Elarion |
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| Role: | DPS |
| Difficulty: | ![]() |
Elarion is a DPS class hero in Fellowship.
"Elarion is a ranged archer who utilizes his bow to deal devastating damage to enemies from afar. Elarion is a unique ranged character, as he can use all of his abilities while on the move. He can also use his movement ability while using all but one of his skills.
Many of Elarion's abilities use focus has their resource. Their playstyle revolves around using Focused Shot to generate Focus and most of their other abilities to spend Focus. This allows for a fluid gameplay loop of generating and spending Focus to seamlessly deal damage.
Focus is represented as a swirling purple bar under your character, use Focus Shot to watch this bar grow and use abilities like Highwind Arrow to nuke enemies from a far."
Biography
"A sentinel of starlight, Elarion has walked the world for millennia as the surviving half of an ancient myth that shaped the world. The Skystrider moves about the battlefield with the grace of a trained marksman. As a mythic bowman, Elarion has access to powerful buffs and debuffs that empower his shots and manipulate the battlefield."
Elarion Overview
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BiS Legendary ♦ BiS Weapons ♦ Weapon Traits ♦ Gem Priority
♦ Builds ♦ Skills ♦ Talents ♦ Stat Priority ♦ Quick Guide
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Elarion Weapon Options
Elarion Best Legendary Item

Elarion BiS Weapons
Asha’s Chronoshift Bow is arguably the best Weapon for Elarion at the moment thanks to its unique ability that deals hefty damage to all enemies around you while channeling. The radius is significant, allowing Elarion to put the hurt on enemies from a relatively safe distance. As an added bonus, Chronoshift acts as a protective barrier that reduces all incoming damage by 50% while also providing massive Cooldown Recovery for 6 seconds.
The Void-Touched Bow is a great alternative Weapon for dealing with powerful single-target threats. The Voidbringer’s Touch debuff replicates a fifth of Elarion’s damage and applies it to the target once the effect expires, or enough damage has been accumulated. This is essentially an occasional free damage burst that can add up to quite a bit of extra DPS over the course of prolonged fights. Needless to say, this effect is especially powerful during Boss fights.
We recommend using the Void-Touched Bow for dealing with Bosses or other powerful single-target threats. If you feel like you don’t need extra help dealing with single entities, but could use a boost to your AoE damage, Asha’s Chronoshift Bow is the perfect choice for you.
Best Weapon Traits
The best Weapon Traits for Elarion will vary slightly depending on your specific playstyle. Having said that, some of the available Traits are so good that you'll often want to stick with them regardless of how you approach Combat. Below, we've split the Weapon Traits into three categories based on how much value they offer to Elarion players.
Must-Have Traits
- Visions of Grandeur – All-around fantastic choice that enables you to use Event Horizon more often
- Heroic Brand – A huge damage buff to your Weapon Ability
- Brave Machinations - Solid Critical Strike chance and Cooldown reduction buffs for your Weapon Ability
- Inspired Allegiance - Enables you to use your Weapon Ability more often while also providing a Haste buff for you and your allies
- Hidden Power – Increases your main stat by up to 12% for 15 seconds
- Amethyst Splinters – All your Critical Strikes deal up to 8% damage over time to enemies
Decent Traits
- Martial Initiative
- Kindling
- Vengeful Soul
- Navigator’s Intuition
- Treasure Hunter’s Delight
- Sapphire Aurastone
- Ruby Storm
- Hunter’s Focus
Not Recommended (Unless You Have no Choice) Traits
- Emerald Judgement
- Diamond Strikes
- Patient Soul
- Willful Momentum
- First Man Standing
- Latent Resurgence
- Stalwart Readiness
- Heart of Stone
- Divine Meditation
- Grounded Spirit
- Iron Spikes
Gem Priority
Gems in Fellowship offer various bonuses depending on their type. While it may be tempting to socket as many Gem types as possible into your Equipment in exchange for a wide variety of bonuses, it's generally a lot more efficient to specialize and focus on just a few types.
Elarion benefits the most from Gems that increase his Critical Strike (Amethyst) and Haste (Topaz). Increasing your main stat (Ruby) and Expertise (Emerald) is highly beneficial as well. Generally speaking, Elarion’s Gem priority should be as follows:
Amethyst -> Topaz -> Ruby -> Emerald -> Diamond -> Sapphire
Builds
This is a beginner-friendly build that uses a naturally flowing rotation and should fit well for a relaxed, not overly involved play. It is a well-rounded build that foregoes on more dramatic single-attack damage dealers.
This build focuses mainly on the Multishot ability, with a secondary focus on the Starfall Volley, Lunarlight Mark, and Lunarlight Salvo trifecta for added damage.
This is an advanced build that requires all talent points to be unlocked from the get-go to get the main talents. The focus of the build is to reduce attack cooldowns as much as possible across the board in order to fit more attacks.
Elarion Core Mechanics
Celestial Impetus
When you cast Focused Shot, you have a 5% chance (2.0 PPM) to gain Celestial Impetus.
- Duration: 15 seconds
- Max Charges: 2 charges
- Effect: Your next Celestial Shot applies 3 stacks of Lunarlight Mark to the target
- Visual: Buff indicator shows current charges (1/2 or 2/2)
Lunarlight Mark
Applied to enemies through Celestial Shot when you have Celestial Impetus charges.
- Duration: 15 seconds
- Stacks: 3 stacks per application
- Effect: Enables Lunarlight Salvo procs on marked targets
Lunarlight Salvo
When you deal damage to an enemy with Lunarlight Mark:
- Triggered By: All damage-dealing abilities except Auto Attack
- Proc Chance: 25% on normal hits, 50% on critical strikes
- Damage Increase: Agility × 2.08 magic damage
Elarion's Skills and Talents in Fellowship
Elarion Skills
| Skill | Description |
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| Fire a well-aimed arrow at target enemy, dealing 1,116 - 1,364 physical damage. FOCUS |
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| Fire a magical arrow at target enemy, dealing 1,908 - 2,332 magic damage to it. | |
| Fire multiple arrows at your enemies, each dealing 2,223 - 2,717 physical damage to them. When your Highwind Arrow ricochets to at least 3 enemies, you gain 1 charge of Multishot. |
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| Fire a Highwind Arrow, dealing 6,489 - 7931 physical damage to target enemy. Highwind Arrow ricochets to up to 2 additional enemies near your target, dealing 3,893 - 4,758 physical damage to them. Your Haste is also applied as Cooldown Recovery on Highwind Arrow. |
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| Fire a volley of celestial arrows into the sky that pelt the targeted location for 8 seconds, dealing 873 - 1,067 magic damage every 1 seconds to enemies within the radius. | |
| Swiftly Roll in the direction you are moving. Roll does not cancel casting or channeling abilities. Can be used during Global Cooldown and while Casting. |
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| Instantly Interrupt target casting enemy and prevent them from casting for 4 seconds. Must interrupt a spell, or it will have no effect. Can be used during Global Cooldown |
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| Instantly apply 3 stacks of Lunarlight Mark that lasts for 15 seconds to target enemy and up to 4 additional enemies near your target. Ability damage you deal to enemies with Lunarlight Mark has a 25% chance to trigger Lunarlight Salvo, causing a beam of celestial energy to strike them from above, dealing 1,872 - 2,288 magic damage. Critical strikes have a 50% chance to trigger Lunarlight Salvo. Can be used during Global Cooldown. |
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| Let loose a barrage of arrows in quick succession at your target, dealing 1,008 - 1,232 physical damage every 0.2 seconds for 2 seconds while channeling. Can not be used while rolling. |
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| Fire a Grappling Arrow at the targeted area. Once the arrow lands, it grapples and pulls all enemies within 800 radius to the arrow's location and reduces their movement speed by 65% for 8 seconds. |
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| Your Haste is increased by +30% for 20 seconds. Can be used during Global Cooldown and while Casting or Channeling. |
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| The power of the stars flow through you as you prepare to decimate your foes. For the next 20 seconds, you deal 15% more damage, gain Cooldown Acceleration equal to your Haste and all Focus costs are reduced by 50%. While Event Horizon is active, your Highwind Arrow reduces the cooldown of Heartseeker Barrage by 0-5 seconds, and every hit from your Heartseeker Barrage reduces cooldown of Starfall Volley by 0.5 second. SPIRIT ABILITY |
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| You take 40% reduced damage for 4 seconds. Can be used during global Cooldown. |
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| For the next 4 seconds, you are enraptured in celestial energy, causing your Multishot ability to shoot Empowered Multishot Can be used during Global Cooldown. EMPOWERED MULTISHOT |
Elarion Talents
| Talent | Description | Talent Tree Level | Upgrade Cost |
|---|---|---|---|
| Your Focused Shot has a 20% chance to generate 1 Empowered Multishot, and all your Empowered Multishots deal +25% increased damage. EMPOWERED MULTISHOT |
Tier 1 | 2 | |
| Your Heartseeker Barrage channel time is increased by 0.5 seconds, and its critical strike chance is increased by +20%. |
Tier 1 | 2 | |
| Each time you cast Highwind Arrow, you gain 1 stack of Final Crescendo. At 3 stacks, your next Highwind Arrow consumes all stacks, causing it to deal +100% increased damage and increasing the maximum number of ricochets up to 7. |
Tier 1 | 2 | |
| While Starfall Volley is active, your Skystrider's Grace has 100% increased cooldown recovery. |
Tier 2 | 1 | |
| Your Heartseeker Barrage arrows ricochet to 1 additional nearby enemy. Ricochets have 60% of the power of the initial hit. |
Tier 2 | 1 | |
| Each time you cast Celestial Shot or Multishot the cooldown of Highwind Arrow & Heartseeker Barrage is reduced by 1 second. |
Tier 2 | 1 | |
| Each time your Multishot deals damage to an enemy, the cooldown of your Starfall Volley is reduced by 0.3 seconds. |
Tier 3 | 2 | |
| Your Starfall Volley hits have twice the chance to trigger Lunarlight Salvo when dealing damage to enemies with Lunarlight Mark active. Additionally, your Lunarlight Salvo has +40% increased critical strike chance. |
Tier 3 | 2 | |
| Your Highwind Arrow has a 30% chance to have +100% increased critical strike chance. GRIEVOUS CRITICAL STRIKE |
Tier 3 | 2 | |
| The duration of Pathfinder's Resilience is increased by 8 seconds and all dispellable harmful magic effects are instantly removed from you and again upon expiration. |
Tier 4 | 1 | |
| Lunarlight Salvo deals +30% increased damage. |
Tier 4 | 1 | |
| You take 10% less Magic damage. |
Tier 4 | 1 | |
| Your Skystrider's Supremacy's cooldown is reduced by 20 seconds and grants 4 charges of Empowered Multishot that last for up to 15 seconds. While Fervent Supremacy is active, your Multishot deals +50% increased damage. |
Tier 5 | 3 | |
| When your Celestial Shot consumes Celestial Impetus the cooldown of your Heartseeker Barrage is reset and you gain Impending Heartseeker. IMPENDING HEARTSEEKER |
Tier 5 | 3 | |
| Your Lunarlight Mark ability grants you Resurgent Winds for 15 seconds, causing your next Highwind Arrow to be instant cast, cost no Focus, require no charge, and deal 50% more damage against targets with Lunarlight Mark active. |
Tier 5 | 3 | |
| Your attacks and abilities have +30% additional critical strike chance when striking targets below 30% health. |
Tier 6 | 1 | |
| You take 10% less Area of Effect damage. |
Tier 6 | 1 | |
| Your Grappling Arrow now has 2 charges, but its recharge time is increased to 120 seconds. Grappling Arrow gains Cooldown Acceleration equal to your Haste. |
Tier 6 | 1 |
Quick Guide (In-Game)
Overview
Elarion is a Ranged Damage Dealer that uses Builder/Spender Mechanics. He excels at damaging while on the move. Most of Elarion's abilities use Focus to deal damage, excelling at both single target and AOE dps.
Elarion's primary power stat is Agility. All damage he deals is affected by this stat.
Role Mechanics
Damage Dealers (DPS) are primarily responsible for the following mechanics:
- Crowd Control (CC)
- Every Damage Dealer Hero has abilities than can Interrupt, Slow, Stun, and/or Reposition enemies.
- These should be used frequently to increase your party's chances of survival.
- More of these abilities unlock upon completing higher mission difficulties.
- Enemy abilities that are Interruptible are indicated by Yellow Cast Bars underneath enemy Health Bars.
- Every Damage Dealer Hero has abilities than can Interrupt, Slow, Stun, and/or Reposition enemies.
- Dealing Damage
- Every hero has a Core Rotation, which is usually the optimal use of several abilities for best effect.
- For Damage Dealers especially, learning their Core Rotation, and when to deviate is the key to mastery!
- Damage Dealer Heroes define the duration of combat as they generally deal the majority of the damage.
- Keeping an eye on the Damage Meter helps to compare the damage across the group.
- The Damage Meter is also a good indicator to understand how well you are playing.
- Many damaging abilities excel at either single-target damage, or dealing damage to groups of enemies.
- Every hero has a Core Rotation, which is usually the optimal use of several abilities for best effect.
- Surviving
- Keep an eye on the battlefield to avoid dangerous enemy attacks!
- A dead Damage Dealer kills nothing.
- Damage Dealers have at least one ability to help them with mobility and to reduce incoming damage.
- Keep an eye on the battlefield to avoid dangerous enemy attacks!
Damage Dealer Tips:
- Don't stand in Area of Effect spells on the ground. Use mobility and damage mitigation abilities to survive!
- Use [Tab] to quickly cycle through enemies that are in front of you.
- Pick your targets wisely!
- Focusing on the most dangerous enemy with the other Damage Dealer can protect your party.
- Attacking the target of the tank can help you avoid getting Aggro.
- Finishing off enemies with low health will support your Tank and Healer.
Hero Mechanics
Elarion is a ranged hero, that uses a bow and arrow to deal damage from a distance. Enemies need to be selected, within range, and in front of him.
Elarion's unique Hero Mechanics:
- Focus fills up your Focus Bar.
- Focus is generated when you use Focused Shot
- All of Elarion's other abilities convert focus into ranged physical or magic damage.
- Be sure to always be spending your focus as there is a cap.
- Elarion can move at reduced speeds and use his movement ability while using his skills.
- All but one of Elarion's abilities will continue casting while moving or rolling.
- Only Heartseeker Barrage will be canceled by Rolling, you can move while channeling this ability.
- There are very few instances where you shouldn't be moving as Elarion, so keep moving to dodge enemy mechanics while still dealing damage.
- Be sure to not over cap your Focus, always spend your resource.
- Use Roll to quickly avoid dangerous mechanics, you will not interrupt any of your abilities besides Heartseeker Barrage.
Elarion Rotation and Stat Priority
Rotation
Opener:
1. Event Horizon - Activate at pull for 20s buff window
2. Skystrider's Grace - Stack haste buffs (60% total Haste)
3. Skystrider's Supremacy - 4s empowered Multishot window
4. Spam Empowered Multishot
5. Starfall Volley - Apply DoT for sustained damage
6. Heartseeker Barrage - High damage channel, reduces Starfall cooldown
7. Highwind Arrow - Spend charges for damage and Multishot procs
After the opener, make sure to use your abilities when the come off of cooldown:
1. Event Horizon - Use on cooldown or save for key phases
2. Skystrider's Grace - Align with Event Horizon when possible
3. Skystrider's Supremacy - Use during haste buffs for more Multishots
4. Starfall Volley - Use on cooldown (30s CD)
5. Heartseeker Barrage - Use on cooldown (20s CD)
Stat Priority
1. Agility - Primary damage stat, scales all abilities and increases auto attack damage.
2. Haste - Reduces cast times, channel times, GCD, and auto attack speed. You should aim for 30% haste minimum then go for crit. You can continue to slowly increase your haste as the diminishing returns for haste aren't terrible until about 60% haste.
3. Critical Strike - Your critical strikes deal 200% more damage, they also allow for more Lunarlight Salvo procs.



































