Flamberge is a Weapon in Dark Souls 3.
Greatsword with an undulating blade. The blade, resembling flame, was crafted to mutilate flesh and induce bleeding.
Skill: Stance
While in stance, use normal attack to break a foe’s guard from below, and strong attack to slash upwards with a forward lunge.
Notes and Tips:
- Can be Infused and Buffed.
- Reinforced with Titanite.
- All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
- All Greatswords have a motion value of 195 on backstab, 245 on riposte, and 60 + 220 on Hornet Ring riposte. The motion value of a Greatsword does not change with Hornet Ring.
- The Flamberge has a motion value of 185 on the Weapon Skill R2, while other stance greatswords have a motion value of 134 on the Weapon Skill R2
- The Flamberge has a range of 34.0697xl on the 1h R1 36.6942xl on the 2h R1.
- The Flamberge has Sweeping R2s when 2h.
- Greatswords are a weapon class that utilizes Hyper Armor on the 2h R1, R2, Rolling R1, Rolling R2, Running R1, and Jumping Attack. Hyper Armor prevents you from being staggered during its active frames.
- Note that this information is all measured in 60 frames per second (FPS).
- Less FPS means a faster action. If you play on console at 30 FPS, the displayed values will be halved.
- It is also important to note that while this is not the frame data for attack speed and recovery, those values are fairly similar to the ones listed.
| Attack Type
|
Attack Startup
|
Poise Startup
|
Poise End
|
Recovery
|
| First R1
|
32
|
22
|
64
|
2
|
| First R2 (Slash)
|
48
|
26
|
78
|
6
|
| Charged R2
|
30
|
8
|
60
|
6
|
| Rolling R1 (Slash)
|
28
|
16
|
42
|
18
|
| Rolling R2
|
48
|
26
|
78
|
4
|
| Running R1
|
36
|
20
|
56
|
18
|
| Jumping Attack
|
60
|
30
|
70
|
38
|
| Weapon Skill R1
|
46
|
20
|
76
|
16
|
| Weapon Skill R2
|
48
|
20
|
78
|
12
|
- Poise is a modifier to how effective Hyper Armor can be at preventing stagger.
- Poise health is another component of Hyper Armor. Most standard attacks reset your poise health to 80%, most weapon arts reset it to 100%, and waiting around 30 seconds without getting hit will also reset to 100%. What this means is that there are two different poise breakpoints that you need to keep in mind; there is an "infinite trade" breakpoint and a "trade once with reset" breakpoint, both of which are displayed in the poise calculator. As I mentioned above, most weapon arts reset your poise health to full, but not all.
- The poise required for Greatswords to avoid being staggered by certain attacks is as follows:
7.26: infinite trades vs small weapons 2h R1
13.89: infinite trades vs small weapons 2h WDR1
14.58: single trade vs Halberd 2h R1
31.67: infinite trades vs Halberd 2h R1
37.58: single trade vs GS 2h R1
39.72: infinite trades vs all small weapons WA
42.04: single trade vs GS 2h WDR1 (single trade vs small weapons 2h R1 with 2h running and rolling attacks)
47.65: single trade vs UGS 2h R1
50.07: infinite trades vs GS 2h R1
Location/Where to Find
- Dropped from:
Hollow Slave - Flamberge [CotD] 2.00%
Hollow Slave - Flamberge [GA] 2.00%
Hollow Slave - Flamberge [US] 2.00%
- An easy way to get it is to farm the Flamberge-wielding Hollow Slave at the stone bridge near Cliff Underside Bonfire. Run up the stairs and past the firebomb throwers, drop down the small roof and onto the ground, run to the large stone building with a door (opened as shortcut from second bonfire) and kill the Thrall (target) inside. Then run back to the bridge and drop down to the small ledge leading to the Cliff Underside Bonfire for a refresh or Homeward Bone out.
Moveset and Videos:
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Flamberge Upgrade Table
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
|
|
Attack ValuesBonus
|
Parameter Bonus
|
Auxiliary Effects
|
Damage Reduction (%)
|
| Name
|
|
|
|
|
|
|
|
|
|
|

|
|
|
|
|
|

|
| Regular +10
|
316
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
-
|
-
|
-
|
38
|
50
|
35
|
30
|
30
|
35
|
| Heavy +10
|
292
|
-
|
-
|
-
|
-
|
C
|
-
|
-
|
-
|
-
|
-
|
37
|
50
|
35
|
30
|
30
|
35
|
| Sharp +10
|
292
|
-
|
-
|
-
|
-
|
E
|
B
|
-
|
-
|
-
|
-
|
37
|
50
|
35
|
30
|
30
|
35
|
| Refined +10
|
284
|
-
|
-
|
-
|
-
|
C
|
C
|
-
|
-
|
-
|
-
|
36
|
50
|
35
|
30
|
30
|
35
|
| Raw +10
|
371
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
36
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
| Crystal +10
|
204
|
204
|
-
|
-
|
-
|
D
|
D
|
C
|
-
|
-
|
-
|
37
|
47.5
|
38.5
|
28.5
|
28.5
|
33.2
|
| Simple +10
|
172
|
180
|
-
|
-
|
-
|
D
|
D
|
B
|
-
|
-
|
-
|
37
|
47.5
|
38.5
|
28.5
|
28.5
|
33.2
|
| Fire +10
|
227
|
-
|
227
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
36
|
47.5
|
33.2
|
36
|
28.5
|
33.2
|
| Chaos +10
|
169
|
-
|
177
|
-
|
-
|
D
|
D
|
C
|
C
|
-
|
-
|
37
|
47.5
|
33.2
|
33
|
28.5
|
33.2
|
| Lightning +10
|
200
|
-
|
-
|
200
|
-
|
D
|
D
|
-
|
C
|
-
|
-
|
37
|
47.5
|
33.2
|
28.5
|
33
|
33.2
|
| Blessed +10
|
200
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
B
|
-
|
-
|
37
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
| Deep +10
|
227
|
-
|
-
|
-
|
227
|
-
|
-
|
-
|
-
|
-
|
-
|
36
|
47.5
|
33.2
|
28.5
|
28.5
|
42
|
| Dark +10
|
169
|
-
|
-
|
-
|
177
|
D
|
D
|
C
|
C
|
-
|
-
|
37
|
47.5
|
33.2
|
28.5
|
28.5
|
38.5
|
| Blood +10
|
244
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
-
|
-
|
-
|
78
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
| Poison +10
|
244
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
-
|
78
|
-
|
39
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
Hollow +10
?? ??
|
300
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
-
|
-
|
-
|
38
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
Table Key
| Requirement
|
Parameter Bonus
|
Attack Values
|
Damage Reduction %
|
Auxiliary Effects
|
Others
|
Strength
|
Strength
|
Physical
|
Physical
|
Bleeding
|
Durability
|
Dexterity
|
Dexterity
|
Magic
|
Magic
|
Poison
|
Weight
|
Intelligence
|
Intelligence
|
Fire
|
Fire
|
Frost
|
|
Faith
|
Faith
|
Lightning
|
Lightning
|
Curse
|
|
|
|
|
Dark
|
Dark
|
|
|
|
|
|
Critical
|
Stability
|
|
|
|
|
|
Spell Buff
|
|
|
|
|
|
|
Range
|
|
|
|
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)