Pikes in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Pikes are Two-Handed Martial Weapons in BG3 that boast Extra Reach. They can only two-handed, dealing 1-10 Damage without enchantments. They have a range of 2.5m, and they deal Piercing Damage, though some special Pikes also deal another type of Damage as well.
Many Pikes have unique properties, so you should read carefully what these do, and many also have Weapon Actions that can only be used if you are Proficient with Pikes in BG3. These Weapon Actions are Brace (Melee), Piercing Strike, and Rush Attack.
All Pikes in Baldur's Gate 3
Name |
Damage |
Special Properties |
Weapon Actions |
|---|---|---|---|
|
1d10 |
None | |
|
1d10 +1 |
||
|
1d10 +1 |
Homing Weapon: This weapon will return to its owner when thrown. |
|
|
1d10 +2 +1d4 |
|
|
|
1d10 +1 |
Invisible Weapon: This weapon is Invisible while equipped. It loses this property for 2 rounds on a missed Attack Roll. |
|
|
1d10 +2 |
Break the Unbroken: Deals an additional 1~10 Piercing damage to targets that still have all their hit points. |
Missing the Magical Pike from Act 3. Can be looted from the graveyard

AnonymousAdd Returning Pike onto the list. I got mine from Grat the Trader at the Goblin Camp.

AnonymousWhy are pikes so much more heavier than other weapons? Its ridiculous.
Even Halberds and other 2 Hand weapons are way lighter.
AnonymousPeople have been saying that there's a Returning Pike in the game, but I still can't find it. Can someone please tell me where I can find it?




I got the unseen menace. But I can't seem to find it.
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+10
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