Pyro

From GTA Wiki
Jump to navigation Jump to search
You want to rain death from the skies just like any other bearded twenty-something, but gun-metal grey and swept back wings are so mainstream. You need something that suggests old world expertise and class - like a manual transmission, or that cut-throat razor you're too frightened to use. Well look no further: with its twin-boom, single-engine vintage styling, the Pyro is the high-fidelity vinyl of air superiority.
Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar.
Warstock Cache & Carry description.

The Buckingham Pyro is a military twin-boom fighter jet featured in Grand Theft Auto Online as part of the Smuggler's Run update, released on October 10th, 2017, during the Pyro Week event.

Design

[edit | edit source]
The Buckingham Pyro is available today from Warstock Cache & Carry. The distinct twin-boom body comes packed with a jet engine and dual machine guns. Customize in your Hangar’s Workshop with homing missiles, liveries, armor, engine and handling upgrades, and more.
Rockstar Newswire description.

The Pyro is primarily based on the De Havilland Vampire, albeit featuring elements from multiple variants of the same. The wings appear to be similar to that of the F.3 version, while the stabilizer setup are similar to that of the Mk I version. The tandem seat and cockpit appears to be inspired by that of the Mk 11/DH 115 version and BAC Strikemaster, but without the rear quarter windows located behind the main canopy. The protruding tail booms on the wings may have been inspired by the De Havilland Sea Vixen or Venom.

The Pyro is depicted with a relatively compact fuselage, featuring a wide and rounded nose with dual hatches for the nose landing gear, followed by a black cockpit with a canopy that opens backwards. Around the middle section, the aircraft features triangular intakes beside the fuselage and large wings with the corresponding air brakes and ailerons, along with the corresponding hatches for the main landing gear. Towards the rear section, the fuselage is narrower and houses a single jet turbine, while the tail booms are mounted on either wing and have small vertical stabilizers and rudders on the end, along with a wide horizontal stabilizer and elevator mounted between the vertical stabilizers.

The interior of the aircraft features a wide instrument panel with the "Flyer" dial set from basic aircraft such as the Maverick and the Buzzard Attack Chopper. The arrangement for the left half is similar to the left half of the Atomic Blimp and the Xero Blimp, but the switches on the right side are omitted and instead, the same arrangement is copied for the other half, although the marked switches are seen on the opposite side. It also adds blue markers above and the corresponding green "Gear Up/Down" displays on the left side.

The primary colour of the aircraft is applied on the overall body, while the secondary colour is applied in the form of stripes on the sections of the wings and the tail boom. It also uses a set of wheels similar to the ones used on industrial trucks such as the Mule, the Benson and the Phantom.

The vehicle is armed with a set of machine guns housed within the protruding sections of the tail booms, and can be also modified with missile racks on the wings.

Performance

[edit | edit source]

Vehicle

[edit | edit source]

The Pyro is an extremely maneuverable aircraft, having one of the tightest turning circles and best acceleration of conventional aircraft. With full performance upgrades, the Pyro can be one of the best aircraft in a dogfight. The aircraft handles similar to the Rogue, both aircraft sharing extremely sensitive rudder controls (31 degrees per second). While flying above 250 meters/820 feet, the aircraft can reach speeds of 358.5 kph/225.7 mph. This makes it the second fastest aircraft in the game (dethroned by the F-160 Raiju). The Pyro's acceleration even surpasses the P-996 LAZER but unsurprisingly cannot compete with the jet boost of the LF-22 Starling. The undercarriage distribution also ensures greater stability on most landing zones, and it does not tip over as easily as the P-996 LAZER when performing sharp turns while taxiing.

The Pyro is powered by a single turbojet engine with an apparent use of afterburner/reheat, similar to the P-996 LAZER and the Hydra. It also shares the engine sound with the aforementioned jets, as well as the Besra.

Defense

[edit | edit source]

Just like every other Smuggler's Run aircraft, the Pyro has the option to upgrade its armor. The armor of the Pyro is the same as every other aircraft and can withstand two direct hits from the Homing Launcher, while being destroyed with a third. However, just like every other airplane, if any of the Pyro's control surfaces are caught in the blast radius of any explosive weapon, they will be destroyed and fall off. This can cause the aircraft to become uncontrollable or severely limit the pilot's maneuverability. The Pyro also will be destroyed in eighteen rounds from the Heavy Sniper, and can only take three hits from the Heavy Sniper Mk II equipped with explosive rounds.

Countermeasures

[edit | edit source]

The vehicle can be fitted with countermeasures to improve its defensive capabilities against homing missiles, each one with their own attributes:

  • The Chaff countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the aircraft for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
  • The Flare countermeasure drops various flares from around the rear of the aircraft, which can "disorient" the homing missile in order to avoid chasing the aircraft. They have a delay of three seconds before being used again and only have 20 uses.
  • The Smoke countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.

Weaponry

[edit | edit source]
  • Machine Gun: By default, the Pyro has two built-in machine guns mounted on the protruding sections of the tail boom, which behave like most front-facing machine guns on most aircraft introduced in the Smuggler’s Run update. These machine guns are ideal for air-to-air engagements, as they can cause severe damage to unarmored aircraft, provided the pilot manages to stay behind it. The damage inflicted against vehicles is greater than with the Heavy Sniper, with a base damage of 250 (versus 216 and its Mk II variant 230), and the machine guns on either side have a fire rate of 300 rounds per minute. They have a maximum range of 250 meters/820 feet. However, because of the gun placement, the machine guns struggle to hit the target at the same time when flying too close.
  • Missiles: The Pyro can be equipped with missile racks, which can be fired with either "homing on" or with "homing off". These missiles have a 300 meter/984 foot lock-on range, and can also fly for five seconds before detonating and can travel 540 meters/1772 feet, but have "poor" tracking and will struggle to hit moving targets. These missiles do not have a "reload" cooldown time, like the Hydra or Buzzard, and can be fired every second, similarly to the Savage.

Overview

[edit | edit source]


Aircraft Statistics - Grand Theft Auto Online
Take-Off Speed
(0-60 knots in Seconds)
Top Speed
(mph / kmh / knots)
Vertical Climb/ Descent Rate
(ft/min)
Engine Type Engine Location Mass
(kg / lbs)
Fuel Tank
Size (litres)
Handling.meta
N/A 204.2 / 328.6 / 177.4 N/A N/A N/A 4000 / 8818.5 65
Website Statements [?]
N/A N/A N/A N/A N/A N/A N/A
Observed / First-Person Airspeed Indicator (Enhanced version)
N/A N/A N/A Single turbojet engine w/ afterburner Mid-Rear Cannot be observed Cannot be observed


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
125 (200)

187.5
250

0.15 (400 RPM) 250 / 820.2 750 N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 600 RPM 250 / 820.2 Unlimited N/A N/A
Rockstar Games Social Club [?]
Damage
30%

30%

Fire Rate/Speed
98%

98%

Accuracy
10%

10%

Range
65%

65%

Clip Size
100%

100%


Weapon Statistics - Grand Theft Auto Online
Damage
(per shot) [?]
Fire Rate [?] Range
(m / ft) [?]
Ammo Specifications/
Capacity
Reload Mechanism Reload Speed [?]
Weapons.meta
N/A 2 (30 RPM) 300 / 984.2 (Lock-on & Weapon) 1 (20) N/A 2
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 60 RPM 300 / 984.2 (Lock-on)

540 / 1771.6 (Weapon)

Unlimited N/A 2 seconds (per launcher)
Rockstar Games Social Club [?]
Damage
0%

0%

Fire Rate/Speed
0%

0%

Accuracy
10%

10%

Range
100%

100%

Clip Size
1%

1%

Modifications

[edit | edit source]
Category Modification Cost Image
Armor No Armor $1,000
Armor Upgrade 20% $7,500
Armor Upgrade 40% $12,000
Armor Upgrade 60% $20,000
Armor Upgrade 80% $35,000
Armor Upgrade 100% $50,000
Countermeasures None $700
Chaff (10) $70,000
Flare (20) $110,000
Smoke
  • White
  • Black
  • Blue
  • Yellow
  • Purple
  • Orange
  • Green
  • Red
  • Pink
  • Cyan
$68,500
Engine EMS Upgrade, Level 1 $9,000
EMS Upgrade, Level 2 $12,500
EMS Upgrade, Level 3 $18,000
EMS Upgrade, Level 4 $33,500
Handling Stock Handling $1,000
Smooth Handling $20,000
Sport Handling $27,000
Race Handling $35,000
Livery None $11,400
(Rear quarter view)
Arthur Squad $18,240
(Rear quarter view)
Royal Takeoff $19,380
(Rear quarter view)
Griffin Fighter $20,520
(Rear quarter view)
Blizzard Force $21,660
(Rear quarter view)
Gray State $22,800
(Rear quarter view)
Ice Phantom $23,370
(Rear quarter view)
Crimson Fleet $23,939
(Rear quarter view)
Sky Hawk $24,510
(Rear quarter view)
Emerald Phantom $25,080
(Rear quarter view)
Stealth State $25,650
(Rear quarter view)
Respray Main article: Vehicle Customization in GTA V/Respray Colors -
Sell Sell Vehicle
Weapons No Missiles $700
Homing Missiles $195,000
[edit | edit source]

Design

[edit | edit source]

Images

[edit | edit source]

Video

[edit | edit source]

Static Variants

[edit | edit source]

Locations

[edit | edit source]

Prominent Appearances in Gameplay

[edit | edit source]

Air Freight Cargo

[edit | edit source]

Contact Missions

[edit | edit source]

Adversary Modes

[edit | edit source]

Rockstar Games Website

[edit | edit source]
Buckingham Pyro - Planes
SPEED
ACCELERATION
BRAKING
AGILITY
SEATS
2
GARAGE
MODDABLE
PREMIUM
SUPER-MODDABLE
SELL
BUY
DEALER

Specifications

[edit | edit source]

Traffic Default Colors

[edit | edit source]
GTA OnlinePrimarySecondaryPearlescentWheelsTrimAccent
24
Worn Silver (Worn)
124
Worn Light Orange (Worn)
0
Metallic Black (Metallic)
111
Metallic White (Metallic)
111
Metallic White (Metallic)
134
Pure White (Classic)

Trivia

[edit | edit source]
  • Pyro comes from the Greek word πυρ (pyr), meaning "fire".
  • The anti-collision lights on the Pyro are incorrect, as the red light is on the right wing, and the green light is on the left.
  • Hitting the water a certain way may detach the rear wing assembly. This is only visual and doesn't affect flight, as the rudder functionally is still intact, as if they were still attached
  • The vehicle would originally had some kind of booster upgrade in a similar manner to the LF-22 Starling, Tula, Mogul and RM-10 Bombushka. [2]
    • In addition, there is an "Afterburner" option that can be selected in Content Creator, but does not have any effect on it during testing or actual gameplay.

References

[edit | edit source]
  1. Seen when parked or when another player is flying a Pyro.
  2. File data: vehicles.meta: FLAG_HAS_JATO_BOOST_MOD
[edit | edit source]
Navigation