Java Edition Classic 0.0.12a/Development

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A couple of development versions of 0.0.12a were developed between May 18 and May 19, 2009.

Multiplayer test (May 18, 2009)

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This section documents a formerly unreleased version.
 
This version was never intended to be released to the public, but it is available in archived copies.
0.0.11a
Classic 0.0.12a-dev.png: Infobox image for Minecraft version '0.0.11a'
Edition Java Edition
Date developed May 18, 2009
Downloads Client (.json)
Minimum Java version Java SE 5
al_version Unspecified

Additions

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  • Server development started.
    • Added basic code such as handling basic client connections and message sending.

Trivia

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  • The version number is still "0.0.11a".
  • There are no known gameplay differences between this version and 0.0.11a.
  • This version is available in the launcher, mislabeled as "c0.0.11a".
    • It was added to the launcher along with several other versions on August 6, 2013.
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Water test (May 18, 2009)

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This section documents an unreleased version.
 
While there is proof of this version's existence, it was never released to the public.

Word of Notch post, YouTube video (reupload)

  • Additions
    • Bedrock
      • Unobtainable to the player.
      • Cannot be broken, placed against or otherwise selected.
      • Surrounds the map on all four sides two blocks below ocean level, and also the bottom of the world.
    • Water
      • It was originally opaque, rendered as a full block and on the same layer as all other blocks (meaning it had shadows).
      • The player can swim in it, but mobs move under it at full speed. Swimming underwater was fast at first, as seen in the video.
      • Spreads from the world border on world generation to fill any empty space next to it.
    • World border
      • An infinite ocean and invisible barrier now surrounds the map, making it impossible to fall off the world.
    • Pressing F now cycles between four levels of render distance.
    • Pressing N generates a new level, but without a level generation screen.[verify for Java Edition] Mobs also don't spawn on level reset.
  • Changes
    • New terrain generator
      • Terrain is more messy, with more bumps visible on the surface.
      • Terrain now generates in islands.
      • No blocks can generate on ocean level, the terrain is always one block above it.
      • Dirt with access to sunlight will not become grass block upon world generation if below ocean level.

Trivia

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  • Water was made transparent before the release of 0.0.12a. To do this, Notch had to make it render on a new layer, which is why it lost its shadows. Water would stay without shadows until the release of 0.0.14a_08.

Lava test (May 19, 2009)

[edit | edit source]
This section documents an unreleased version.
 
While there is proof of this version's existence, it was never released to the public.

Word of Notch post

  • Lava
    • Translucent.
    • Added shortly before the full release of 0.0.12a, as the screenshot of it posted on Notch's blog is from May 19th, 2009 at 21:09 UTC (an hour and a half before the version was released).
  • Water
    • Is now translucent and no longer renders as a full block.
    • Now generates within the world instead of spreading from the world border upon the world's creation.
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