EyebiteLevel 6 Necromancy Spell Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.
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Eyebite is a Spell in Baldur's Gate 3. Eyebite is a Lvl 6 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Eyebite Information
- Description: Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.
- Level: Lvl 6 spell
- School: Necromancy School
- Casting Time:
Action - Range:
18m - Requires Concentration: Yes
- Saving Throw:
WIS Save - Panicked:
- This spell allows you to continuously scare enemies over and over for up to 10 turns.
- Drop any held weapons immediately.
- Must run from the caster if within sight, and cannot take Actions.
- Has Disadvantage on Ability Checks and Attack Rolls.
- Wisdom Saving Throw to negate effect if ending turn out of sight of the caster.
- Sickened:
- This spell makes a target deathly sick every turn.
- Disadvantage on Ability Checks and Attack Rolls.
- Wisdom Saving Throw to negate effect.
- Asleep:
- This spell allows you to repeatedly force enemies asleep.
- Cannot move or act.
- Automatic fail on Dexterity and Strength Saving Throws.
- Attack Rolls against it is at Advantage.
- Any Attack from within 1.5m is a Critical Hit.
- Removed by taking Damage, getting Help or being Shoved.
- Wisdom Saving Throw to negate effect.
How to Acquire Eyebite
- Eyebite can be acquired by the following classes:
- Eyebite can be cast by using the following Items:
- ???
Eyebite Tips & Notes
- Notes & Tips go here
Anonymous
AnonymousDoes the sleep have a save? Or is it just automatic like Ottos irresistible dance?

AnonymousDoes this only affect enemies within a frontal cone of the caster depending on which way the caster is facing or is it any enemy who can see the caster and is within 18m?

Anonymousman this is so fun with some arcane acuities, or even the sword from astarian's companion quest that gives you a permanent +3 to save spell DC.
esp on a swords bard. with its already high AC, defensive flourish, and even using the djinni ring to cast Blur on yourself as a bonus action, you pretty much can't be touched.. every turn use eyebite on someone new, and use your bonus action to offhand attack to keep up your arcane acuities..
it's just so dang fun
AnonymousIs it a single target, anyone that can see you, what? And is it an action or bonus action reapply? This could be far better written tbh.
Also I assume it is meant to say that while you are concentrating ON EYEBITE you may REcast without expending a spell slot!
Anonymous
Anonymous
AnonymousCan the spell be twinned using the sorcerer ?
If this is the case, does it mean it would cost no sorcery points ? (because you don't use a spell slot when recasting)
AnonymousDoes using another concentration spell (let's say ... Detect thoughts) break the concentration on this spell and prevents from recasting it ?

Anonymous
AnonymousWait, 100 rounds? And am I correct to assume this works similar to Hex, as in, after first cast, it can be recasted indefinitely without expending a slot up until you lose concentration/cancel spell? And does this spell let you choose the ailment inflicted?

Anonymous
Devils Sight
Darkness(casted by companion)
Eyebite
Let the good times roll
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