Inquisitor's MightClass Actions You or an ally's weapon attacks deal an additional 2 Radiant damage and can Daze enemies for 1 turn.
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Inquisitor‘s Might is a Class Action in Baldur's Gate 3. Inquisitor‘s Might is the action given by the Oath of Vengeance subclass of the Paladin. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.
Inquisitor‘s Might Information
- You or an ally's weapon attacks deal an additional 2 Radiant damage and can Daze enemies for 1 turn.
- Type:
Bonus Action
Channel Oath Charge - Duration: 2 turns
Range: 9m
How to Unlock Inquisitor‘s Might
Inquisitor‘s Might can be unlocked by the following classes:
- Paladin (Oath of Vengeance) at level 1
Inquisitor‘s Might Tips & Notes
- Notes & Tips go here
AnonymousWrong information inquisitors might adds your charisma modifier to your weapon attacks

Anonymous
AnonymousWrongfully says the number in the combat log as the buffed character's CHA mod even though real damage dealt appears to be the caster's CHA mod as intended

Anonymous
AnonymousI always have the same question: does this work with improvised weapon attacks ?

Anonymous
Anonymous+CHA to damage on weapon attacks and a chance for a good status condition in exchange for a bonus action is pretty solid for a nova turn, especially since it works with ranged weapons. Worth considering for a level 2 dip on a swords bard to get this and smite. With ranged flourish, 20 CHA, and extra attack this is +20 damage and probably dazes the target making them easier to hit (They lose dex to AC). Especially good if you aren't dual wielding, say with the legendary longbow.

AnonymousThis says "an additional 2 radiant damage" but I'm 95% sure its just extra radiant damage equal to your charisma modifier on a hit.

Ngl combat-wise why would you ever go for another oath this is the only one that seems worth it with it being bonus action
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