building under the bridge south of Mushroom Village.
    Grudge Stone Primary Weapon Combat

    Your Weapon deals a guaranteed Critical Hit.
    Level 1: Every 10th attack is a guaranteed Critical Hit.
    Level 2: Every 7th attack is a guaranteed Critical Hit.
    Level 3: Every 5th attack is a guaranteed Critical Hit.

    Found in a chest near the Citadel of Penance beacon.
    Duality Stone Primary Weapon Combat

    Your Weapon light attack combo strikes twice.
    Level 1: The first attack strikes twice.
    Level 2: The first and second attacks strike twice.
    Level 3: All attacks in the combo strike twice.

    Found in a chest in the Ravaged Tomb dungeon.
    Unyielding Stone Primary Weapon Combat

    Your Weapon light attack combo has Stagger immunity.
    Level 1: The first attack has Stagger immunity.
    Level 2: The first and second attacks have Stagger immunity.
    Level 3: All attacks in the combo have Stagger immunity.

    Reward for completing the Trial northeast of Mushroom Village.
    Parasitic Stone Primary Weapon Combat

    Slaying foes grants Leech stacks.
    Level 1: Gain 1 Leech stack per kill.
    Level 2: Gain 2 Leech stacks per kill.
    Level 3: Gain 3 Leech stacks per kill.

    Found in the chest at the end of Martyr's Tomb.
    Thief's Stone Primary Weapon Combat

    Striking foes grants Warp.
    Level 1: Gain 1 Warp stack per strike.
    Level 2: Gain 2 Warp stacks per strike.
    Level 3: Gain 3 Warp stacks per strike.

    Reward for completing its Trial.
    Stillblade's Stone Primary Weapon Combat

    Grants access to a special Light Combo Finisher that deals Break Damage.
    Level 1: The finisher deals 10 Break Damage.
    Level 2: The finisher deals 15 Break Damage.
    Level 3: The finisher deals 25 Break Damage.

    Found in a chest in the Citadel Annex beacon dungeon inside the Faded Citadel Gate.
    Zealot's Stone Primary Weapon Combat

    Grants access to a special Light Combo Finisher that generates Resolve.
    Level 1: The finisher generates +40% Resolve.
    Level 2: The finisher generates +70% Resolve.
    Level 3: The finisher generates +150% Resolve.

    Obtained from the memory at the end of the Besieged Ruins dungeon.
    Clerik's Stone Primary Weapon Combat

    Grants access to a special Heavy Combo Finisher with increased Critical Chance.
    Level 1: The finisher has +20% Critical Chance.
    Level 2: The finisher has +25% Critical Chance.
    Level 3: The finisher has +30% Critical Chance.

    Found behind a fake wall in the northeast corner of the structure above the swamp.
    Tyrant's Stone Primary Weapon Combat

    Grants access to a special Heavy Combo Finisher that inflicts Weak.
    Level 1: The finisher inflicts 4 Weak stacks.
    Level 2: The finisher inflicts 5 Weak stacks.
    Level 3: The finisher inflicts 6 Weak stacks.

    Found behind a fake wall north of the Abbey Entrance beacon.
    Enfeebling Stone Sidearm Combat

    Projectiles inflict Fragile.
    Level 1: Projectiles inflict 5 Fragile stacks per strike.
    Level 2: Projectiles inflict 6 Fragile stacks per strike.
    Level 3: Projectiles inflict 7 Fragile stacks per strike.

    Reward for completing the Trial east of the Outskirts of Mammon beacon.
    Shuddering Stone Sidearm Combat

    Projectile impacts generate a Knockback shockwave.
    Level 1: Generates a small shockwave.
    Level 2: Generates a medium shockwave.
    Level 3: Generates a large shockwave.

    Found in a chest behind fake walls in the Illusionist's Cache dungeon.
    Pulse Stone Sidearm Combat

    Projectile impacts generate a shockwave that pulls enemies inward.
    Level 1: Generates a small shockwave.
    Level 2: Generates a medium shockwave.
    Level 3: Generates a large shockwave.

    Found in the Conquered Temple Gate after obtaining the Immaculate Crown from Winterglass Lake.
    Ironpiercer's Stone Sidearm Combat

    Projectiles pierce through enemies.
    Level 1: Projectiles pierce up to 3 targets.
    Level 2: Projectiles pierce up to 4 targets.
    Level 3: Projectiles pierce up to 5 targets.

    Found near the end of the secret beacon dungeon accessible from the Prisoners' Domain Gate.
    Myriad Stone Sidearm Combat

    Your Sidearm fires multiple projectiles in an arc without consuming additional Resolve.
    Level 1: Fires 3 projectiles dealing 75% of the original damage each.
    Level 2: Fires 5 projectiles dealing 50% of the original damage each.
    Level 3: Fires 7 projectiles dealing 35% of the original damage each.

    Found in a chest in the Feeding Grounds dungeon.
    Splitting Stone Sidearm Combat

    Your Sidearm fires multiple projectiles in an arc without consuming additional Resolve.
    Level 1: Fires 2 projectiles dealing 70% of the original damage each.
    Level 2: Fires 3 projectiles dealing 60% of the original damage each.
    Level 3: Fires 4 projectiles dealing 50% of the original damage each.

    Found on the balcony of the large circular building east of the Gate of Mammon beacon.
    Rupturing Stone Sidearm Combat

    Projectiles that strike critically deal Break Damage.
    Level 1: Critical projectiles deal 8 Break Damage.
    Level 2: Critical projectiles deal 15 Break Damage.
    Level 3: Critical projectiles deal 20 Break Damage.

    Found in a chest immediately before the final boss arena in the Prisoners' Domain Gate.
    Blackblood Stone Sidearm Combat

    Projectiles explode mid-air and deal splash damage.
    Level 1: Explosions deal 2 splash damage.
    Level 2: Explosions deal 3 splash damage.
    Level 3: Explosions deal 4 splash damage.

    Found in a chest near the end of the Pulsing Caves beacon inside the Sanguine Caverns Gate.
    Corroded Stone Sidearm Combat

    Projectiles deal damage over time after striking their target.
    Level 1: Deals 8% of the original damage every 7 seconds for 30 seconds.
    Level 2: Deals 12% of the original damage every 7 seconds for 30 seconds.
    Level 3: Deals 15% of the original damage every 7 seconds for 30 seconds.

    Found on the main path near the end of the Sunken Village beacon in the Glutted Mire Gate.
    Squall Stone Sidearm Combat

    Projectiles spin in place after hitting their target.
    Level 1: Spin for 3 seconds and deal 8% of the original damage.
    Level 2: Spin for 4 seconds and deal 9% of the original damage.
    Level 3: Spin for 5 seconds and deal 10% of the original damage.

    Found in a chest in the Executioner's Pulpit beacon inside the Prisoners' Domain Gate.
    Charged Stone Sidearm Combat

    Your Sidearm charges faster.
    Level 1: Sidearm charging speed increased by 20%.
    Level 2: Sidearm charging speed increased by 35%.
    Level 3: Sidearm charging speed increased by 50%.

    Found in a chest in the Nameless Path beacon inside the Withered Shoals Gate.
    Unstable Stone Sidearm Combat

    Repeatedly hitting the same enemy triggers an explosion that deals splash damage.
    Level 1: The explosion deals 20 splash damage.
    Level 2: The explosion deals 30 splash damage.
    Level 3: Modifies the number of hits required to trigger the explosion.

    Found behind a fake wall on the circular pathway around the rock formation.
    Volatile Fragment Sidearm Combat

    Enemies dying by a ranged attack explode, dealing splash damage.
    Level 1: Exploding enemies deal 15 splash damage.
    Level 2: Exploding enemies deal 25 splash damage.
    Level 3: Exploding enemies deal 35 splash damage.

    Obtained by defeating the boss at the end of the Mushroom Village Gate beacon.
    Arbiter's Prize Primary Weapon Infusion

    Consume 30 Resolve to infuse your Weapon with Bloodcurse.
    Level 1: The infusion lasts for 4 strikes.
    Level 2: The infusion lasts for 8 strikes.
    Level 3: The infusion is permanent.

    Obtained by defeating the Great Arbiter of Flesh south of the Widow's Overlook beacon.
    Serpent Stone Primary Weapon Infusion

    Consume 15 Resolve to infuse your Weapon with Poison.
    Level 1: The infusion lasts for 4 strikes.
    Level 2: The infusion lasts for 8 strikes.
    Level 3: The infusion is permanent.

    Obtained by defeating Lucian at the end of the Stonebed Gate beacon.
    Voltaic Crown Sidearm Infusion

    Consume 30 Resolve to infuse with Lightning.
    Level 1: The infusion lasts for 4 attacks.
    Level 2: The infusion lasts for 8 attacks.
    Level 3: The infusion is permanent.

    Obtained by defeating the boss at the end of the Nochtean Gate beacon dungeon.
    Warden's Stone Primary Weapon Infusion

    Consume 30 Resolve to infuse your Weapon with Frost.
    Level 1: The infusion lasts for 4 strikes.
    Level 2: The infusion lasts for 8 strikes.
    Level 3: The infusion is permanent.

    Obtained by defeating Urrig in the Conquered Temple Gate.
    Curseblood Stone Primary Weapon Infusion

    Consume 30 Resolve to infuse your Weapon with Curse.
    Level 1: The infusion lasts for 15 strikes.
    Level 2: The infusion lasts for 30 strikes.
    Level 3: The infusion is permanent.

    Obtained by defeating the boss at the end of the Gate of Infinity beacon dungeon.
    Nightgrasp Stone Primary Weapon Infusion

    Consume 30 Resolve to infuse your Weapon with Phantom.
    Level 1: The infusion lasts for 4 strikes.
    Level 2: The infusion lasts for 8 strikes.
    Level 3: The infusion is permanent.

    Found in the chest on the bottom floor of the tower after lighting three candles.
    Torpor Stone Primary Weapon Infusion

    Consume 25 Resolve to infuse your Weapon with Stasis.
    Level 1: The infusion lasts for 4 strikes.
    Level 2: The infusion lasts for 8 strikes.
    Level 3: The infusion is permanent.

    Found behind the waterfall near the Ossinite Falls beacon in the Withered Shoals Gate.
    Wretchcaller's Stone Primary Weapon Infusion

    Consume 30 Resolve to infuse your Weapon with Trauma.
    Level 1: The infusion lasts for 4 strikes.
    Level 2: The infusion lasts for 8 strikes.
    Level 3: The infusion is permanent.

    Obtained by defeating the boss at the end of the Gate of Mammon beacon.
    Inflamed Clawstone Primary Weapon Infusion

    Consume 30 Resolve to infuse your Weapon with Burn.
    Level 1: The infusion lasts for 4 strikes.
    Level 2: The infusion lasts for 8 strikes.
    Level 3: The infusion is permanent.

    Obtained by defeating the double Grisha boss at the end of the Holding Cells dungeon.
    Hag Stone Sidearm Infusion

    Consume 20 Resolve to infuse your Sidearm with Trauma.
    Level 1: The infusion lasts for 4 shots.
    Level 2: The infusion lasts for 8 shots.
    Level 3: The infusion is permanent.

    Found in a chest near the end of the Outskirts of Nochte beacon dungeon.
    Emberseed Stone Sidearm Infusion

    Consume 20 Resolve to infuse your Sidearm with Burn. Burn is inflicted on Critical Hits only.
    Level 1: The infusion lasts for 4 shots.
    Level 2: The infusion lasts for 8 shots.
    Level 3: The infusion is permanent.

    Found in a chest in the Mushroom Village beacon dungeon.
    Viletongue Hedron Sidearm Infusion

    Consume 20 Resolve to infuse your Sidearm with Bloodcurse.
    Level 1: The infusion lasts for 4 shots.
    Level 2: The infusion lasts for 8 shots.
    Level 3: The infusion is permanent.

    Obtained by defeating the boss at the end of the Castigator's Keep beacon dungeon.
    Voltaic Amber Sidearm Infusion

    Consume 20 Resolve to infuse your Sidearm with Lightning.
    Level 1: The infusion lasts for 4 shots.
    Level 2: The infusion lasts for 8 shots.
    Level 3: The infusion is permanent.

    Obtained by defeating the Starved Harridan overworld boss.
    Frostshard Stone Sidearm Infusion

    Consume 20 Resolve to infuse your Sidearm with Frost.
    Level 1: The infusion lasts for 4 shots.
    Level 2: The infusion lasts for 8 shots.
    Level 3: The infusion is permanent.

    Found in a chest beyond the hidden frozen area in the Conqueror's Hoard beacon.
    Monarch's Vestige Sidearm Infusion

    Consume 20 Resolve to infuse your Sidearm with Phantom.
    Level 1: The infusion lasts for 4 shots.
    Level 2: The infusion lasts for 8 shots.
    Level 3: The infusion is permanent.

    Obtained by defeating the boss at the end of the Abbey Entrance beacon dungeon.
    Accursed Stone Sidearm Infusion

    Consume 20 Resolve to infuse your Sidearm with Curse. Curse is inflicted on Critical Hits only.
    Level 1: The infusion lasts for 15 shots.
    Level 2: The infusion lasts for 30 shots.
    Level 3: The infusion is permanent.

    Found in a chest at the end of the Abandoned Outpost beacon dungeon.
    Weeping Stone Sidearm Infusion

    Consume 20 Resolve to infuse your Sidearm with Trauma.
    Level 1: The infusion lasts for 4 shots.
    Level 2: The infusion lasts for 8 shots.
    Level 3: The infusion is permanent.

    Can be bought at night from The Collector south of the Abandoned Outpost beacon.
    Acolyte's Stone Primary Weapon Ability

    Consume 40 Resolve to perform a charged Light Attack.
    Level 1: The charged attack has a +15% Critical Chance.
    Level 2: The charged attack deals 150% Critical Damage.
    Level 3: Resolve cost reduced to 30.

    Can be bought from Merrick in Marrow Keep for 2,000 coins.
    Unwieldly Stone Primary Weapon Ability

    Consume 35 Resolve to perform a charged Heavy Attack.
    Level 1: The charged attack grants 2 Leech stacks on kill.
    Level 2: The charged attack grants 3 Leech stacks and restores 20 Health on kill.
    Level 3: The charged attack grants 3 Leech stacks and restores 25 Health on kill.

    Can be bought from Merrick in Marrow Keep for 2,000 coins.
    Magdalena's Memento Primary Weapon Ability

    Consume 100 Resolve to rise into the air and unleash a flurry of ruthless strikes.
    Level 1: Each strike inflicts 2 Weak stacks.
    Level 2: Each strike has +15% Critical Chance and deals +50% Critical Damage.
    Level 3: Each strike deals 100% Critical Damage.

    Obtained by defeating the boss at the end of the Glutted Mire Gate.
    Captive's Scabstone Primary Weapon Ability

    Consume 100 Resolve to swing your Weapon in a violent arc, striking nearby foes.
    Level 1: Each strike deals 300% damage.
    Level 2: Each strike deals 250 Stagger Damage.
    Level 3: Resolve cost reduced to 75.

    Obtained by defeating the boss at the end of the Prisoners' Domain Gate.
    Conqueror's Reward Primary Weapon Ability

    Consume 100 Resolve to drive your Weapon forward in a series of swift, piercing thrusts.
    Level 1: Each strike deals 200% damage.
    Level 2: The attack delivers 4 additional strikes.
    Level 3: Resolve cost reduced to 75.

    Obtained by defeating the boss at the end of the Conquered Temple Gate.
    Infused Stone Primary Weapon Ability

    Consume 70 Resolve to throw your Weapon through multiple targets before it returns.
    Level 1: Each strike inflicts 3 Perforation stacks.
    Level 2: The thrown Weapon strikes up to 4 targets.
    Level 3: Each strike deals 150% damage.

    Can be bought at night from The Collector south of the Abandoned Outpost beacon.
    Shrike Stone Primary Weapon Ability

    Consume 70 Resolve to leap high and plunge your Weapon into the ground.
    Level 1: The attack creates a shockwave dealing 150 splash damage.
    Level 2: Resolve cost reduced to 50.
    Level 3: The attack deals 25 Break Damage upon landing.

    Found inside the Glutted Mire Gate beyond the Sunken Village beacon.
    Colossus Stone Primary Weapon Ability

    Consume 80 Resolve to thrust your Weapon into the ground and send out shockwaves.
    Level 1: Each shockwave deals 30 splash damage.
    Level 2: The shockwaves cover a wider area.
    Level 3: Each shockwave deals 80 splash damage.

    Found in a chest in the circular combat area.
    Lost Clotstone Primary Weapon Ability

    Consume 60 Resolve to spin and release your Weapon with brutal force.
    Level 1: The thrown Weapon deals 200 splash damage.
    Level 2: The thrown Weapon deals 300% damage to the target.
    Level 3: Resolve cost reduced to 40.

    Obtained by defeating the boss at the end of the Sanguine Caverns Gate.
    Scholar's Wormstone Primary Weapon Ability

    Consume Resolve over time to set the chainsaw in motion, augmenting your attacks.
    Level 1: Each chainsaw spin deals 15% of the Weapon's base damage.
    Level 2: Each chainsaw spin deals 25% of the Weapon's base damage.
    Level 3: Each chainsaw spin deals 35% of the Weapon's base damage.

    Obtained by defeating the boss at the end of the Faded Citadel Gate.
    Clockwork Shardstone Primary Weapon Ability

    Consume Resolve over time to hold your Weapon forward with its chainsaw spinning at full speed.
    Level 1: Each chainsaw spin deals 12% of the Weapon's base damage.
    Level 2: Each chainsaw spin deals 15 Stagger Damage.
    Level 3: Each chainsaw spin deals 20% of the Weapon's base damage.

    Found at the end of the hidden dungeon opened by firing the Makeshift Projectile from the trebuchet near Outskirts of Mammon.
    Hexapod Core Primary Weapon Ability

    Consume 60 Resolve to carve through enemies with a rapid succession of strikes.
    Level 1: Each strike grants 3 Warp stacks.
    Level 2: The ability has Stagger immunity.
    Level 3: Resolve cost increased to 80, but the ability continues with another barrage of strikes.

    Obtained by defeating the boss at the end of the Withered Shoals Gate.
    Solnir Shard Sidearm Ability

    Consume 25 Resolve to launch a heavy round in a parabolic arc that bursts on impact.
    Level 1: Deals 70 splash damage in a small area.
    Level 2: Deals 120 splash damage in a small area.
    Level 3: The heavy round bursts into a wider explosion.

    Obtained by defeating Solnir in the Faded Citadel Gate.
    Confessor's Keepsake Sidearm Ability

    Consume 60 Resolve to charge your Sidearm and fire a devastating shot.
    Level 1: The shot deals 200% damage.
    Level 2: The shot deals 300% damage.
    Level 3: The shot deals 350% damage.

    Obtained by defeating Tishina's Confessor in the Prisoners' Domain.
    Fusillade Stone Sidearm Ability

    At 80 Resolve or higher, unleash a flurry of consecutive shots.
    Level 1: Each shot has +20% Critical Chance.
    Level 2: Each shot has +35% Critical Chance.
    Level 3: Each shot deals +100% Critical Damage.

    Obtained by defeating the boss at the end of the Winterglass Lake beacon dungeon.
    Barrage Stone Sidearm Ability

    Consume 40 Resolve to launch a heavy round that detonates above the target and scatters explosive projectiles.
    Level 1: Detonates twice, with each projectile dealing 8 splash damage.
    Level 2: Detonates twice, with each projectile dealing 12 splash damage.
    Level 3: Detonates three times, with each projectile dealing 14 splash damage.

    Reward for completing its Trial.
    Tarred Fragment Sidearm Ability

    Consume 50 Resolve to fire multiple tethered projectiles spinning at high speed.
    Level 1: The projectiles spin for 6 seconds.
    Level 2: The projectiles spin for 8 seconds.
    Level 3: The projectiles cover 150% of the range.

    Obtained by defeating the Tarblighted Stoner in the Sanguine Caverns Gate.
    Fulminant Stone Sidearm Ability

    Consume 60 Resolve to fire a heavy-caliber round that triggers multiple explosions around the target.
    Level 1: Creates 3 explosions.
    Level 2: Creates 5 explosions.
    Level 3: Each explosion deals 20 Break Damage.

    Can be bought at night from The Collector south of the Abandoned Outpost beacon.
    Strange Remnant Sidearm Ability

    Consume 15 Resolve to unleash a stream of projectiles that chain between targets.
    Level 1: Projectiles deal 20 damage.
    Level 2: Projectiles chain between up to 4 targets.
    Level 3: Projectiles deal 40 damage.

    Obtained by defeating the Strange Grisha in the Withered Shoals Gate.
    Infested Stone Sidearm Ability

    Consume 60 Resolve to fire a clinging projectile that explodes after a short delay.
    Level 1: The explosion deals 100 damage.
    Level 2: The projectile draws the attention of nearby enemies.
    Level 3: The projectile scatters 3 additional clinging projectiles when it explodes.

    Can be bought at night from The Collector south of the Abandoned Outpost beacon.
    Summoning Stone Sidearm Ability

    Consume 70 Resolve to summon the last slain foe to fight for you.
    Level 1: The summoned foe attacks twice before vanishing.
    Level 2: The summoned foe attacks 5 times before vanishing.
    Level 3: Summons 2 foes instead of one.

    Found in a chest in the Faded Citadel Gate after destroying the blue chalice along the side path.
    Hand of Rock Sidearm Ability

    Consume 80 Resolve to unleash a swarm of homing projectiles.
    Level 1: Each projectile deals 10 damage.
    Level 2: Each projectile deals 5 Break Damage.
    Level 3: Firing rate increased by 30%.

    Can be bought from the Barkeep in the One Legged Wolf Tavern.


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