Java Edition Infdev 20100611

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This version does not have an official title.
 
This version is referred to only as "Minecraft Infdev" in-game. The current title has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Minecraft Infdev
Infdev 20100611.png: Infobox image for Minecraft version 'Minecraft Infdev'
Infdev 20100611 menu.png: Infobox image for Minecraft version 'Minecraft Infdev'
Edition Java Edition
Release date June 11, 2010
Downloads Client (.json)
Minimum Java version Java SE 5
Applet page minecraft.net/infdev/
Cache ID 1.128

A version of Minecraft Infdev was released on June 11, 2010.[1]

Changes

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Blocks

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Door

  • Texture changed from

World generation

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General

  • The terrain generator now tries to comprise the terrain of large islands.
  • The count of generated trees has been changed.
  • The terrain height amplification value seems to be higher, allowing for some mountains to be so tall that they have flat tops from being cut off by the height limit.
  • The player now always spawns on sand.

User interface

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The item forms of most blocks are now lit differently from before. The left and right sides have been noticeable darkened. If a block used a solid white texture, the top face would use the color
 #FFFFFF
, the left face
 #868686
, and the right face
 #686868
.

Items before and after this version
Block inf-
20100608
inf-
20100611
Stone File:Stone (inventory) JE7.png
Grass Block File:Grass Block (inventory) JE7.png
Dirt File:Dirt (inventory) JE7.png
Cobblestone File:Cobblestone (inventory) JE7.png
Oak Planks
Bedrock File:Bedrock (inventory) JE7.png
Water
Flowing Water
Lava
Flowing Lava
Sand File:Sand (inventory) JE7.png
Gravel File:Gravel (inventory) JE7.png
Gold Ore File:Gold Ore (inventory) JE8.png
Iron Ore File:Iron Ore (inventory) JE7.png
Coal Ore File:Coal Ore (inventory) JE7.png
Oak Log File:Oak Log (inventory) JE7.png
Oak Leaves File:Oak Leaves (inventory) JE7.png
Sponge File:Sponge (inventory) JE7.png
Glass File:Glass (inventory) JE9.png
Red Cloth
Orange Cloth
Yellow Cloth
Chartreuse Cloth
Green Cloth
Spring Green Cloth
Cyan Cloth
Capri Cloth
Ultramarine Cloth
Purple Cloth
Violet Cloth
Magenta Cloth
Rose Cloth
Dark Gray Cloth
Light Gray Cloth
White Cloth
Block of Gold File:Block of Gold (inventory) JE8.png
Block of Iron File:Block of Iron (inventory) JE7.png
Double Smooth Stone Slab
Smooth Stone Slab File:Smooth Stone Slab (inventory) JE7.png
Bricks File:Bricks (inventory) JE7.png
TNT File:TNT (inventory) JE8.png
Bookshelf File:Bookshelf (inventory) JE7.png
Mossy Cobblestone File:Mossy Cobblestone (inventory) JE7.png
Obsidian File:Obsidian (inventory) JE7.png
Infinite Water Source File:Infinite Water Source (inventory) JE5.png
Infinite Lava Source File:Infinite Lava Source (inventory) JE5.png
Chest
Diamond Ore File:Diamond Ore (inventory) JE5.png
Block of Diamond File:Block of Diamond (inventory) JE5.png
Crafting Table File:Crafting Table (inventory) JE5.png
Farmland File:Farmland (inventory) JE2.png
Furnace
Lit Furnace
File:Furnace (inventory) JE2.png

Other

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Clouds

  • Are now three-dimensional, have a texture, and are translucent.

Technical

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General

  • The save directory can now be changed to something other than .minecraft\saves.

Fixes

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1 bug fixed

  • Breaking a door by mining its top part now drops a door.

4 bugs reported

  • Monoliths now generate. This was fixed in Alpha v1.2.0.
  • The player's hand is no longer visible. Fixed in Java Edition Infdev 20100617-1531.
  • When picking up an item into the hotbar, the item appears to slide left across the screen outside the hotbar, before clipping back into place.
  • In some instances, performance will degrade randomly and the game becomes near-unplayable on some computers.

Trivia

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  • In Notch's post announcing the release of this version on The Word of Notch, he included an image of a level preview tool to show how the terrain looks in this version. What many suspected to be a monolith can be seen to the right of the image, near the coast. In this version, one quirk about the terrain was that the height amplification value was a little higher, allowing for some mountains to be so tall that they are cut off by the world height limit, thus giving the appearance of monoliths from above, accompanied by the ability of some mountain sides being able to look chunky and squared off resembling monoliths (shown on the bottom portion of the supposed monolith on the image). Upon further examination of the image, it shows that there is very high mountainous terrain that blends into the side of the supposed monolith that can barely be seen on both sides, which would be impossible for there to be if this was a real monolith, and there's even an overhang on the bottom, which also helps to disprove this structure being a monolith.
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References

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  1. "Totally rushed friday update" (archived)The Word of Notch, Tumblr, June 11, 2010.
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