Ansur"Heart of the Gate" Level 17 Undead Dragon |
|
|---|---|
| Location | Dragon's Sanctum |
| Act | Act 3 |
| Quests | The Blade of Frontiers |
Ansur is a Boss in Baldur's Gate 3 (BG3). BG3 Ansur is a Level 17 Undead Dragon. He is related to The Blade of Frontiers companion questline as well as the achievement Crash Landing.
Bosses in BG3 are powerful enemies that have increased health and pose a bigger challenge for players.
Where to find Ansur in BG3
Act 3
- Wyrm's Rock Fortress
- Wyrm's Rock Prison
- The Wyrmway
- Dragon's Sanctum (X:-634, Y:-990)
- The Wyrmway
- Wyrm's Rock Prison
BG3 Ansur Quests
BG3 Ansur Dialogue Options
- N/A
'Crash Landing' Achievement
"In the Wyrmway, wait until the dragon is mid-flight, then knock it out of the sky - KAPOW."
Your initial instinct may be to nuke the boss down within the first two Rounds of combat. Resist this urge. You'll want to bait out the first damage phase, making sure not to take Ansur down to 50% hit points. The reason for this is as soon as he casts Gathering Storm he gains Resistance to ALL damage types. Even with abilities like Brand the Weak from Amulet of Branding, which afflicts the target with Vulnerability to Bludgeoning, Piercing, OR Slashing damage, or using Diluted Oil of Sharpness, you're unlikely to burn through another 50% worth of hit points on the boss quick enough.
Instead, chip Ansur's hit points down to about 75% for the first Round of combat before letting loose and really leaning into him during the second Round. By the time he takes to the air with Gathering Storm during the third round of combat his hit points should be low enough to get the final kill.
Elixir of Lightning Resistance will be your best friend for this encounter. While it may not be effective against the Cold damage from the Water Myrmidon's, it will give you some breathing room with Ansur's Lightning based attacks like his signature Lightning Breath and obviously his gimmick ability: Waiting Storm.
After dealing damage to him with Arrow of Dragon Slaying in Round one, you'll want to pop your Haste spells or Potion of Speed during Round two and keep using Arrow of Dragon Slaying. Once he starts hovering in Round three you'll then want to use Diluted Oil of Sharpness on your ranged weapons to bypass his Piercing Resistance.
Utility spells like Misty Step, Dimension Door, and Longstrider are also boons for this fight as they allow you to get out of melee range from Ansur or his Water Myrmidon's, enabling you to reposition to be within striking distance and shake off any Disadvantage that might be bestowed upon you from the Threatened condition.
TL;DR Step-by-Step
Round 1 Only use Arrow of Dragon Slaying to chip Ansur's hit points down to ~75%
Round 2 Pop your Haste spells or Potion of Speed to double your Action economy and continue only using Arrow of Dragon Slaying
Round 3 Apply Diluted Oil of Sharpness to your ranged weapons and continue using Arrow of Dragon Slaying while taking advantage of your increased Action economy to kill Ansur and proc the achievement
Round 4+ Finish mopping up the Myrmidon's whilst you still have Diluted Oil of Sharpness and Potion of Speed or Haste active, complete the encounter, and collect your loot
Recommended Gear, Loadouts, and Party Composition:
Minsc, Laezel, Wyll (if you want unique interactions or are doing this as part of the questline from Uldur Ravenguard), Astarian
Ideally you'll have at least two Rangers with the Hunter subclass and one Rogue with the Assassin subclass
Helms: Mask of Soul Perception
Cloaks: Cloak of Displacement, Cloak of Elemental Absorption, Cloak of the Weave
Gloves: Gloves of the Balanced Hands, Gloves of Dexterity
Boots: Blackguard's Greaves, Boots of Genial Striding, Disintegrating Night Walkers, Spaceshunt Boots, Swiresy Boots
Amulets: Amulet of Greater Health
Rings: Crusher's Ring, Ring of Free Action, Risky Ring, Shadow Cloaked Ring, The Sparkswall,
Weapons: Bow of Banshee, Crossbow of Arcane Force, The Dead Shot (Very Rare Longbow), Harold, Hellfire Hand Crossbow, Ne'er Misser
Ammunition: x30 Arrow of Dragon Slaying
BG3 Ansur Boss Guide
Ansur Boss Tips
Two Water Myrmidon's (Level 11) 18 14 16 8 10 10 | Slashing/Piercing/Bludgeoning Resistance, Acid magical and non-magical, Fire magical and non-magical, Lightning and Cold vulnerable, Poison Immune | 165HP AC 18 | Notable Features - Opportunity Attack, Permanently Armed \ Dash, Fly, elemental warp, Gale
Attuned Crystals are littered throughout the arena
Stock up on Arrow of Dragon Slaying 12~30 Damage (1d10+5 Piercing + 1d10+5 Piercing) - "Deals double damage to Dragons" - effectively making the damage 24~60
Can be purchased from various vendors who will sell them intermittently after long rests or level ups, including Fytz the Firecracker, Dammon, Arkleia Oloril, Enthral Danthelon
The Dead Shot Longbow from Fytz the Firecracker is also particularly potent for this fight along with the Titanstring Bow sold by Brem in Act 1.
Astarian with the Rogue Assassin subclass is especially lethal for this encounter. Naturally, Ranger Hunter subclass is ideal, especially when combined with their subclass feature Hunter's Prey - Colossus Slayer. Ranger Gloomstalkers are a decent third option thanks to their Dread Ambusher subclass feature, though not as effective as the Assassin and Hunter who are more consistent in dealing additional damage every turn.
As per usual, the Haste spell and Potion of Speed will be your go to utility enhancements in this fight, in order to dish out additional damage on each of your turns.
Ansur General Information
Race: Undead Dragon
Health: 400 (Balanced) 600 (Tactician)
AC: 19
Base speed: 12m
Size: Huge
Weight: 4000kg
Attitude: n/a
Ansur Conditions
Dead (Temporary - Pre-Battle)
Draconic Wrath
Legendary Resistance: Crowd Control
Ansur Notable Features
- Great Wyrm's Scales: All incoming damage is reduced by 2.
- Immutable Form: Immune to form-altering spells. +5 on saving throws against Banishment-type spells.
- Magic Resistance: Advantage on saving throws against spells and other magical effects.
- Opportunity Attack: Automatically attack an enemy moving out of your reach.
- Turn Resistance: Advantage on Saving Throws against any effect that turns undead.
Ansur Abilities
Strength: 25
Dexterity: 10
Constitution: 23
Intelligence: 16
Wisdom: 15
Charisma: 19
- Proficiency Bonus: +?
- Initiative: +0
Attacks & Spells
- Bout of Storms: Ansur calls down tines of lightning that strike all around him in wild erratic patterns. (6d10 Lightning Damage)
- Ansur gains condition Legendary Action: Draconic Wrath at the start of each round. While this status is active, he will use Lightning Breath on the first creature who attacks him.
- Fly: Beat your draconic wings and take flight. (Range: 30 m / 100 ft)
- Frightful Presence: Exude terror, making your foes Fearful. (Will save, AoE: 16 m / 53 ft)
- Gather Power: Take flight, land, and begin to gather power.
- Ansur gains Hoarding Energy for 2 Turns, after which he will use Stormheart Nova.
- While this status is active, he takes no other actions and his animations show him flying in the air above his position.
- He gains resistance to all damage types, but can still be attacked while in this state.
- There is no means of interrupting or cancelling this state.
- Any enemies in range of Stormheart Nova will have the condition Ansur's Ire; if this condition is removed (by taking cover etcetera), the character will not take damage.
- Lightning Breath: Breathe bolts of lightning that strike and possibly Shock your foes. (12d6 Lightning Damage. Range: 4 m / 13 ft)
- Multiattack: Ravage your foes with claws and rotted draconic fangs. (4d8 Bludgeoning + 3d8 Piercing + 4d6 Lightning)
- Slam: Slam the ground, possibly knocking nearby targets Prone.
- Stormheart Nova: Blast the entire arena with an explosion of lightning, possibly Shocking your foes. (18d10 lightning damage)
Ansur Resistances
Slashing: n/a
Piercing: n/a
Bludgeoning: n/a
Fire: n/a
Lightning: Immune
Psychic: n/a
Poison: Immune
Necrotic: Resistance to magical and non-magical Necrotic damage
Ansur is immune to all of the following Conditions:
- Command
- Dazed
- Frightened
- Fearful
- Hypnotised
- Paralysed
- Prone
- Wet
- Nauseous
- Turned
- Hideous Laughter
- Phantasmal Killer
- Steeped In Bliss
Ansur Rewards
| 400XP |
| Dear Ansur (Letter) |
| Balduran's Giantslayer |
| Helm of Balduran (on an altar in an alcove behind Ansur, directly across from where you enter the arena (X:-636, Y:-965)) |
Notes and Tips
- Related literature: The Legend of Ansur
- Ansur's boss encounter only starts once you interact with his corpse. As such you can loot the Helm of Balduran before starting combat
- If you swap to a different character while you are engaged in dialogue with Ansur on another, you can actually loot Balduran's Giantslayer off his undead corpse
AnonymousIgnores all your attacks, and makes some party wipe moves.
Easy because cheese.
Awful fight to an awful quest.
Anonymous
AnonymousIf Wyll is dead you can pickpocked "The Legend of Ansur Book" from Duke Ravengard

AnonymousComments section reminds me how much Min/Maxers drain the fun just to win and to dish other players. Just like in TTDnD

Anonymousignore the part about being able to have someone else loot the sword while you talk to him, I tried it and this seems to have been patched out.

Don't bother using Perilous Stakes while he's flying. It's *supposed* to convert resistances into vulnerabilities, but it doesn't interact correctly with his buff that gives him resistance to all damage. He still resists everything.

AnonymousWhy do these comments feel like none of you know that you can hide behind the rocks when he splodes?

AnonymousRound two? Are you serious? You meet Ansur, when you are deep in chapter 3, with tons of game braking gear. He has only 600 hp on tactician as I recall. Even monk can do 300+ damage in one round, without some 'builds'. Rogue, barbarian - can just eliminate him. If you feel unsecured and cannot play this game, just collect three-four smokepowder barrels, place them near his slumbering corpse, then start - kill him at first round. Secondly - take monk to your team of loosers, and haste him a little, take out Ansurs legendary resistance in one turn and just stun him to death.

AnonymousThe Myrmidon's what? The Myrmidon's family? The Myrmidon's dog? The Myrmidon's birthday?

AnonymousEasy kill if you collect bomb from act 1 - 2 all the way, put the bomb around him and grease spell to connect all bomb. Use dome spell to protect all party and all coming damage if your bomb is not enough to kill him.

AnonymousHis proficiency bonuses are nuts. Most of my spells have like a 20% hit chance. Even Dex saving spells have small chances even though Ansur has only 10 dex

AnonymousYou can kill him in the first round, even before his turn, if you throw in everything you got.

AnonymousAbsolutely blasted him on round 2 with haste + upcasted scorching ray + fire elemental adept + hat of fire acuity) Never knew this was such a strong combo, but el.adept damages him through resistance, lots of hits trigger lots of arcane acuity which makes next hits 95%, and haste basically means you do EVEN MORE serious unresisted fire damage with 8-12 beams.

I'm currently doing an evil Dark Urge playthrough where I side with Gortash so I will not attack the Steel Watch or the Iron Throne, and Wyll and Florrick are long dead. Is there anything else in the game that actually points you in the direction of this boss? It seems weirdly difficult to find naturally. I know where it is from previous playthroughs and I can just go to it but it seems weird for my character to have to just randomly stumble upon it.
I know people would think "Well, you're refusing to do certain quests so it makes sense that you're not told about this," but I'd argue that Ansur has very little to do with Wyll so it shouldn't be tied to his quest. It obviously ties to the Emperor who is a mandatory part of your game's story so you would think this quest would be more heavily pushed to the player.
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