Greatshield of Glory | Dark Souls 3
Greatshield of Glory | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 134 | 100 | ||||||||||||||||||
| 0 | 70 | ||||||||||||||||||
| 0 | 65 | ||||||||||||||||||
| 0 | 52 | ||||||||||||||||||
| 0 | 63 | ||||||||||||||||||
| 100 | 80 | ||||||||||||||||||
| 18.5 | 190 | ||||||||||||||||||
| Requirements & Bonus | |||||||||||||||||||
| D | - | - | - | ||||||||||||||||
| 40 | 0 | 0 | 0 | ||||||||||||||||
| Greatshield | Strike | ||||||||||||||||||
| Shield Bash | 16 | ||||||||||||||||||
Greatshield of Glory is a Shield in Dark Souls 3. Greatshields usually weigh a decent amount and provide the best protection in the game. They are often used by players who have high Strength, as they require a good amount in order to use.
A greatshield adorned with flowing patterns, a celebration of an ancient glory. Boasts the highest stability of such shields, but with reduced stamina regeneration speed. Perhaps it is glory that begets such indolence.
Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.
Greatshield of Glory Notes and Tips:
- Cannot be Infused but can be Buffed.
- Reinforced with Twinkling Titanite.
- Decreases stamina regeneration rate by -20 while equipped.
- When fully upgraded it has 85 stability, the highest in the whole game.
- Casting Magic Shield on it when fully upgraded will bring it's stability to 100,
resulting in no stamina loss when blocking but elemental damage will chip through. - Compared to Havel's Greatshield +5 (80 stability) and this shield +5 (85 stability) the stamina
consumption is 25% less when blocking attacks with this shield. - This greatshield first appeared in Dark Souls 2, wielded by Drakekeepers.
Location/Where to Find
- Dropped by a Mimic in the Profaned Capital (near boss fog).
Greatshield of Glory Upgrade Table
Attack Values Bonus
|
Parameter Bonus
|
Auxiliary Effects
|
Damage Reduction (%)
|
Stability
| ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | ||||||||||||||||||
| Regular | 134 | - | - | - | - | D | - | - | - | - | - | - | 100 | 70 | 65 | 52 | 63 | 80 |
| Regular +1 | 149 | - | - | - | - | D | - | - | - | - | - | - | 100 | 70 | 65 | 52 | 63 | 81 |
| Regular +2 | 160 | - | - | - | - | D | - | - | - | - | - | - | 100 | 70 | 65 | 52 | 63 | 82 |
| Regular +3 | 187 | - | - | - | - | D | - | - | - | - | - | - | 100 | 70 | 65 | 52 | 63 | 83 |
| Regular +4 | 210 | - | - | - | - | D | - | - | - | - | - | - | 100 | 70 | 65 | 52 | 63 | 84 |
| Regular +5 | 234 | - | - | - | - | D | - | - | - | - | - | - | 100 | 70 | 65 | 52 | 63 | 85 |
Table Key
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
