Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Simple Versatile Weapons in Baldur's Gate 3
Baldur's Gate 3 Simple Versatile Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Simple Versatile Weapons
Name |
Damage |
Proficiency |
Quality |
Type |
Range |
Qualities |
Weapon Skills |
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Simple | Rare | Versatile (Melee) | |
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Simple | Rare | Versatile (Melee) | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Caitiff's Restoration: Replenish 1 expended Warlock spell slots. |
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Simple | Uncommon | Versatile (Melee) | Unhampered Resistance: If the wielder is attacked while not wearing armour, they receive a 1d4 bonus to Saving Throws. |
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Simple | rare | Versatile (Melee) | Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. Main Hand Only |
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Simple | Uncommon | Versatile (Melee) | Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. Main Hand Only |
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Simple | Rare | Versatile (Melee) | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. |
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Simple | Rare | Versatile (Melee) | Spiritual Weapon (6th level): Summon a floating, spectral weapon that attacks your enemies alongside you. |
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Simple | Rare | Versatile (Melee) | Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells. |
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Simple | Uncommon | Versatile (Melee) | Shocking Sting: On a hit, possibly Shock your target. Throwing (Lightning Damage): When launched at a target, deal an additional 1-4 Lightning damage. |
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1d8 1d6 |
Simple | Legendary | Versatile (Melee) | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Main Hand Only |
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Simple | Uncommon | Versatile (Melee) | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Melf's Acid Arrow (2nd Level): Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. |
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Simple | Rare | Versatile (Melee) | Heart of Ice: When a spell or Cantrip on an enemy, inflict Frostbite for 1 turn. |
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Simple | Uncommon | Versatile (Melee) | Fly Trap |
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Simple | Rare | Versatile (Melee) | Faithwarden's Stride: Druidic vines cannot Ensnare you and do not count as difficult terrain.
Main Hand Only |
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Simple | Common | Versatile (Melee) | |||
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Simple | Uncommon | Versatile (Melee) | |||
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Simple | Uncommon | Versatile (Melee) | |||
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Simple | Common | Versatile (Melee) | |||
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Simple | Legendary | Versatile (Melee) | Selune's Blessing: You gain advantage on WIsdom Saving Throws and Perception Checks. |
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Simple | Common | Versatile (Melee) | Equip item in main hand to gain:
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Simple | Uncommon | Versatile (Melee) | Equip item in main hand to gain:
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1d6+1 (One-handed) 1d8+1 (Two-handed) |
Simple | Rare | Simple Two-Handed Melee Weapon | Shar's Blessing: If Shar allows it, use this spear to kill Nightsong.
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Simple | Uncommon | Versatile (Melee) | Spider Step: Immune to being Enwebbed Main Hand Only |
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Simple | Common | Versatile (Melee) | |||
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Simple | Uncommon | Versatile (Melee) |
Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and additional 2d4 to Spell Attack Rolls. |
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Simple | Uncommon | Versatile (Melee) |
Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and additional 2d4 to Spell Attack Rolls. |
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Simple | Rare | Versatile (Melee) | |||
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Simple | Rare | Versatile (Melee) | |
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Simple | Very Rare | Versatile (Melee) | |
Arcane Battery: Alleviate the arcane burden of spelleasting with the power of this staff. The next spell you cast doesn't cost a spell slot. Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. |
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Simple | Rare | Versatile (Melee) | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Imperial Retaliation: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn. |
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Simple | Very Rare | Versatile (Melee) | Staff of the Ram: Once per tum, the blow possibly knocks a foe back 2m and Stuns them. This has no ei'ieet on dragons or Huge creatures. |
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Simple | Rare | Versatile (Melee) | Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges. |
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Simple | Uncommon | Versatile (Melee) | Equip item in main hand to gain: |
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Simple | Rare | Versatile (Melee) | |
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The Holder of this Item gains: Equip item in main hand to gain:
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Baldur's Gate 3 Simple Versatile Weapons Gallery

Corellon's Grace




































