Greataxes in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Greataxes are Two-Handed Martial Weapons in BG3 that can only be two-handed, dealing 1-12 Damage without enchantments. They have a range of 1.5m, and they deal Slashing Damage, though some special Greataxes also deal another type of Damage as well. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage instead.
Many Greataxes have unique properties, so you should read carefully what these do, and many also have Weapon Actions that can only be used if you are Proficient with Greataxes in BG3. These Weapon Actions are Cleave, Lacerate, and Prepare.
All Greataxes in Baldur's Gate 3
Name |
Damage |
Special Properties |
Weapon Actions |
|---|---|---|---|
|
1d8 |
None | None |
|
1d12 |
None | |
|
1d12 +1 |
|
|
|
|
Edge of Terror: Each strike fills target with a chilling dread that prevents it from regaining hit points. Undead creatures also get disadvantage on attack rolls | |
|
1d12 |
Scourge of Pests: Deals an additional 1d6 Fire Damage to Plants, Insects or Small creatures | |
|
1d12 +1 |
||
|
1d12 +1 |
Slay the Wicked: This weapon deals an additional 1~6 Slashing damage against Fiends and Undead. |
|
|
1d12 +1 |
||
|
|
Relentless Revenge: When the wielder has 50% Hit Points or less, they deal an additional 1~4 Slashing damage. |
|
|
1d12 +2 |
Defensive Attack: When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class and Saving Throw bonus by 1. |
|
|
1d12 +2 +1d6 |
Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat. |
|
|
1d12 +2 |
Main Hand Only
|
Anonymous
Anonymous




Greataxes suck in this game sadly
10
+14
-1