Walkthrough | Mortal Shell 2

From Mortal Shell 2
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Walkthrough for Mortal Shell 2 offers help and orientation to all players who want to beat the game. As Mortal Shell 2 is not a linear game where you must always go from point A to point B, the Walkthrough is organized so players can choose what step to do next. Below, you'll find guides for each section of the game, and while they'll be organized in a recommended Game Progress Route, players are free to visit any walkthrough in any way they like.

The only exception to this rule is the fact that all player must complete the starting zone, but from there, and that you need to collect enough Ova by beating one of the main bosses in order to clear some paths, but the game is largely accessible from early on, so the walkthrough is divided into sections for convenience. The basic of game progression in Mortal shell 2 is that there are 6 main Gates that lead to their own contained mini worlds within them. These gates are all corrupted at the beginning of the game, and navigating them, defeating the boss in each one and collecting the stolen Ova they have is how you progress.

Below, you will find a link to the prologue walkthrough as a standalone and then the walkthrough to each of the 6 gates from a standard starting point. The world is divided in two large region, The Ruins of Mammon, and Fainweald, and since our recommended Game Progress Route suggests clearing all of Fainweald first, that's where we start as well.

Mortal Shell 2 Walkthrough

The Prologue at Disciple's Pass

This is the first page you must visit, as it covers the start of the game.

Prologue

Gates in Fainweald

The game naturally steers you to start on the Fainweald region, with access to the Ruins of Mammon being locked behind acquiring the Mether's Breath ability by defeating any one boss in the main gates and cleansing them. The recommended order to tackle this region is Northeast gate (Glutted Mire), North gate (Sanguine Caverns), and finally Northwest gate (Prisoner's Domain).

Gates in Mammon

Once you've acquired the Mether's Breath ability that allow you to cleanse corruption in the overworld and fast travel to any beacon, you are then also able to access the Ruins of Mammon region. The recommended order to tackle this region is Southwest gate (Whitered Shoals), South gate (Faded Citadel), and finally the Southeast gate (Conquered Temple).

The Ending

Cleansing all 6 gates above and retrieving the Ova each boss was hoarding will trigger the endgame, where the Harbinger must navigate an enourmous area with multiple sub-bosses and the final boss in order to finish the actual game. You don't have to go through the endgame once it unlocks and can choose to instead keep exploring and leveling up or upgrading your gear. Once the game is complete you are given the choice to start over as New Game Plus

Ending

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