Auntie Ethel

Sister of the Seeing Pearl

Level 5

auntie ethel bosses bg3 wiki guide 300px
Location Druid Grove
Sunlit Wetlands
Act Act 1 ;  Act 3
Quests Remove the Parasite
Save Mayrina 
Avenge the Hag Survivors
Save Vanra

Auntie Ethel is an Npc, Merchant and potential Boss in Baldur's Gate 3 (BG3). BG3 Auntie Ethel is a Hag and a powerful Fey creature. You can first meet her at The Hollow where you can trade some goods with her. Bosses in BG3 are powerful enemies that have increased health and pose a bigger challenge for players.

 

Where to find Auntie Ethel in BG3

Act 1

Act 3

  • The Blushing Mermaid - Basement

BG3 Auntie Ethel Quests

 

BG3 Auntie Ethel Dialogue Options

Druid Grove

You meet Auntie Ethel looking as an adorable elderly woman at the Druid Grove. The moment she sets eyes on you, she notices something is not right. If you talk to her about it, she tells you she can help you with your tadpole problem.

Certain Classes, such as Warlock or Sorcerer, can sense something strange about the old woman, but she will shrug it off by stating that she is only an old healer that knows about potions and lotions. She tells you that if you go meet her at her teahouse, she can probably remove the tadpole.

  1. I need help. I've been infected by a mind flayer parasite.
  2. What harm? Show me your wares,
  3. Nothing for now. 

Choosing option 1 and asking for help with give you Astarion's approval, but Shadowheart will disapprove. Ethel will then mention something she has at home. 

  1. Such as?
  2. My time could be running short. I can't afford to spend it paying you a house visit. 
  3. [WARLOCK] There is something strange about you. 

Proceeding with the exclusive Warlock option will give you three more Warlock responses.

At the Druid Grove, you can also trade with Auntie Ethel, this is what she has at her disposal:

 

Sunlit Wetlands

You meet Auntie Ethel again at the entrance of the Sunlit Wetlands. This time, she is being threatened by two young men, Demir and Johl, who accuse her of being responsible for the disappearance of their sister Mayrina. As you enter the scene, you can:

  • Side with the Brothers: If you do this, Auntie Ethel will vanish and head into her teahouse, you can talk to the brothers who, if offered help, will refuse it and proceed to search for their sister on their own. This leads to their death.
  • Don't get involved: Auntie Ethel will admonish you for not coming to her aid before killing both brothers with magic. She then teleports to her teahouse as above.
  • If you side with Auntie Ethel, the brothers will attack you immediately.

Your first options are the following: 

  1. How about you all just calm down. What's going on here? 
  2. Lower your weapon, I know this lady. 
  3. This is nothing to do with me. Goodbye. 

Auntie Ethel will soon disappear and you will be left with Johl and Demir who ponder about what to do next and how to find their sister.

  1. Let me - I'll bring Mayrina home.
  2. you're on your own. I have enough problems. 
  3. I'm sorry. I wish you luck in finding her. 

If you volunteer to help them by picking the first dialogue option Gale, Wyll, and Karlach will approval and both Lae'zel and Shadowheart will disapprove, and they will still decline your help. This will still progress through the quest: Save Mayrina

Once you reach the teahouse, no matter your choice, you will find Auntie Ethel once more. She has Mayrina captive, and is forcing her to finish her food, because the young girl is pregnant. As you enter her house, depending on how was your last interaction with the old woman, she will greet you differently.

  • You can ask her about Mayrina. This won't be tolerated by Auntie Ethel who will threaten you to stay out of her business. If you insist or tell Mayrina that her brothers are dead, Auntie Ethel will teleport her and then transform herself into her real form, to then disappear behind the furnace, leading to her secret lair. The next time you find her, will be for the last time.
  • If you stay out of Mayrina, and ask about the tadpole-removal procedure. She will offer you a deal for one of your eyes. All your Companions will disagree to this. If you pay no mind to their warnings and decide to accept the procedure, you will lose your eye, but the parasite won't be removed. Auntie Ethel states that the parasite has been tampered with, and it reeks of filthy magic, so she won't touch it. She, however, states that her part of the deal was kept, so your eye is hers. You earn the Paid the Price debuff. 

When she transforms into a Hag for the first time, and attempts to flee, if your party is well-prepared and does enough burst damage, you can take her down before she manages to do so. This change some things that occur inside her lair. For example, poison clouds, disappear. The four people with the masks on are no longer aggressive, and can be talked to. You can even save one of them. 

If you get her health low enough in her lair, she will offer you a deal. In which you can decide what to do, she offers a permanent + 1 to any of your stats. In return, you can't kill her and she gets to leave with Mayrina. But with a high enough skill check, you can get the stat boost and even save the girl too. 

Both have an extremely high DC check for (Intimidation) and (Deceit)

 

The Blushing Mermaid - Basement

Before entering, it is recommended to go to Old Garlow’s Place first, in order to receive the recipe of Hag's bane, should you wish to complete the Save Vanra quest. (recommended as the quest rewards include a legendary rapier and a very rare amulet)

As soon as you enter, jump upto the platform with gold (5), and hopefully one of your party members succeeds a check to reveal that the wall on the left is an illusion. Go into the now revealed room, and unlock the door to see a bunch of people controlled by Auntie's masks yet again, including the captain.

After defeating all the people controlled by Auntie outside, go to the room through a door with traps nearby that also casts Tasha's Hideous Laughter on whoever opens it.

Optionally you can sneak past the guards and through the door. Be wary, because at the start of the fight Ethel will summon her henchmen. If you manage to kill Ethel without killing the controlled pirates, the ones surviving will be freed.

Once inside, no one is there, but if you go near a self-healing mushroom (white mushrooms that glow called Pearlspore Bell) and then go into turn-based mode (to prevent them from self-healing before you can destroy them) and destroy one of these mushrooms. This will cause Auntie Ethel to appear. After dialogue with her, a combat will initiate.

You can throw Hag's bane on Aunt Ethel to save Vanra.

BG3 Auntie Ethel Boss Guide

Auntie Ethel Boss Tips

When you fight Auntie Ethel on her lair, she casts three copies of herself. Only one is real, the other three are illusions. You can dispel them by hitting them with any attack. Keep in mind, that while active, these illusions can damage you. The real Ethel also has different stats and status effects, usually with more status and stronger stats than a normal human.

Magic Missile is a good spell to attack many copies at the same time. Using Witch Bolt is also extremely useful before she creates the clones. It allows you to stay "connected" to the real hag.

Defeating Auntie Ethel At The Treehouse

It is possible to defeat Auntie Ethel at the treehouse through some deliberations, as long as she is still at the treehouse in her human form. In order to be able to see her during combat, you need to cast See Invisibility on one of the party members, and to prevent Ethel from escaping to her lair, you need to have one of the party members to ungroup and then attack Ethel to aggro her (this marks her and the two Redcaps as "Temporarily Hostile"), switch to another party member during the first turn and then cast Arcane Lock to seal off  the Wooden Stairs (which lasts for 10 turns) while placing Smokepowder Barrels next to the stairs. Alternatively, you can throw a backpack (which has only 4HP) containing the barrels, which breaks and scatters the barrels upon impact.

During Ethel's turn, she would teleport to the Wooden Stairs' location and try to unlock the Wooden Stairs for approximately 13 times, but due to Arcane Lock's spell effect, the exit wouldn't be opened until the spell effect goes off. As for the Redcaps, they could be dealt with by the ungrouped member who aggroed Ethel.

In your next turn, where the Arcane Lock's effect would have less than 2-3 turns left, you need to finish off Ethel within this turn, otherwise she would make an escape to her lair. You can then place more Smokepowders Barrels next to Ethel and then detonate the barrels from a distance with ranged weapons or spells. With at least 8 Smokepowder Barrels, the explosion would deplete 60-80% of Ethel's health, while severely injuring the party members near Ethel due to the explosion, but the ungrouped party member can revive the downed party members after the battle. After the explosion, you can finish off Ethel before ending your turn.

Auntie Ethel General Information

race icon baldurs gate 3 wiki guideRace: Fey
hp icon baldurs gate 3 wiki guideHealth: 112
armorp icon baldurs gate 3 wiki guideAC: 15
movement speed icon baldurs gate 3 wiki guideBase speed: 9m
size icon baldurs gate 3 wiki guideSize: Medium
weight icon baldurs gate 3 wiki guideWeight: 50kg
attitude icon baldurs gate 3 wiki guideAttitude: 0

Auntie Ethel Passive Features

Fey Life:

  • Makes it easier for the wearer to succeed on Death Saving Throws.

attack of opportunity reaction bg3 wiki guide 45pxAttack of Opportunity:

  • Automatically attack an enemy moving out of your reach. This uses a Reaction. 

darkvision spell baldursgate3 wiki guide 150px 2Darkvision:

  • You can see in the dark up to 12m.

Auntie Ethel Abilities

strength ability baldursgate3 wiki guide 75pxStrength: 18
dexterity ability baldursgate3 wiki guide 75pxDexterity: 14
constitution ability baldursgate3 wiki guide 75pxConstitution: 16
intelligence ability baldursgate3 wiki guide 75pxIntelligence: 13
wisdom ability baldursgate3 wiki guide 75pxWisdom: 14
charisma ability baldursgate3 wiki guide 75pxCharisma: 18

  • Proficiency Bonus: +3
  • Initiative: +2

Attacks & Spells

Auntie Ethel Resistances

damage slashing icon bg3 wiki guideSlashing: Normal
damage piercing icon bg3 wiki guidePiercing: Normal
damage blunt icoin bg3 wiki guideBludgeoning: Normal
damage fire icon bg3 wiki guideFire: Normal
damage lightning icon bg3 wiki guideLightning: Normal
damage psychic icon bg3 wiki guidePsychic: Normal
damage poison icon bg3 wiki guidePoison: Normal

Auntie Ethel Rewards

 

Notes and Tips

  • Notes and tips go here
  • Auntie Ethel sells Potion of Flying.
  • You can cast Speak with Dead on her body, she will reveal a few interesting things.
  • Keeping Ethel's Corpse, after one long rest it will be replaced with the Potion which poisons.
  • Item Id for the Hag's Hair +1 Attribute
    • "QUEST_HAG_HagHair_Wisdom"
      UUID: "de2c9582-fab5-4d5e-9a81-44d67af6a681"
    • "QUEST_HAG_HagHair_Strength"
      UUID: "8f6b0c08-d1b1-4ae7-ade2-da3c679ce323"
    • "QUEST_HAG_HagHair_Constitution"
      UUID: "d16922ba-a36b-4015-8072-27610821fb53"
    • "QUEST_HAG_HagHair_Dexterity"
      UUID: "7e3afbf6-4e1a-444e-826d-f8e0e0a8308f"
    • "QUEST_HAG_HagHair_Intelligence"
      UUID: "9abbab89-d29f-47c0-9ffe-f12018dd83d9"
    • "QUEST_HAG_HagHair_Charisma"
      UUID: "eec5de82-c988-40e6-8f10-474d5675c5

 

All Bosses in Baldur's Gate 3
Ansur (Boss)  ♦  Apostle of Myrkul  ♦  Auntie Ethel  ♦  Balthazar  ♦  Bulette  ♦  Ch'r'ai Tska'an  ♦  Ch'r'ai W'wargaz (Boss)  ♦  Disciple Z'rell  ♦  Dominated Red Dragon  ♦  Dror Ragzlin  ♦  Emperor  ♦  Filro the Forgotten  ♦  Flaming Fist Marcus  ♦  Gerringothe Thorm  ♦  Halsin (Boss)  ♦  He Who Was  ♦  Kagha  ♦  Ketheric Thorm (Boss)  ♦  Lord Enver Gortash (Boss)  ♦  Lorroakan (Boss)  ♦  Malus Thorm  ♦  Minthara  ♦  Minthara (Boss)  ♦  Netherbrain (Boss)  ♦  Orin the Red (Boss)  ♦  Phase Spider Matriarch  ♦  Ptaris  ♦  Sarevok  ♦  Spectator  ♦  Steel Watch Titan  ♦  The Warden  ♦  Thisobald Thorm  ♦  True Soul Gut  ♦  Warrior Puce

 




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    • Anonymous

      Sneak inside of her house. Place a character or two inside of her chimney by the spot she teleports to when she is trying to run away to block it, then come in through the front door with the rest of the team for the conversation prompts, If you engage her coming through the chimney she would start the fight and skip the conversations which will cause the big chest outside to bug and it will never unlock even after you kill her.
      When she tries to teleport away, she will be blocked by the characters at the chimney and can't make it downstairs. Now you can continue the fight with her inside the house.

      I haven't tried it but I guess you could also place barrels in her way instead of characters.

      • Anonymous

        I decided to figure out a way to kill her at the tea house in the swamp.

        Step 1) Accidentally learn she is scared of spiders
        Step 2) Use Gale's "Find Familiar" or my druid's wild shape spider.
        Step 3) Walk towards her, she keeps a certain distance because she is arachnophobic.
        Step 4) Walk her out to her porch, pushing her to the very edge of it
        Step 5) Have your 3 remaining party members in a beatdown circle at the bottom of the porch
        Step 6) Blast her off the porch with a knockback (I used Gale's Thunderwave) into the middle of everyone -- no matter where she turns, she'll get opportunistically clapped in the ass. She will habitually try to flee, like a coward.
        Step 6) Destroy that child experimenting old hag

        • Anonymous

          I knocked her out in turn 1 in her lair. I had non-lethal still on my passive and Laezel just knocked her. I only took 10 health off her max.

          • Anonymous

            The Sussur Bark-infused weapon you can get from the forge in the Blighted Village would be perfect for this fight, as it silences on hit, but in the first fight (before she vanishes and hides in her lair) I had her Silenced, Prone, and Frightened on Turn Two even after she tried invisibility… Got up and poofed anyway.

            Thank you, Larian, for being a lousy GM. If I’ve built my characters to stack statuses on a boss and it’s not immune, I should be allowed to stun it to death.

            • Anonymous

              if u have a https://baldursgate3.wiki.fextralife.com/Shadow+of+Menzoberranzan to kill thats witch u only need cast invisible. Than just push ethel to the hole.

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