Lore | Mortal Shell 2

From Mortal Shell 2

Lore in Mortal Shell 2 covers the story, setting, and world-building elements that mold the game's atmosphere and narrative. This page provides detailed information on the game's backstory, characters, and the history of its world. This page includes interpretations of the descriptions found throughout the environment, such as Inscriptions, item lore, and fragments of the story found in different Locations.

Lore of Mortal Shell 2

The region of Fallgrim

Mortal Shell 2 is speculated to take place in the same world as the original Mortal Shell, based on recurring elements seen in the announcement trailer, such as returning enemies, environments, and weapons. Both games are primarily set in Fallgrim, a forsaken and hostile region known across distant kingdoms for its unforgiving landscape. Fallgrim is a dense swamp area, unclaimed by any kingdom due to its dangerous nature. The land of Fallgrim, which was once a thriving kingdom full of people, is now home to terrifying creatures such as Nocteserpers, who thrive in harsh conditions, as well as the Brigands who wander the region, fueled by their addiction to Tar.

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The world in which Mortal Shell 2 is set revolves around Tar, a mysterious and sacred substance that serves both as a form of currency and an object for worship. Tar originates from True Nektar, a divine essence found within the Glands of the Unborn — grotesque, otherworldly beings spawned by the planet's goddess, Vatra. These Glands are regarded as holy relics, and their contents can be extracted into various sources of Tar such as Congealed Tar and Nascent Tar.

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Tar is not only used as a medium for trading, but also as a significant material for religion. Many of the world's inhabitants believe that by consuming Tar or using it in sacred rituals, they would be closer to Ascension, to become a Revered. After the worshippers use Tar in rituals, the lesser ones would obtain and ingest it to heal their wounds or diseases. When consumed, the Tar will not only make people closer to being a Revered, but it also changes the state of their mind and their body. The inhabitants of Fallgrim who desire this state and the Tar are driven to madness and decay, corrupted by the hostile conditions of the region and the effects of the Tar.

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Eredrim, the Venerable

Eredrim the Venerable is one of the playable Shells in Mortal Shell 2, returning from the original game as a symbol of endurance and a bearer of suffering. His past is full of bloodshed and war, with Eredrim coming from a kingdom that waged countless wars to expand their land. As Eredrim realized his role in the endless slaughter, he sought a higher purpose.

In pursuit of redemption, Eredrim turned to the Deathless Doctrine of the Ovate, a spiritual order devoted to ending human suffering. Eredrim pledged himself to the Ovate, becoming their protector and executioner. Eredrim enforced the ideals of the Ovate with loyalty. Eredrim took part as the executioner for countless suicide rituals.

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However, as Eredrim has claimed more lives as an executioner, Eredrim became lost and corrupted in the violence that he once wanted to escape. He became hungry for power, seeking to ascend into godhood. Eredrim's ambition, however, was learned of by the Ovate. The Ovate punished Eredrim for desiring more than what their doctrine says, bringing him before the Immaculate and executing him.

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