Ranger Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Ranger Spells in Baldurs Gate 3
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Quick Search of All Spells
| Name | Level | School | Casting time | Description |
|---|---|---|---|---|
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Cantrip | Evocation | Action |
Conjure a flame-like radiance that deals 1d8 Radiant. |
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Cantrip | Divination | Action |
Gain Advantage on your next Attack Roll. |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Protect a creature from attacks: increase its Armour Class up to 16. |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m. |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Cure a creature from disease, poison, paralysis or blindness. |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Touch a creature to grant it protection against poisonous influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. |
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Lv 2 | Illusion | Action Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
2~8 Damage
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Lv 3 | Evocation | Action Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. |
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Lv 3 | Abjuration | Action Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
4~16 Healing
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Lv 1 | Conjuration | Action Level 1 Spell Slot |
The cloud Blinds and Heavily Obscures creatures within it. |
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Lv 1 | Conjuration |
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Your attack summons thorny vines that possibly Ensnare your target. |
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Lv 1 | Evocation | Action Level 1 Spell Slot |
Heal a creature you can touch. |
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Lv 1 | Enchantment | Action Level 1 Spell Slot |
Convince a beast not to attack you. |
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Lv 1 | Conjuration |
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Lv 1 | Divination | Bonus Action Level 1 Spell Slot |
1~6 Damage Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expending a Spell Slot. |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
Triple a creature's jumping distance. |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
Touch a creature to increase its Movement Speed by 3m. |
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Lv 1 | Divination | Action Level 1 Spell Slot |
Gain the ability to comprehend and verbally communicate with beasts. |
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Lv 1 | Illusion | Action Level 1 Spell Slot |
Magically change all aspects of your appearance. |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
Channel your weapons essence into a destructive, widespread volley.
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
6~48 Damage
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All Ranger Spells Gallery
Cantrips
Lvl 1 Ranger Spells
Lvl 2 Ranger Spells
Lvl 3 Ranger Spells
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Rangers should have the speak with animals spell!
Actually they should have more spells period!!
Why the fck do they only have up to level 3 spells??? This sucks!!!
Where's my bad ass arcane archer I dream about???
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