Mob

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For other uses, see Mob (disambiguation).
A render depicting various animals and monsters (collectively known as "mobs") from the game.
Some mobs from Minecraft.
Every mob in Java Edition as of 26.2.

A mob (short for mobile, mobile entity, or mobile object)[1] is a game entity controlled by its own mob AI. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

Spawning

Main article: Spawn cycle
Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.
Different mobs spawn in diverse habitats, depending on the light level, biome, and surface material.
Some of the many monsters that can spawn in the Overworld. From left to right: zombie, spider, enderman, creeper, skeleton, drowned, witch, slime, and zombie horse.

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.

Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day, food (carrots, potatoes, and other crops), and the number of beds, which allows players to manipulate their likelihood of breeding.

Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.

Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob.

Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command.

Despawning

Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition, also in a boat. Mobs such as tamed wolves, tamed cats/ocealots, tamed parrots will not despawn

Behavior

"Pathfinding" redirects here. For detailed mechanic of pathfinding, see Mob AI § Pathfinding.
A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources.

Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens[2]) try to avoid walking over rails unless pushed onto the rails by other mobs.

Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details.

List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.

Passive mobs

Passive mobs never deliberately attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed.

  1. a b c These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs.

Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified.


Hostile mobs

Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior.


Boss mobs

This section is about the boss mobs in Minecraft. For other uses, see Boss (disambiguation).

Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items.


Creators or education mobs

This feature is exclusive to Bedrock Edition.
 

These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition.

China Edition exclusive mobs

This feature is exclusive to China Edition.
 

This passive mob is only exclusive to China Edition.

Unused mobs

These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned with /summon, making them inaccessible in vanilla.

Giant[JE only]
Illusioner[JE only]
Old Villager[BE & edu only]

Similar entities

These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities.

Camera[BE & edu only]
Mannequin
[JE only]

Removed mobs

Removed mobs are mobs that no longer exist in current versions of the game.

  1. Removed in Java Edition, but existing with human model in Minecraft Classic (JavaScript remake)

Joke mobs

Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version.

Pet mobs

These mobs, although similar to their non-joke counterparts, are their own mobs.

Unimplemented mobs

Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely.

  1. a b Status uncertain, whether it has been scrapped or simply shelved is unknown.
  2. a b c d e f g h i j k l Shelved indefinitely, may or may not come in a future update.
  3. Added as a particle effect emitted from firefly bushes, no plans to add it as a mob in any future update.
  4. a b c d Planned to be introduced in a currently unknown future update.[verify]

Mentioned mobs

Mobs that were briefly mentioned by Mojang Studios on social media and other platforms.

  1. Always mentioned as "removed Herobrine" in the changelogs of the updates.

Classification

Main articles: Mob type and Mob variant

Knockback resistance

Some non-boss mobs resist a certain percentage of knockback from attacks.

Mob Knockback resistance
Agent
NPC
100% (are invulnerable)
Drowned
Husk
Zombie
Zombie Villager
Zombified Piglin
0%–5% (determined on spawn)
Glow Squid
Squid
85%
Hoglin
Zoglin
60%
Iron Golem
Shulker
Warden
100%
Ravager 70%‌[JE only]
50%‌[BE only]

Damage dealt by mobs

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver
Mob KabobHit five mobs in the same Charge attack using the Spear.Armor stands and players also count for this achievement as they are technically mobs.10Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Mob KabobHit five mobs in the same Charge attack using the Spear.Armor Stand and Mannequin also count for this advancement.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand and Mannequin also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 11 tameable animals: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Videos

History

Java Edition

Java Edition pre-Classic
rd-132328 Added Mobs.
Java Edition Classic
0.24_SURVIVAL_TEST Added creepers, pigs, skeletons, and zombies.
Mobs no longer naturally spawn.
0.26 SURVIVAL TEST Added spiders.
0.28 Added sheep.
Creepers, pigs, skeletons, and zombies no longer spawn naturally.
Java Edition Indev
0.3120091223-0040 Removed all mobs except for Mobs due to the introduction of the MD3 format.
20100131-2156 Removed the new MD3 format. Mobs use the default player model again.
20100202 Readded creepers, pigs, skeletons, zombies, spiders, and sheep.
All mobs are passive.
20100204-1541 Mobs can now avoid huge cliffs, lava, etc.
All mobs home in on the player if the player gets within 24 tiles of them.
20100204-2027 Creepers, skeletons, zombies, and spiders are hostile again.
Mob pathfinding tweaked.
20100205-1558 Added giants.
20100213 Zombies and skeletons now burn up in daylight.
Spiders are now neutral during the daytime.
20100218-0011 Chances of zombies and skeletons catching on fire in daylight have been tweaked.
Java Edition Infdev
20100316 Added Monsters.
Shot arrows upon hitting blocks can now spawn mobs.
Mobs have no movement AI.
20100413-1951 Arrows no longer spawn mobs.
20100415 Mobs now spawn naturally again.
20100420 Mob spawn rate has been decreased.
20100607 Spawn rate for hostile mobs has been decreased, making them less common.
Java Edition Alpha
v1.0.3 Mob pathfinding has been improved on hills, except for spiders.
Idling behavior of mobs has been made more convincing, mobs now look around at their surroundings.
v1.0.8 Added cows.
v1.0.11 Added slimes.
v1.0.14 Added chickens.
v1.2.0 Added ghasts and zombie pigmen.
Added pigmen textures.
Hostile mobs now spawn more the deeper the player is.
The area has to be made brighter, the deeper the depth, to prevent hostile mobs from spawning.
v1.2.1 Reverted hostile mob spawning code back to light level 7 or lower, regardless of height.
v1.2.3_05 Creepers are now the only hostile mob that spawns naturally.
v1.2.4_01 Other hostile mobs spawn once again.
Java Edition Beta
1.2 Added squid.
Removed Mobs.
1.4 Added wolves.
1.6.2 Removed pigmen texture.
1.7 Added silverfish texture.
1.8Pre-release Added cave spiders, endermen, and silverfish.
Removed Monsters.
Java Edition
1.0.0Beta 1.9 Prerelease Added blazes, magma cubes, mooshrooms, snow golems, and villagers.
Beta 1.9 Prerelease 4 Added the ender dragon.
1.2.112w04a Added ocelots.
Cats were also added, but were a retexture of the ocelot and not an individual mob.
12w08a Added iron golems.
1.3.112w15a The appropriate spawn egg is now given when pick blocking a mob while in Creative mode.
12w21a Passive mobs can now be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily.
1.4.212w32a Added zombie villagers.
12w34a Added the wither.
12w36a Added wither skeletons.
12w38a Added bats and witches.
1.6.113w16a Added horses, donkeys, mules, skeleton horses, and zombie horses.
1.814w11a Added endermites.
14w25a Added guardians and elder guardians.
14w27a Added rabbits.
1.915w31a Added shulkers.
1.1016w20a Added husks, polar bears, and strays.
1.1116w39a Added llamas, vindicators, evokers, and vexes.
1.1217w13a Added parrots.
17w16a Added illusioners.
1.1318w07a Added phantoms and turtles.
18w08b Added cod, salmon, and pufferfish.
18w10a Added tropical fish.
18w11a Added drowned.
18w15a Added dolphins.
1.1418w43a Added pandas, pillagers, and ravagers.
18w44a Added cats as a separate mob from ocelots.
19w05a Added trader llamas and wandering traders.
19w07a Added foxes.
1.1519w34a Added bees.
1.1620w06a Added hoglins.
20w07a Added piglins.
20w09a Zombie pigmen have been renamed to "zombified piglins".
20w13a Added striders.
20w14a Added zoglins.
1.16.220w27a Added piglin brutes.
1.1720w51a Added axolotls.
21w03a Added glow squid.
21w13a Added goats.
1.19Deep Dark Experimental Snapshot 1 Added wardens.
22w11a Added frogs and tadpoles.
Removed wardens.
22w12a Re-added wardens.
22w13a Added allays.
1.19.3
Experiment
Update 1.20
22w42a Added camels.
1.19.4
Experiment
Update 1.20
23w07a Added sniffers.
1.20.3
Experiment
Update 1.21
23w45a Added breezes.
1.20.523w51a Added armadillos.
1.20.5
Experiment
Update 1.21
24w07a Added bogged.
1.21.2
Experiment
Winter Drop
24w40a Added creakings.
1.21.625w15a Added happy ghasts.
1.21.925w31a Added copper golems.
1.21.1125w41a Added nautiluses and zombie nautiluses.
25w44a Added camel husks and parched.
26.2snap1 Added sulfur cubes.

Bedrock Edition

Pocket Edition Alpha
v0.2.0 Added pigs, sheep, and zombies.
v0.3.0 Added chickens and cows.
v0.3.3 Added creepers, skeletons, and spiders.
v0.5.0 Added zombie pigmen.
v0.9.0build 1 Added endermen, mooshrooms, silverfish, slimes, villagers, and wolves.
v0.11.0build 1 Added bats, cave spiders, ghasts, magma cubes, and squid.
v0.12.1build 1 Added blazes, iron golems, ocelots, snow golems, wither skeletons, and zombie villagers.
Cats were also added but not as an individual mob.
v0.13.0build 1 Added rabbits.
v0.14.0build 1 Added witches.
v0.15.0build 1 Added husks, strays, horses, donkeys, mules, skeleton horses, and zombie horses.
v0.16.0build 1 Added agents, NPCs, guardians, and elder guardians.
build 2 Removed NPCs and agents.
build 4 Added the wither.
Pocket Edition
1.0.0alpha 0.17.0.1 Added endermites, polar bears, shulkers, and the ender dragon.
1.1.0alpha 0.17.0.1 Readded agents and NPCs.
alpha 1.1.0.0 Added evokers, llamas, vexes, and vindicators.
Bedrock Edition
1.2.0beta 1.2.0.2 Added parrots.
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8 Added drowned.
1.4.0beta 1.2.14.2 Added cod, salmon, pufferfish, and tropical fish.
beta 1.2.20.1 Added dolphins.
1.5.0beta 1.5.0.4 Added turtles.
1.6.0beta 1.6.0.1 Added phantoms.
1.8.0beta 1.8.0.8 Added pandas.
Added cats as a separate mob from ocelots.
1.9.0
Experiment
Experimental Gameplay
beta 1.9.0.0 Added pillagers.
1.10.0
Experiment
Experimental Gameplay
beta 1.10.0.3 Added wandering traders, trader llamas, and ravagers.
1.13.0beta 1.13.0.1 Added foxes.
beta 1.13.0.4 Added the elder guardian ghost.
1.14.0beta 1.14.0.1 Added bees.
1.16.0beta 1.16.0.51 Added hoglins and piglins.
Zombie pigmen have been renamed to “zombified piglins”.
beta 1.16.0.57 Added zoglins and striders.
1.16.20beta 1.16.20.50 Added piglin brutes.
1.16.200
Experiment
Caves and Cliffs
beta 1.16.200.52 Added goats.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.59 Added glow squid.
beta 1.16.210.60 Removed glow squid.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50 Re-added glow squid.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.52 Added axolotls.
1.18.10
Experiment
Wild Update
beta 1.18.10.24 Added frogs and tadpoles.
1.18.30
Experiment
Wild Update
beta 1.18.30.22 Added allays.
beta 1.18.30.32 Added wardens.
1.19.50
Experiment
Next Major Update
Preview 1.19.50.21 Added camels.
1.19.70
Experiment
Sniffer
Preview 1.19.70.23 Added sniffers.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Added breezes.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23 Added armadillos.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24 Added bogged.
1.21.50Preview 1.21.50.20 Added creakings.
1.21.80
Experiment
Drop 2 2025
Preview 1.21.80.25 Added happy ghasts.
1.21.100
Experiment
Drop 3 2025
Preview 1.21.100.23 Added copper golems.
1.21.130Preview 1.21.130.20 Added nautiluses and zombie nautiluses.
Preview 1.21.130.24 Added camel husks and parched.
26.20
Experiment
Drop 2 of 2026
Preview 26.20.23 Added sulfur cubes.
26.30Preview 26.30.20 Sulfur cubes are now available without enabling the "Drop 2 of 2026" experiment.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added all mobs from and prior to Java Edition Beta 1.4.
TU5 Added cave spiders, endermen, and silverfish.
Passive mobs will now flee when hit.
TU7 Added blazes, magma cubes, mooshrooms, and snow golems.
In creative mode, hostile mobs don't go after the player, unless attacked.
TU9 Added the ender dragon.
TU12 Added ocelots and iron golems.
Tamed ocelots become cats.
TU141.04 Added zombie villagers.
TU19CU71.121.121.12 Added bats, horses, donkeys, mules, skeleton horses, and zombie horses. Skeleton and zombie horses can only be summoned by world editing, etc.
TU31CU191.221.221.22Patch 3 Added endermites, rabbits, guardians, and elder guardians.
TU43CU331.361.361.36Patch 13 Added polar bears.
TU46CU361.381.381.38Patch 15 Added shulkers, strays, and husks. Skeleton horses are now available without world editing etc. due to the addition of skeleton trap horses.
TU54CU441.521.521.52Patch 241.0.4 Added evokers, llamas, parrots, vexes, vindicators and illusioners. Zombie horses are now available without world editing, etc. due to the addition of the spawn egg. Illusioners are can only be summened by world editing, etc.
TU69 1.761.761.76Patch 38 Added cod, dolphins, drowned, phantoms, pufferfish, salmon, and tropical fish.
1.83 Added pandas.
Cats are added as a separate mob from ocelots.
1.90 Added pillagers.
1.91 Added ravagers, trader llamas, and wandering traders.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added all mobs from and prior to Pocket Edition Alpha 0.15.0.
1.3.12 Added guardians, elder guardians, and the wither.
1.7.10 Added endermites, polar bears, shulkers, and the ender dragon.
1.9.19 Added evokers, llamas, vexes, and vindicators.

Minecraft Education

Minecraft Education
1.0.0 Added all mobs from and prior to Pocket Edition Alpha 0.16.0, including NPCs.
1.0.1 Added endermites, polar bears, shulkers, ender dragons, evokers, llamas, vexes, vindicators, and agents.
1.0.2 Added parrots.
1.4 Added dolphins, cod, pufferfish, salmon, and tropical fish.
1.7 Added drowned, turtles, and phantoms.
1.91.8.0 Added pandas.
Cats are now a separate mob from ocelots.
1.12.0 Added pillagers and wandering traders.
1.14.311.14.30 Added foxes, brown mooshrooms, and bees.
1.17.301.17.30.2 Added hoglins, piglins, zoglins, striders, piglin brutes, goats, glow squid, and axolotls.
Zombie pigmen have been renamed to zombified piglin.
1.19.521.19.50.0 Added frogs, tadpoles, allay and warden.
1.20.121.20.10.0 Added camels and sniffers.
1.21.03Preview 1.21.01.0 Added armadillos, breeze and bogged.
1.21.91Preview 1.21.50.1 Added creakings.
Preview 1.21.90.1 Added happy ghasts.
1.21.132Preview 1.21.110.1 Added copper golems.
Preview 1.21.131.1 Added camel husks, parched, nautiluses and zombie nautiluses.

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

Screenshots

In other media

See also

Notes

  1. Snowballs thrown from snow golems can unintentionally hit the player, dealing knockback in Bedrock Edition.
  2. Sulfur cubes can hurt the player if having absorbed a magma block or TNT.
  3. Villagers can unintentionally hurt the player with a firework rocket after a raid is defeated.
  4. An armor stand is here because they are internally mobs in Bedrock Edition.

References

  1. Mob (video games) or a single entity in a group when referring to Minecraft.
  2. MC-249642 – Wardens can't pass over rails – resolved as "Fixed".
  3. a b c https://bsky.app/profile/jebox.bsky.social/post/3lklivpvwus2j
  4. a b c https://bsky.app/profile/jebox.bsky.social/post/3lklkycfmx22b