Tree
| Biomes | See #Generation | ||
|---|---|---|---|
| Generates in existing chunks |
Yes | ||
| Consists of |
|
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"Mangrove Tree.png",
"Cherry Tree.png",
"Pale Oak Tree.png",
"Poplar Tree Red Leaves.png"
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Trees are common plant features found in many biomes that mainly consist of logs and leaves. They can be grown from their respective saplings.
Generation
[edit | edit source]Trees can only generate on supported blocks (see § Growth and Characteristics). Tree placement from one biome can slightly overlap into neighboring biomes.
Fallen trees and trees with vines[BE only] generate wherever their regular variants generate, with a few exceptions.
Oak:
Forest – high density; with leaf litter
Flower Forest – medium high density; no fallen oaks
Wooded Badlands – medium density only on plateaus or near rivers; no fancy oaks; with leaf litter
Windswept Forest – medium density
Jungle – medium density; only fancy oaks
Dark Forest – low density; with leaf litter
Bamboo Jungle – low density; only fancy oaks
Sparse Jungle – low density; only fancy oaks
Swamp – low density; swamp oaks; sometimes one block in water
Savanna – low density; no fancy oaks
Savanna Plateau – low density; no fancy oaks
Windswept Savanna – low density; no fancy oaks
Windswept Hills[JE only] – sparsely
Windswept Gravelly Hills[JE only] – sparsely
Plains – very sparsely
Sunflower Plains – very sparsely
Meadow – very sparsely; always with bee nest
Unused biomes:[BE only]
Wooded Hills – high density; with leaf litter
Gravelly Mountains+ – medium density
Jungle Hills – medium density; only fancy oaks
Modified Jungle – medium density; only fancy oaks
Bamboo Jungle Hills – low density; only fancy oaks
Modified Jungle Edge – low density; only fancy oaks
Swamp Hills[BE only] – low density; swamp oaks; sometimes one block in water
Shattered Savanna Plateau – low density; no fancy oaks
Modified Wooded Badlands Plateau – supported blocks do not generate
Old Growth Pine Taiga – high density; includes pines and mega pines
Old Growth Spruce Taiga – high density; includes pines and mega spruces
Taiga – high density; includes pines
Snowy Taiga – high density; includes pines
Grove – medium density; includes pines; no fallen or dying trees
Windswept Forest – medium density
Dappled Forest[upcoming: Third Drop 2026] – very low density
Snowy Plains – very low density
Windswept Hills[JE only] – sparsely
Windswept Gravelly Hills[JE only] – sparsely
Unused biomes:[BE only]
Giant Tree Taiga Hills – high density; includes pines and mega pines
Giant Spruce Taiga Hills – high density; includes pines and mega pines
Taiga Hills – high density; includes pines
Taiga Mountains – high density; includes pines
Snowy Taiga Hills – high density; includes pines
Snowy Taiga Mountains – high density; includes pines
Gravelly Mountains+ – medium density
Snowy Mountains – very low density
Birch Forest – high density
Old Growth Birch Forest – high density; only super birches
Forest – sparsely; with leaf litter
Dark Forest – sparsely; with leaf litter
Flower Forest – more sparsely
Meadow – very sparsely; always with bee nest; only super birches
Birch Forest Hills[BE only] – high density
Tall Birch Hills[BE only] – high density; only super birches
Wooded Hills[BE only] – sparsely; with leaf litter
Jungle – high density; includes mega jungle trees
Bamboo Jungle – low density; only mega jungle trees
Sparse Jungle – low density
Unused biomes:[BE only]
Jungle Hills – high density; includes mega jungle trees
Modified Jungle – high density; includes mega jungle trees
Bamboo Jungle Hills – low density; only mega jungle trees
Modified Jungle Edge – low density
Savanna – low density
Savanna Plateau – low density
Windswept Savanna – low density
Shattered Savanna Plateau[BE only] – low density
Dark Forest – high density; with leaf litter
Dark Forest Hills[BE only] – high density; with leaf litter
Lush Caves – sparsely; on the surface above caves
Mangrove Swamp – high density
Cherry Grove – high density
Pale Garden – high density
Poplar:[upcoming: Third Drop 2026]
Dappled Forest – high density
Structure
[edit | edit source]
Trees vary widely in height, from a bare minimum of 1 log block for jungle bushes, ranging up to a maximum of 30 blocks for mega jungle trees.
Tree canopies are composed of leaf blocks and grow 1 block higher than the highest log block (except those of the fancy oak, whose leaves grow 3 blocks higher). The canopy may begin from the ground and go up to 6 blocks from the ground. Tree canopies are generated from roughly spherical clusters of leaves about 5–7 blocks across, centered on sections of trunk or branches. Leaves must be supported by an adjacent trunk (or leaf blocks connected to the trunk); otherwise, they disappear.
Fancy oak, dark oak, mangrove, azalea, cherry, pale oak, acacia, and mega jungle trees grow branches (logs connected horizontally, vertically, or diagonally to the trunk or other branches). Most of the time, a single tree has between one and six branches, and each branch has between one and six logs.[more information needed] Regular oak and regular jungle trees lack branches, as do all variants of birch and spruce.
Growth and characteristics
[edit | edit source]
Trees are created when chunks are generated, and can also be grown from saplings.
Tree saplings have a 1⁄20 chance (1⁄40 if they are jungle saplings) of dropping from leaf blocks when they decay or are destroyed. There are eight species of saplings, corresponding to eight trees: oak, birch, spruce, jungle, acacia, dark oak, cherry and pale oak.

The sapling can be planted on any variant of dirt, (except dirt path) a moss block, or mud, and must have a light level of at least 8 in the sapling block.
A sapling uproots with light level 7 or less in the sapling block itself unless it has a view of the sky that is unobstructed (except by glass or other transparent materials). The sapling must have at least 6 blocks of space above it to grow; the amount of required space varies between the different species of trees. A ceiling above sapling limits the maximum height of the tree that can grow from that sapling. However, dirt blocks and logs may not prohibit tree growth, and in some cases may be replaced as a sapling attempts to grow through them. However in Bedrock Edition, logs prohibit tree growth.
If multiple saplings are planted next to each other, each one grows as long as the leaves from the other grown saplings do not block too much of the sunlight. Artificial light (torches, etc.) can still be used to grow them if this happens.

All trees in the active chunk radius around the player make attempts to grow at random intervals. For any given tree this can work out to about one growth attempt per minute. When a tree attempts to grow, it first checks that it has enough light, then randomly chooses which variant of that species of tree to become; for example, an oak sapling chooses to grow as either a normal or fancy oak.
Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size. If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing.
Bone meal, when used on a sapling, has a chance of forcing it to grow, so long as all of the normal checks (light, space, dirt, etc.) have passed. It does not guarantee growth, but forces an attempt to grow.

All saplings grow normally in the Nether and in the End, although they must be planted in dirt transported from the Overworld and provided with sufficient light and space. Leaf blocks in the Nether have the same color as if they were placed in a desert biome. In the End, they are a dull bluish-green, as in the windswept hills biome.
In order to grow a 2×2 tree (be it spruce, jungle, dark oak, or pale oak), four saplings must be placed adjacent to each other in a square. For growth to succeed, there must be no blocks adjacent (even diagonally) to the north-western side up to the final height of the tree. The bone meal can be used on any of the saplings. The largest mega jungle trees, mega spruces, and mega pines reach 31 blocks tall. Dark oaks are typically 6–8 blocks tall.
Leaves and logs removed from a tree do not grow back over time.
When a sapling on a grass block or mycelium or moss block grows into a tree, the block the sapling was planted on is instantly converted to dirt.
Types of trees
[edit | edit source]There are ten trees with a unique sapling. Most trees have different variants, some of which cannot be grown.
Oak
[edit | edit source]Oaks are among the most common trees in the game. They have the smallest space requirements, and along with dark oak trees, they can drop an apple when a leaf block is destroyed. In swamp biomes, a slightly larger variant of the regular oak with vines called the swamp oak is generated, which can naturally generate in shallow water. Fancy oaks may also grow or generate in place of regular oaks; these are taller and may feature branches. A rare variant is its smallest configuration, colloquially known as a "balloon" oak. Normal oaks can also generate in the trial chambers and they're all the same type with a single dirt underneath and a single water next to it. When near flowers oak trees may generate with a bee nest.
-
An oak
-
A fancy oak
-
A "balloon oak"
-
A swamp oak
Spruce
[edit | edit source]Spruce trees grow from spruce saplings and have growth patterns and requirements similar to birch trees, although they appear different. They are mainly found in the taiga biome, but they may also generate in windswept forest, snowy plains, snowy taiga, and old growth taiga biomes.
-
A spruce
-
A thin pine
-
A "lollipop" pine
-
A mega spruce
-
A mega pine
Birch
[edit | edit source]Birch trees look fairly similar to small oaks in terms of height and are most commonly found in birch forest biomes. There are two types of birch: a shorter tree that can be grown by the player with birch saplings; and a taller, rarer variety that generates only naturally in old growth birch forest biomes. When near flowers birch trees may generate with a bee nest.
-
A birch
-
A tall birch
Jungle
[edit | edit source]Jungle trees are one of the rarest naturally generated trees in Minecraft because they are native to the jungle biomes, which are themselves rare. When planted in grass or dirt they grow into a jungle tree with a 1×1 trunk, but the player can place them in a 2×2 formation to grow a large jungle tree with a 2×2 trunk like the trees found naturally in the jungle biome. Jungle bushes also generate in the jungle biome, featuring a single jungle log surrounded by oak leaves. Jungle bushes cannot be grown by a player.
-
A jungle tree
-
A mega jungle tree
-
A jungle bush
Acacia
[edit | edit source]Acacias are found in the savanna biome. They are about 8 blocks tall and feature diagonal trunks, and may occasionally have multiple canopies.
-
An acacia
-
A variant of acacia with a single trunk, and multiple canopies
-
A variant of acacia with a single canopy
Dark oak
[edit | edit source]Dark oaks are found in the dark forest biome. They have thick 2×2 trunks and require 4 saplings placed in the same configuration to be grown by a player. A dark oak always generates with dirt blocks under its trunk, even on a steep cliff. Irregular logs, representing large branches, are nearly always present and connected to the trunk. The canopy of a dark oak filters enough light that a dense forest of them is sufficiently dark for hostile mobs to spawn during the daytime.
Azalea
[edit | edit source]Azalea trees can generate on any empty space above a lush cave, with roots consisting of rooted dirt and hanging roots that reach down to the lush cave. The tree usually appears at the surface, but they can generate inside caves if there is enough room and a lush cave below.
Azalea trees can be manually grown by applying bone meal to an azalea or flowering azalea block ("bush"). Unlike most trees, they do not have their own wood type (the trunks are composed of oak logs), but they have two types of leaf block: azalea leaves, and flowering azalea leaves.
Mangrove
[edit | edit source]Mangroves are found in muddy mangrove swamps, growing in water or on land. They are grown from propagules, which can be found hanging from the trees. A mangrove converts any mud below its roots to muddy mangrove roots. The wood has a deep red-orange color.
Cherry
[edit | edit source]Cherry trees are found in cherry groves. They have distinct pink leaves and horizontally facing branches. They also have a unique petal falling particle effect. They may occasionally have multiple canopies. When near flowers they may generate with a bee nest.
Pale Oak
[edit | edit source]Pale oaks are found in pale gardens. They have thick 2×2 trunks and gray leaves with a leaf-shaped falling particle effect. They generate with pale hanging moss on some leaves, naturally generated pale oaks also may contain a creaking heart.
Poplar
[edit | edit source]Poplars are found in dappled forests. They can generate or grow with red, orange, or yellow leaves. Shelf mushrooms sometimes generate on the trunk.
Variant trees
[edit | edit source]Some trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, while only dying trees can be grown out of normal saplings.[1][2]
Fallen trees
[edit | edit source]
Oak, spruce, birch, tall birch, jungle, and poplar trees can generate as fallen trees.
These trees consist of a single upright log, or stump. Logs lying on their side are often found 1–2 blocks from the stump and can have mushrooms growing from them.
-
A fallen oak
-
A fallen birch
-
A fallen spruce
-
A fallen jungle
-
A fallen poplar
Trees with vines
[edit | edit source]
These trees have the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. They can generate as dark oak, jungle, spruce, or small oak trees, or can grow from saplings.
Foliage colors
[edit | edit source]Depending on the biome the tree is located, the color of the leaves may differ. For example, if an oak is in a colder biome, such as a taiga or windswept hills biome, it has a blue-green hue. However, if it is in a dry biome, such as a desert or savanna, it has a mustard yellow hue. Spruce, birch, azalea, cherry, pale oak, and poplar leaves do not follow these rules; they always have the same color regardless of the biome. In Bedrock Edition, biome-tinted leaves turn white during snowfall.
-
Foliage color in wetter biomes
-
Foliage color in drier biomes
-
Foliage color in colder biomes
Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side.
-
A tree grown between two biomes
-
A tree situated on the boundary of a jungle, swamp and desert biome, showing skins of all three on its leaves
-
An acacia tree split between a savanna biome and a swamp biome
Data values
[edit | edit source]ID
[edit | edit source]| Feature type | Identifier |
|---|---|
tree |
| Configured feature | Identifier |
|---|---|
acacia |
|
azalea_tree |
|
birch_bees_0002 |
|
birch_bees_002 |
|
birch_bees_005 |
|
birch |
|
cherry_bees_005 |
|
cherry |
|
dark_oak |
|
fancy_oak_bees_0002 |
|
fancy_oak_bees_002 |
|
fancy_oak_bees_005 |
|
fancy_oak_bees |
|
fancy_oak |
|
jungle_bush |
|
jungle_tree_no_vine |
|
jungle_tree |
|
mangrove |
|
mega_jungle_tree |
|
mega_pine |
|
mega_spruce |
|
oak_bees_0002 |
|
oak_bees_002 |
|
oak_bees_005 |
|
oak |
|
pine |
|
spruce |
|
super_birch_bees_0002 |
|
super_birch_bees |
|
swamp_oak |
|
tall_mangrove |
| Name | Identifier |
|---|---|
azalea_tree_feature |
|
birch_tree_feature |
|
cherry_tree_feature |
|
cherry_tree_with_beehive_feature |
|
fallen_birch_tree_feature |
|
fallen_jungle_tree_feature |
|
fallen_oak_tree_feature |
|
fallen_poplar_tree_feature |
|
fallen_spruce_tree_feature |
|
fallen_super_birch_tree_feature |
|
fancy_oak_tree_feature |
|
fancy_oak_tree_with_leaf_litter_and_optional_beehive |
|
jungle_bush_feature |
|
jungle_tree_feature |
|
mangrove_tree_feature |
|
mangrove_tree_with_beenest_feature |
|
mega_jungle_tree_feature |
|
mega_pine_tree_feature |
|
mega_spruce_tree_feature |
|
mountain_pine_tree_feature |
|
mountain_spruce_tree_feature |
|
oak_tree_feature |
|
oak_tree_with_vines_feature |
|
orange_poplar_tree_feature |
|
pale_oak_tree_feature |
|
pale_oak_tree_with_decorations_and_creaking_heart_feature |
|
pale_oak_tree_with_decorations_feature |
|
pine_tree_feature |
|
red_poplar_tree_feature |
|
roofed_tree_feature |
|
roofed_tree_with_vines_feature |
|
savanna_tree_feature |
|
spruce_tree_feature |
|
spruce_tree_with_vines_feature |
|
super_birch_tree_feature |
|
swamp_tree_feature |
|
tall_mangrove_tree_feature |
|
tall_mangrove_tree_with_beenest_feature |
|
undecorated_jungle_tree_feature |
|
undecorated_jungle_tree_with_vines_feature |
|
yellow_poplar_tree_feature |
Config
[edit | edit source]- [NBT Compound / JSON Object]: Root object.
- [String] type:
minecraft:tree - [NBT Compound / JSON Object] config
- [Boolean] ignore_vines (optional, defaults to false) Allows the tree to generate even if there are vines blocking it.
- [NBT Compound / JSON Object] below_trunk_provider An optional rule-based block state provider defining how to replace the block below the trunk. For the default value, see Tree definition § Default below trunk provider
- [NBT Compound / JSON Object] trunk_provider The block to use for the trunk. Note that when the trunk placer is
fancy_trunk_placer, the block must haveaxisproperty, such as logs.- Block state provider see Template:Nbt inherit/block state provider/template
- [NBT Compound / JSON Object] foliage_provider The block to use for the foliage.
- Block state provider see Template:Nbt inherit/block state provider/template
- [NBT Compound / JSON Object] minimum_size Defines the width of the tree at different heights relative to the lowest trunk block, for the minimum size of the feature, see Tree definition § Minimum size
- [NBT Compound / JSON Object] trunk_placer Defines how the trunk is generated, see Tree definition § Trunk placer
- [NBT Compound / JSON Object] foliage_placer Defines how the foliage is generated, see Tree definition § Foliage placer
- [NBT Compound / JSON Object] root_placer (optional) Controls how roots are generated, and which blocks to use, see Tree definition § Root placer
- [NBT List / JSON Array] decorators (Required, but can be empty) Decorations to add to the tree apart from the trunk and leaves.
- [NBT Compound / JSON Object] A decorator, see Tree definition § Decorator
- [String] type:
{
"type": "minecraft:tree",
"config": {
"decorators": [],
"dirt_provider": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:dirt"
}
},
"foliage_placer": {
"type": "minecraft:spruce_foliage_placer",
"offset": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 2,
"min_inclusive": 0
}
},
"radius": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 3,
"min_inclusive": 2
}
},
"trunk_height": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 2,
"min_inclusive": 1
}
}
},
"foliage_provider": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:spruce_leaves",
"Properties": {
"distance": "7",
"persistent": "false",
"waterlogged": "false"
}
}
},
"force_dirt": false,
"ignore_vines": true,
"minimum_size": {
"type": "minecraft:two_layers_feature_size",
"limit": 2,
"lower_size": 0,
"upper_size": 2
},
"trunk_placer": {
"type": "minecraft:straight_trunk_placer",
"base_height": 5,
"height_rand_a": 2,
"height_rand_b": 1
},
"trunk_provider": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:spruce_log",
"Properties": {
"axis": "y"
}
}
}
}
}
Videos
[edit | edit source]Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Getting Wood | Punch a tree until a block of wood pops out. | Pick up a log from the ground. | 10 | Bronze | ||
History
[edit | edit source]Development
[edit | edit source]| May 21, 2009 | Notch shows interest in adding trees. | ||||||
|---|---|---|---|---|---|---|---|
| May 23, 2009 | Notch says he accomplished adding "Trees with a trunk and a Canopy". | ||||||
Java Edition
[edit | edit source]| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.14a | |||||||
| 0.0.14a_08 | |||||||
| 0.0.15a (Multiplayer Test 1) | |||||||
| June 14, 2009 | Notch discussed trees as part of his vision for resource-balancing in Survival mode: "You can never directly build wood, but if you plant seeds on grass, you get a small plant. After some time, the plant will pop into a large beautiful tree." | ||||||
| August 25, 2009 | Demonstrated Trees can now be grown with saplings. | ||||||
| 0.24_SURVIVAL_TEST | The tree growing ability was implemented.[needs testing] | ||||||
| 0.29_01 | Growing trees on a multiplayer server is now optional. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Trees temporarily removed to test basic infinite world functionality. | ||||||
| 20100320 | Re-added trees. | ||||||
| 20100327 | Trees regenerate after the world is reloaded. | ||||||
| 20100330-1203 | Trees no longer regenerate. | ||||||
| 20100413-1951 | Added fancy trees, using parts of Paul Spooner's Forester editor script.[3][4] | ||||||
| These new trees can be grown with saplings. | |||||||
| Changed the shape of small trees. | |||||||
| Trees previously in chunks of worlds created before this version were unaffected by these changes. | |||||||
| 20100415 | The fancy trees are now renewable. | ||||||
| 20100607 | Reverted back to old tree code. | ||||||
| Changed small trees back to the old shape before Infdev 20100413-1951. | |||||||
| 20100617-1205 | Logs only generate below the leaves. | ||||||
| 20100618 | Logs generate inside of leaves again. | ||||||
| Java Edition Alpha | |||||||
| v1.0.6 | The fancy trees were re-added, but not as big as they previously were. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Birch and spruce trees introduced. Trees predating this update would appear to have multiple types of leaves, as the data indicating tree type was previously used for decay calculations. Oaks no longer generate in taigas. | ||||||
| 1.5 | Birch and spruce trees can now be grown using saplings. Old saplings either stayed as an oak sapling or became either a birch or spruce sapling. | ||||||
| 1.8 | Pre-release | The swampland biome was added, with a new swamp oak. There is no way to grow these trees. | |||||
| Fancy oaks now share the same height with the first tree generated per biome after game startup.[5] | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | Trees can sometimes be found growing on blocks of sand in swamp biomes. | |||||
| 1.2.1 | 12w03a | Added jungle trees. | |||||
| 1.3.1 | 12w19a | Small jungle trees can generate with cocoa already growing on them. | |||||
| 1.3.2 | pre | Fancy oaks now generate with sideways logs. | |||||
| 1.7.2 | 13w36a | Mega spruce, dark oak, and acacia trees added. These trees borrowed other trees' leaves and wood. | |||||
| Spruce now generates in ice plains biomes and extreme hills+ biomes in addition to oaks. | |||||||
| Fancy oak trees no longer naturally generate in forest biomes. Jeb explained it was due to issues in the fancy tree generator code that caused severe performance issues.[6] | |||||||
| 13w43a | Acacia and roofed oak now have their own wood, leaves and sapling variants. Note that acacia and roofed oak trees generated prior to this snapshot remain unchanged. | ||||||
| 1.7 | Renamed "roofed oak" to "dark oak". | ||||||
| 1.8.2 | pre4 | Big oak and dark oak branches no longer replace solid blocks. | |||||
| 1.9 | 15w44a | Fancy oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[7] | |||||
| 1.10 | 16w20a | There is now a rare chance to find lonely trees in plains. | |||||
| 1.13 | 18w06a | Mega spruce trees now transform nearby grass blocks into podzol when they grow. | |||||
| 18w07a | The height of fancy oaks now vary within biomes. | ||||||
| 18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | ||||||
| 1.15 | 19w34a | Added bee nests, which generate on oak and birch trees. | |||||
| 19w41a | |||||||
| 19w45a | |||||||
| 1.17 | 21w10a | Added azalea trees that generates with azalea leaves, flowering azalea leaves and oak logs. | |||||
| 1.19 | 22w14a | Added mangrove trees. | |||||
| 1.19.4 Experiment | 23w07a | Added cherry trees behind the "Update 1.20" experimental data pack. | |||||
| 1.20 | 23w12a | Cherry trees are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.21.2 Experiment | 24w40a | Added pale oak trees behind the "Winter Drop" experimental data pack. | |||||
| 1.21.4 | 24w44a | Pale oak trees are now available without using the "Winter Drop" experimental data pack. | |||||
| 1.21.5 | 25w09a | Added fallen trees. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | Added oak, spruce, pine, and birch trees. | ||||||
| v0.2.1 | Oak trees generate with spruce wood. | ||||||
| v0.4.0 | Oak trees use oak wood again. | ||||||
| v0.9.0 | build 1 | Added jungle trees, mega jungle trees, dark oaks, acacias, mega spruce, mega pine, fancy oak, swamp oak and version-exclusive fallen and dying trees. | |||||
| v0.11.0 | build 1 | Added tall birch tree variant. | |||||
| Bedrock Edition | |||||||
| 1.14.0 | beta 1.14.0.1 | Added bee nests, which generate on oak and birch trees. | |||||
| 1.16.0 | beta 1.15.0.51 | Mega spruce trees now transform nearby grass blocks into podzol when they grow. | |||||
| 1.19.0 | beta 1.19.0.20 | Added mangrove trees. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | Added cherry trees behind the "Next Major Update" experimental toggle. | |||||
| 1.20.0 | Preview 1.20.0.21 | Cherry trees are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | Added pale oak trees. | |||||
| 1.21.60 | Preview 1.21.60.23 | Trees are denser in flower forests and bamboo jungles. | |||||
| 26.40 Experiment | Preview 26.40.27 | Added poplar trees. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added oak, spruce, pine, and birch trees. |
| TU12 | Added jungle trees. | ||||||
| TU27 | CU15 | 1.18 | 1.18 | 1.18 | Added dark oak and acacia wood, but without their own leaves or saplings. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added dark oak and acacia saplings. | |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Added dying trees. |
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added trees. | ||||||
Issues
[edit | edit source]Issues relating to "Tree" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- Floating trees may appear when small above-ground lava lakes generate in a forested area.[9] This happens since the tree is generated when the chunk loads first, before the lake appears underneath. This leaves the tree floating above the lake, causing the tree to catch fire, potentially spreading to other trees and starting a forest fire.
Publicity
[edit | edit source]- In the mid-2010s, the action of chopping a tree was referenced in a Honey Nut Cheerios advertisement. In the ad, it is represented by stacks of cheerios, and broken using a pickaxe.[10]
- Trees resembling oak and azalea appear in a Minecraft-like scene in the game Happy Color.
- A single oak tree appears in Choplifter HD. It uses textures for oak leaves and logs, but is depicted in a radically different shape, being much taller and sporadic.
- Several spruce and oak trees appear in the Games Ending of The Stanley Parable.[11]
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
A swamp oak with acacias in a windswept savanna
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Oaks in the snow
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Trees in mountainous wooded badlands
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A single spruce in a dappled forest
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Two azalea trees
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White leaves during snowfall in Bedrock Edition
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Birches and spruces in the snow
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The longest possible fallen tree
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A meadow birch with a bee nest
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Different jungle trees and bushes
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An old growth spruce taiga
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Dark oak and pale oak trees
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Dark oaks with vines
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Cherry and poplar trees
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A mangrove from below
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An oak that generated in ravine, next to the lava spring and mineshaft
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Sometimes, trees can grow through blocks placed by player.
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Tree generated as a part of village house
Historical screenshots
[edit | edit source]-
An oak that was generated on a floating island
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An oak that was naturally generated in a closed-over area of land, with light provided by a hole in the ceiling
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An oak generated in a cave, with light provided from lava spring
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Spruce generated under a cliff in mountains
Concept art
[edit | edit source]-
Mangrove tree concept art
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Mangrove trees in mangrove swamp concept art
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Ditto
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Oak trees in swamp concept art
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Birch forest, oak forest and mangrove swamp concept art
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Birch trees concept art
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Palm tree biome vote concept art
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Baobab tree biome vote concept art
In other media
[edit | edit source]-
Artwork of an oak tree with a chicken perched on the leaves
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Artwork of a tree with a bee nest
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Valentines artwork of the cherry tree
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Trees in the Trends International Ocelot Chase wall poster
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Birch, oak and dark oak trees in A Minecraft Movie
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Different trees concept art for Minecraft Legends
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Jungle tree concept art for Minecraft Legends
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Reservior tree concept art for Minecraft Legends
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Redbark fir tree concept art for Minecraft Legends
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Trees in a swamp concept art for Minecraft Dungeons II
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Trees in a jungle concept art for Minecraft Dungeons 2
References
[edit | edit source]- ↑ https://web.archive.org/web/20190711143349/http://i.imgur.com/hTg0N8J.gifv
- ↑ "[MCPE-21304] Tree falled - Planted saplings sometimes grow as fallen trees – Jira" – Mojira, April 16, 2017.
- ↑ https://web.archive.org/web/0/https://notch.tumblr.com/post/506311060
- ↑ http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html
- ↑ "[MC-11208] The big tree generator handles tree height variable incorrectly – Jira" – Mojira, March 7, 2013.
- ↑ https://reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/
- ↑ "[MC-29844] Big Oak Trees fail to generate in Forest Biomes – Jira" – Mojira, September 6, 2013.
- ↑ "[MC-163293] Leaves of acacia trees generate differently than before – Jira" – Mojira, October 10, 2019.
- ↑ MC-225839
- ↑ "Cheerios Commercial" – The Weirds on YouTube, December 20, 2018
- ↑ "The Stanley Parable Ending / Minecraft Ending / Easter Egg" – RabidRetrospectGames on YouTube, October 17, 2013
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