Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Conjuration Spells in Baldurs Gate 3
You can search by Name, Level, Concentration, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Conjuration Spells
| Name | Level | School | Casting time | Description | Classes |
|---|---|---|---|---|---|
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Cantrip | Conjuration |
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1~6 Damage Throw a bubble of acid that damage each creature it hits
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Sorcerer, Wizard, Eldritch Knight (Fighter) |
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Cantrip | Conjuration | Create an invisible spectral hand that can manipulate and interact with objects. | Githyanki | |
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Cantrip | Conjuration | Create a spectral hand that can manipulate and interact with objects. |
Warlock, Wizard, Eldritch Knight | |
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Cantrip | Conjuration | Project a puff of noxious gas. |
Warlock, Wizard, Eldritch Knight | |
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Cantrip | Conjuration |
A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. |
Druid | |
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Lv 1 | Conjuration | Action Spell Slot |
Call forth tendrils of dark energy that prevent targets from taking reactions. |
Warlock |
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Lv 1 | Conjuration | Action Bonus Action Spell Slot |
Your attack summons thorny vines that possibly Ensnare your target. 10 Turns |
Ranger |
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Lv 1 | Conjuration | Action Spell Slot |
Vines sprout from the ground, slowing creatures within and possibly Entangling them. |
Druid |
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Lv 1 | Conjuration | Action Spell Slot |
Gain the service of a familiar, a fey spirit that takes an animal from of your choose. |
Wizard, Ranger, Fighter (Eldritch Knight), Warlock |
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Lv 1 | Conjuration | Action Spell Slot |
Summon a familiar with the form and statistics of a cat that can distract your enemies. (Lasts until the end of a long rest) |
Wizard |
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Lv 1 | Conjuration | Action Spell Slot |
Summon a familiar with the form and statistics of a crab. Its sharp pincers can slow enemies. (Lasts until the end of a long rest) |
Wizard |
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Lv 1 | Conjuration | Action Spell Slot |
Summon a familiar with the form and statistics of a frog. Its skin is covered with dizzying toxins. (Lasts until the end of a long rest) |
Wizard |
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Lv 1 | Conjuration | Action Spell Slot |
Summon a familiar with the form and statistics of an imp. Its barbed tail can inject enemies with a potent poison. |
Warlock |
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Lv 1 | Conjuration | Action Spell Slot |
Summon a familiar with the form and statistics of a quasit that can frighten enemies. |
Warlock |
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Lv 1 | Conjuration | Action Spell Slot |
Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. (Lasts until the end of a long rest) |
Wizard |
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Lv 1 | Conjuration | Action Spell Slot |
Summon a familiar with the form and statistics of a raven. It can launch precise attacks. (Lasts until the end of a long rest) |
Wizard |
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Lv 1 | Conjuration | Action Spell Slot |
Summon a familiar with the form and statistics of a spider. Its deadly bite can poison enemies. (Lasts until the end of a long rest) |
Wizard |
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Lv 1 | Conjuration | Action Level 1 Spell Slot |
The cloud Blinds and Heavily Obscures creatures within it. |
Ranger, Wizard |
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Lv 1 | Conjuration | Action Spell Slot |
Cover the ground in grease, slowing creatures within and possibly making them fall Prone . |
Wizard, Eldritch Knight |
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Lv 1 | Conjuration |
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Ranger |
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Lv 1 | Conjuration |
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Throw a shard of ice that deals 1∼10 Piercing damage. It explodes and deals 2∼12 Cold damage to anyone nearby. It leaves an ice surface. 2 turns On Miss: The shard of ice still explodes. |
Druid, Sorcerer, Wizard |
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Lv 2 | Conjuration | Action Level 2 Spell Slot |
4~16 Damage |
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Lv 2 | Conjuration | Action Level 2 Spell Slot |
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Light Domain, Druid, Wizard |
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Lv 2 | Conjuration | Bonus Action Level 2 Spell Slot |
Surrounded by silver mist, you teleport to an unoccupied space you can see. |
Oath of the Ancients, Warlock, Circle of the Land, Sorcerer, Wizard |
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Lv 2 | Conjuration | Action Level 2 Spell Slot |
Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them. |
Wizard, Sorcerer |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expending a spell slot. |
Druid, Sorcerer |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
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Ranger |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded. |
Warlock |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creaates an ice surface. |
Druid, Sorcerer, Wizard |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
Call forth spirits to protect the area around you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. On Save: Targets still take half damage. |
Cleric |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions. |
Bard, Sorcerer, Wizard |
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Lv 4 | Conjuration | Action Level 4 Spell Slot |
Conjure a minor elemental to fight alongside you. |
Druid, Wizard |
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Lv 4 | Conjuration | Action Level 4 Spell Slot |
Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly (nbr of creatures/lvl). | Druid, Ranger |
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Lv 4 | Conjuration | Action Level 4 Spell Slot |
Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium. |
Sorcerer, Wizard, Bard, Warlock |
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Lv 4 | Conjuration | Level 4 Spell Slot |
10 turns
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The Great Old One, Wizard, Warlock |
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Lv 4 | Conjuration | Level 4 Spell Slot |
The target must succeed on a Dex. save or be pulled 20 ft toward the vine. | Nature Domain, Druid, Ranger |
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Lv 4 | Conjuration | Level 4 Spell Slot |
Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dex. save or take 20 radiant damage. | Cleric, Life Domain, Light Domain, Oath of Crown, Oath of Devotion, Protection Domain, Solidarity Domain, Celestial |
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Lv 5 | Conjuration | Action Level 5 Spell Slot |
Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud every turn. |
Sorcerer, Wizard |
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Lv 5 | Conjuration | Action Level 5 Spell Slot |
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. |
Druid, Wizard |
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Lv 5 | Conjuration | Action Level 5 Spell Slot |
Locust attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. On save: Targets still take half damage. |
Cleric, Druid, Sorcerer |
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Lv 6 | Conjuration | Action Level 5 Spell Slot |
Create two liked teleportation portals. |
Sorcerer, Warlock, Wizard |
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Lv 6 | Conjuration | Action Level 5 Spell Slot |
Produce a feast for 12 guests that cures diseases, immunizes to poison and increases hp by 2d10 for 24 hours. | Cleric, Druid |
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Lv 6 | Conjuration | Action Level 5 Spell Slot |
Summon a deva, djinn or cambion that will help the caster until a long rest. | Cleric |
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Lv 6 | Conjuration | Action Level 5 Spell Slot |
Create an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slows movement and can inflict 7d8 piercing damage (damage/lvl). | Druid |
All Conjuration Spells Gallery
Cantrips
Lvl 1 Conjuration Spells
Lvl 2 Conjuration Spells
Lvl 3 Conjuration Spells
Lvl 4 Conjuration Spells
Lvl 5 Conjuration Spells






































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Many of these spells won't be in BG3... that would be nice to have only spells present in the EA
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