Wake Art Cullagh

Type Quest
Act Act 2
Location Last Light Inn
Reward N/A

Wake Art Cullagh is a Quest in Baldur's Gate 3. Wake Art Cullagh can be acquired during Act 2 and is related to Halsin. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.

  

How to unlock Wake Art Cullagh in BG3

Wake Art Cullagh can be unlocked by:

 

Baldur's Gate 3 Wake Art Cullagh Walkthrough

Finding Art Cullagh

Art Cullagh is found unconscious in the Last Light Inn, in a northern ground-floor room. He appeared suddenly when Isobel cleansed the inn. The Flaming Fists, including Counsellor Florrick (if rescued during Rescue the Grand Duke), are watching over him. Fist J'ehlar explains that Art hasn’t responded to anyone, but the party is welcome to try.

He carries a writ of duty signed by Eltan (Flaming Fists’ founder), and a worn letter mentioning a mission to investigate the House of Healing, suspected of corruption. The party notices calluses on his hands, suggesting he played a string instrument, and that his mind is affected, but not destroyed, by the Shadowfell.

wake art cullagh quests bg3 wiki guide

Thaniel and Halsin’s Help

J’ehlar doesn’t know who Thaniel is or the meaning of a mysterious song associated with Cullagh. However, if the party protected the Druid Grove (Save the Refugees), Halsin is at camp and recognizes the name.

After inspecting Cullagh at the Inn, Halsin stresses the importance of waking him and suggests finding an item or memory that might trigger it.

Exploring the House of Healing

Cullagh’s letter leads the party to the House of Healing, now corrupted by Shar’s followers. Entering through the main door triggers a scene with Sister Sinda, who blocks access to the doctor unless persuaded, intimidated, or tricked. Alternatively, players can sneak in via a side entrance.

Inside (X: -199, Y: -16), Malus Thorm is “operating” on a tortured patient. The party can engage him in different ways—debate, investigation, or direct combat. Dialogue options vary based on class and approach (e.g., Druid, Wizard, Paladin, etc.).

A fight can break out with Malus and several sisters. Alternatively, using skill checks (e.g., Investigation or Religion DC 14), the party can manipulate the sisters into turning on Malus or themselves.

Malus carries the Battered Lute, engraved with Cullagh’s initials. Returning to the Inn and playing it near Cullagh awakens him. He immediately asks for Thaniel, confirming the connection.

Depending on background, the player gains one of the following inspirations:

Favour for a Favour (Noble)
Strings of Fate (Entertainer)
Waking the Sleeper (Sage)

If Halsin is alive, he takes the lead to find Thaniel and lift the Shadow Curse. The next step is to meet him by the lakeside for the Lift the Shadow Curse quest. If Halsin is dead, the quest cannot proceed, and the region remains cursed.

 

Baldur's Gate 3 Wake Art Cullagh Rewards

  • N/A

 

Wake Art Cullagh Notes & Tips

  • Notes and tips go here.

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh



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