Martial Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Martial Versatile Weapons in Baldur's Gate 3
Baldur's Gate 3 Martial Versatile Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Martial Versatile Weapons
Name |
Damage |
Proficiency |
Quality |
Type |
Range |
Qualities |
Weapon Skills |
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Martial | Rare | Versatile (Melee) | Diamondsbane: If an adamantine weapon hits an object, the hit is always critical.
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Martial | Rare | Versatile (Melee) | |||
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Martial | Rare | Martial Versatile Weapon | |
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Martial | Common | Versatile (Melee) | |||
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Martial | Common | Versatile (Melee) |
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The Holder of this Item gains:
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Martial | Rare | Versatile | |
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Martial | Rare | Martial Versatile Weapon | Dazing Smite: On a hit infused with one ofyour Smites, the target must succeed a Constitution Saving Throw or become Dazed. |
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Martial | Rare | Versatile (Melee) | Weeping |
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Martial | Rare | Versatile (Melee) | |
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Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls.
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Martial | Rare | Versatile (Melee) | Grim Irony: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter. |
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Martial | Rare | Versatile (Melee) | Critical Virtuoso: When you score a Critical Hit you can spend a bonus action to make an additional attack. Press the Advantage: After scoring a Critical Hit, use your bonus action to make an additional attack. |
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Martial | Rare | Versatile (Melee) | |
Sting The Helpless: A drow elf wielding this weapon deals an additional 1~4 Poison damage against Restrained targets. |
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Martial | Rare | Versatile (Melee) | |
Stirring Execution: When you kill an enemy, allies within 9m gain temporary hit points equal to your Charisma Modifier (minimum 1). Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon Strike attack. Charisma +2 |
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Martial | Very Rare | Versatile (Melee) | Homing Weapon: This weapon will return to its owner when thrown. Dwarven Thrower: A dwarf throwing this warhammer deals an extra 1~8 Bludgeoning damage. If the target is a Large, Huge, or Gargantuan creature, the strike deals an additional 2~16 Bludgeoning damage. |
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(One Handed)
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Martial | Uncommon | Versatile (Melee) | The Holder of this Item gains: Weapon Enchantment +1 Equip item in main hand to gain:
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Martial | Uncommon | Versatile (Melee) | The Holder of this Item gains: Equip item in main had to gain: |
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1d8 Slashing +1d4 Psychic damage (Conditional) (One-Handed) 1d10 Slashing +1d4 Psychic damage (Conditional) (Two-Handed) |
Martial | Uncommon | Versatile (Melee) | |
Psychic Vengeance: When the wielder has 50% Hit Points or less, they deal an additional 1d4 Psychic damage. |
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Martial | Rare | Versatile (Melee) | Slay the Wicked: This weapon deals an additional 1~6 Bludgeoning damage against Fiends and Undead. Detect Thoughts: Focus your mind to read the thoughts of certain creatures while talking to them. |
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Martial | Uncommon | Versatile (Melee) | The Holder of this Item gains: |
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Martial | Uncommon | Versatile (Melee) |
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Martial | Rare | Versatile (Melee) | Razor Gale: Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. |
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1d8 Slashing |
Martial | Common | Versatile (Melee) | Equip item in main had to gain:
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1d8 Slashing (One Handed) (Two-Handed) |
Martial | Uncommon | Versatile (Melee) | Equip item in main had to gain: Weapon Enchantment +1
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1d8+1 Slashing (One Handed) 1d10+1 Slashing (Two-Handed |
Martial | Rare | Versatile (Melee) |
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Martial | Rare | Versatile (Melee) | |
Favoured Weapon: This weapon has a +1 bonus to damage and attack rolls. It's All In The Wrists: This weapon has the Thrown property and deals an additional 1d4 Thunder damage when thrown. |
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Martial | Rare | Versatile (Melee) | Part the Flesh: Thrust forward with diabolical precision, possibly impeding your target's ability to heal. |
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Martial | Uncommon | Versatile (Melee) | |
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Simple | Rare | Versatile (Melee) | |
Accretion: The wearer gains Arcane Charge when they deal damage with close—quarter—range spell or cantrips. |
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Martial | Rare | Versatile (Melee) | Shapeshifter Slayer: This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures. Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. |
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Martial | Rare | Versatile (Melee) | Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lighting Charges. |
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Martial | Rare | Versatile (Melee) | |
Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
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Martial | Common | Versatile (Melee) | Equip item in main hand to gain:
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Martial | Uncommon | Versatile (Melee) | The Holder of this Item gains: Equip item in main hand to gain:
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Martial | Very Rare | Versatile (Melee) | The Water Caller: On a hit, create a 2m water surface centred around the target. Disarming Strike: Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding. |
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1d8+2 Slashing (One Handed) 1d10+2 Slashing (Two Handed) |
Martial | Rare | Versatile (Melee) | Dolor Amarus: When you land a Critical hit with this weapon, it deals an additional 7 damage. |
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Martial | Rare | Versatile (Melee) | Interplanar Slayer: This weapon grants a +1d4 bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals. Wrathful Smite: Possibly Frightens your target. They will be easier to hit and cannot move. |
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Martial | Common | Versatile (Melee) | Equip item in main had to gain:
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Martial | Uncommon | Versatile (Melee) | |
Equip item in main had to gain: Weapon Enchantment +1 |
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Martial | Uncommon | Versatile (Melee) | |
Witchbreaker: You gain Advantage on Attack Rolls against concentrating creatures.
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Baldur's Gate 3 Martial Versatile Weapons Gallery










































