Claymore is a Weapon in Dark Souls 3. The Claymore is a weapon that has been a staple in the Souls series due to its reliability, versatility, and impressive damage output. It features balanced scaling in both Dexterity and Strength, making it an ideal candidate for refined infusion, which further enhances its effectiveness. The Claymore's solid moveset makes it a highly effective melee weapon, capable of adapting to various combat situations. Additionally, it can be buffed with spells and items, allowing players to use its performance to match their specific needs and playstyle.
An unusually large and heavy greatsword normally wielded with two hands.
This highly versatile weapon can be swung broadly or thrusted.
Skill: Stance
While in stance, use normal attacks to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Claymore DS3 Notes and Tips:
- Can be Infused and Buffed.
- Reinforced with Titanite.
- All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
- All Greatswords have a motion value of 195 on backstab, 245 on riposte, and 60 + 220 on Hornet Ring riposte. The motion value of a Greatsword does not change with Hornet Ring.
- The Claymore has a range of 33.5575xl on the 1h R1 and 36.4122xl on the 2h R1.
- The Claymore has Thrusting R2s when 2h.
- Greatswords are a weapon class that utilizes Hyper Armor on the 2h R1, R2, Rolling R1, Rolling R2, Running R1, and Jumping Attack. Hyper Armor prevents you from being staggered during its active frames.
- Note that this information is all measured in frames per second (FPS).
- Less FPS means a faster action. If you play on console at 30 FPS, the displayed values will be halved.
- It is also important to note that while this is not the frame data for attack speed and recovery, those values are fairly similar to the ones listed.
| Attack Type
|
Attack Startup
|
Poise Startup
|
Poise End
|
Recovery
|
| First R1
|
32
|
22
|
64
|
2
|
| First R2 (Thrust)
|
44
|
24
|
77
|
0
|
| Charged R2
|
30
|
8
|
60
|
6
|
| Rolling R1 (Thrust)
|
36
|
12
|
44
|
24
|
| Rolling R2
|
46
|
32
|
80
|
0
|
| Running R1
|
36
|
20
|
56
|
18
|
| Jumping Attack
|
60
|
30
|
70
|
38
|
| Weapon Skill R1
|
34
|
22
|
65
|
2
|
| Weapon Skill R2
|
52
|
0
|
82
|
38
|
- Poise is a modifier to how effective Hyper Armor can be at preventing stagger.
- Poise health is another component of Hyper Armor. Most standard attacks reset your poise health to 80%, most weapon arts reset it to 100%, and waiting around 30 seconds without getting hit will also reset to 100%. What this means is that there are two different poise breakpoints that you need to keep in mind; there is an "infinite trade" breakpoint and a "trade once with reset" breakpoint, both of which are displayed in the poise calculator. As I mentioned above, most weapon arts reset your poise health to full, but not all.
- The poise required for Greatswords to avoid being staggered by certain attacks is as follows:
7.26: infinite trades vs small weapons 2h R1
13.89: infinite trades vs small weapons 2h WDR1
14.58: single trade vs Halberd 2h R1
31.67: infinite trades vs Halberd 2h R1
37.58: single trade vs GS 2h R1
39.72: infinite trades vs all small weapons WA
42.04: single trade vs GS 2h WDR1 (single trade vs small weapons 2h R1 with 2h running and rolling attacks)
47.65: single trade vs UGS 2h R1
50.07: infinite trades vs GS 2h R1
Dark Souls 3 Claymore Location
- Found on the plateau where the fire breathing Dragon rests (near the first Bonfire) in High Wall of Lothric. It's in the far left corner if you look from the stairs.
- Dropped by Irithyllian Slave - Soldier, Claymore [IotBV] 1.50%
Dark Souls 3 Claymore Moveset and Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
Dark Souls 3 Claymore Upgrade Table
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
|
|
Attack ValuesBonus
|
Parameter Bonus
|
Auxiliary Effects
|
Damage Reduction (%)
|
| Name
|
|
|
|
|
|
|
|
|
|
|

|
|
|
|
|
|

|
| Regular +10
|
276
|
-
|
-
|
-
|
-
|
C
|
D
|
-
|
-
|
-
|
-
|
-
|
50
|
35
|
30
|
30
|
35
|
| Heavy +10
|
255
|
-
|
-
|
-
|
-
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
50
|
35
|
30
|
30
|
35
|
| Sharp +10
|
255
|
-
|
-
|
-
|
-
|
E
|
A
|
-
|
-
|
-
|
-
|
-
|
50
|
35
|
30
|
30
|
35
|
| Refined +10
|
248
|
-
|
-
|
-
|
-
|
C
|
C
|
-
|
-
|
-
|
-
|
-
|
50
|
35
|
30
|
30
|
35
|
| Raw +10
|
374
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
| Crystal +10
|
121
|
166
|
-
|
-
|
-
|
D
|
D
|
A
|
-
|
-
|
-
|
-
|
47.5
|
38.5
|
28.5
|
28.5
|
33.2
|
| Simple +10
|
128
|
147
|
-
|
-
|
-
|
C
|
D
|
A
|
-
|
-
|
-
|
-
|
47.5
|
38.5
|
28.5
|
28.5
|
33.2
|
| Fire +10
|
211
|
-
|
211
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
47.5
|
33.2
|
36.0
|
28.5
|
33.2
|
| Chaos +10
|
128
|
-
|
166
|
-
|
-
|
C
|
D
|
B
|
B
|
-
|
-
|
-
|
47.5
|
33.2
|
33
|
28.5
|
28.5
|
| Lightning +10
|
121
|
-
|
-
|
166
|
-
|
D
|
D
|
-
|
A
|
-
|
-
|
-
|
47.5
|
33.2
|
28.5
|
33
|
33.2
|
| Blessed +10
|
166
|
-
|
-
|
-
|
-
|
D
|
D
|
-
|
A
|
-
|
-
|
-
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
| Deep +10
|
211
|
-
|
-
|
-
|
211
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
47.5
|
33.2
|
28.5
|
28.5
|
42
|
| Dark +10
|
128
|
-
|
-
|
-
|
166
|
C
|
D
|
B
|
B
|
-
|
-
|
-
|
47.5
|
33.2
|
28.5
|
28.5
|
38.5
|
| Blood +10
|
213
|
-
|
-
|
-
|
-
|
C
|
D
|
-
|
-
|
-
|
-
|
38
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
| Poison +10
|
213
|
-
|
-
|
-
|
-
|
C
|
D
|
-
|
-
|
38
|
-
|
-
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
Hollow +10
? ?
|
262
|
-
|
-
|
-
|
-
|
C
|
D
|
-
|
-
|
-
|
-
|
-
|
47.5
|
33.2
|
28.5
|
28.5
|
33.2
|
Dark Souls 3 Claymore Table Key
| Requirement
|
Parameter Bonus
|
Attack Values
|
Damage Reduction %
|
Auxiliary Effects
|
Others
|
Strength
|
Strength
|
Physical
|
Physical
|
Bleeding
|
Durability
|
Dexterity
|
Dexterity
|
Magic
|
Magic
|
Poison
|
Weight
|
Intelligence
|
Intelligence
|
Fire
|
Fire
|
Frost
|
|
Faith
|
Faith
|
Lightning
|
Lightning
|
Curse
|
|
|
|
|
Dark
|
Dark
|
|
|
|
|
|
Critical
|
Stability
|
|
|
|
|
|
Spell Buff
|
|
|
|
|
|
|
Range
|
|
|
|
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)