Martial Two Handed Melee Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Martial Two-Handed Weapons in Baldur's Gate 3
Baldur's Gate 3 Martial Two-Handed Melee Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Martial Two Handed Melee Weapons
Name |
Damage |
Proficiency |
Quality |
Type |
Range |
Qualities |
Weapon Skills |
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2d6 Slashing |
Martial | Legendary | Two-Handed Melee Weapon | Giantslayer: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. |
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2d6 Slashing |
Martial | Uncommon | Two-Handed Melee Weapon | |||
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Martial | Uncommon | Two-Handed Melee Weapon |
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Martial | Uncommon | Two-Handed Melee Weapon | |
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Martial | Uncommon | Two-Handed Melee Weapon |
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2d6+1 |
Martial | Uncommon | Two-Handed Melee Weapon | Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls. Main Hand Only
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Martial | Rare | Two-Handed Melee Weapon | Vicious Dragon Breath: Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon. Draconic Elemental Weapon: Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an Elemental Weapon additional 1d4 damage of your choice. |
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+1d4 Fire |
Martial | Uncommon | Two-Handed Melee Weapon |
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1d12 Slashing |
Martial | Uncommon | Two-Handed Melee Weapon | The Holder of this Item gains: Scourge of Pests: Deals an additional 1d6 Fire Damage to Plants, Insects or Small creatures |
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2d6+1 |
Martial | Very Rare | Two-Handed Melee Weapon | Lethal Weapon: This weapon ignores Bludgeoning Resistance. |
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2d6 Slashing+1d4 |
Martial | Uncommon | Two-Handed Melee Weapon | The Holder of this Item gains: Psychic Vengeance: When the wielder has 50% Hit Points or less, they deal an additional 1d4 Psychic damage. |
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Martial | Uncommon | Two-Handed Melee Weapon | The Holder of this Item gains: Weapon Enchantment +1 |
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1d12 Slashing |
Martial | Common | Two-Handed Melee Weapon | |||
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1d12+1 Slashing |
Martial | Uncommon | Two-Handed Melee Weapon | Weapon Enchantment +1 |
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Martial | Common | Two-Handed Melee Weapon | ||||
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Martial | Uncommon | Two-Handed Melee Weapon | The Holder of this Item gains: Weapon Enchantment +1 |
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1d10+1 Slashing |
Martial | Uncommon | Two-Handed Melee Weapon | Weapon Enchantment +1 |
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1d10+1 Slashing |
Martial | Uncommon | Two-Handed Melee Weapon | Weapon Enchantment +1 |
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Martial | Very Rare | Two-Handed Melee Weapon | Sentinel Weapon: Gain a +1 bonus to initiative rolls and Advantage on Perception Ability Checks. Adroit Reflexes: When you make an Attack Roll as a reaction, you make it with Advantage. |
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Martial |
Rare |
Two-Handed Melee Weapon |
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Weapon Enchantment +1 Strength +2 Intelligence -1 Wisdom -1 |
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Martial | Rare |
Two-Handed Melee Weapon | + 6 Poison Damage |
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1d12+2 |
Martial | Very Rare | Two-Handed Melee Weapon | Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat. Hellflame Cleave: Spew hellish flames and strike your foes. |
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1d10+1 Slashing Deals an additional Chance to stun the wielder, unless it is a Construct. |
Martial | Uncommon | Two-Handed Melee Weapon | Weapon Enchantment +1 |
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2d6 Bludgeoning |
Martial | Common | Two-Handed Melee Weapon | The Holder of this Item gains:
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1d10+1 |
Martial | Uncommon | Two-Handed Melee Weapon | |||
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1d10+1 |
Martial | Rare | Two-Handed Melee Weapon | Monsterslayer: This weapon deals an additional 1d4 damage against monstrosity type foes. Refined Vaulting: lump distance is increased by 1.5m. |
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1d10+2 |
Martial | Rare | Two-Handed Melee Weapon | Moonlight Glaive: Glowing: This object shines with a glowing light in a radius of 6m. Moonlight Strike: Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the target. |
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Martial | Common | Two-Handed Melee Weapon | The Holder of this Item gains: |
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1d10+1 Piercing |
Martial | Uncommon | Two-Handed Melee Weapon | |||
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1d10 |
Martial | Uncommon | Two-Handed Melee Weapon | Homing Weapon: This weapon will return to its owner when thrown. |
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1d12+2 Slashing |
Martial | Very Rare | Two-Handed Melee Weapon | Spiritual Weapon (Lvl 6) Reduce |
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2d6+6 Slashing +1d6 Psychic (Conditional) |
Martial | Legendary | Two-Handed Melee Weapon | |
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Soulbreaker: Rend the enemy's body and soul, and possibly Stun them. Githborne Psionic Weapon: When wielded by a githyanki this weapon deals an additional 1~6 Psychic Damage. Githborn Psionic Resistance: A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Reistance to Psychic Damage, and cannot be Charmed. |
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Martial | Rare | Two-Handed Melee Weapon | The Holder of this Item gains: Weapon Enchantment +1 |
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2d6+1 Slashing |
Martial | Uncommon | Two-Handed Melee Weapon | Deal 1d4 Psychic damage if you're Githyanki. |
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2d6 |
Martial | Uncommon | Two-Handed Melee Weapon | Steadfast Strike: Slam into a foe, preventing them (and yourself) from being moved involuntarily. |
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Martial | Rare | Two-Handed Melee Weapon | The Holder of this Item gains: Weapon Enchantment +1
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2d6 |
Martial | Uncommon | Two-Handed Melee Weapon | Deepen the Wound: The wielder gains a +1d4 bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage. |
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2d6+5 |
Martial | Uncommon | Two-Handed Melee Weapon |
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1d10+2 |
Martial | Very Rare | Two-Handed Melee Weapon | Whirlwind Attack: Whirl your body around in a punishing swirl, striking all nearby foes. |
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1d10 |
Martial | Very Rare | Two-Handed Melee Weapon | Break the Unbroken: Deals an additional 1~10 Piercing damage to targets that still have all their hit points. Death Drinker: When you reduce a target to 0 hit points, you gain 2-20 hit points temporary hit points. |
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Martial | Uncommon | Two-Handed Melee Weapon |
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Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit. |
Baldur's Gate 3 Martial Two-Handed Melee Weapons Gallery
Anonymous
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2d6 Slashing
















Ensnaring Strike































why does this list have modded weapons what lmao
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