Storm Curved Sword | Dark Souls 3
Storm Curved Sword | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 110 | 50 | ||||||||||||||||||
| - | 35 | ||||||||||||||||||
| - | 30 | ||||||||||||||||||
| - | 30 | ||||||||||||||||||
| - | 35 | ||||||||||||||||||
| 100 | 35 | ||||||||||||||||||
| 5.0 | 85 | ||||||||||||||||||
| Requirements & Bonus | |||||||||||||||||||
| 14 | 20 | - | - | ||||||||||||||||
| D | C | - | - | ||||||||||||||||
| Curved Swords | Slash | ||||||||||||||||||
| Tornado | 7(-/15) | ||||||||||||||||||
Storm Curved Sword is a Weapon in Dark Souls 3.
Curved sword imbued with the strength of the Stormdrake.
The Nameless King, ally of the ancient dragons, fought beside the Stormdrake in countless battles. When the great beast fell, the king claimed his soul, as was the custom in the age of gods.
Skill: Tornado
Imbue blade with the wrath of storm in a spinning motion, and follow with a strong attack to bear that wrath upon foes.
Storm Curved Sword Notes and Tips:
- Cannot be Infused or Buffed.
- Upgraded with Titanite Scales.
- Out ranges every other Curved Sword except the Pontiff Knight Curved Sword when both are used 2h.
Softcaps & Scaling:
- 14/20 = 270 AR = Base Stats
- 27/20 = 295 AR = Str Softcap
- 14/40 = 345 AR = Dex Softcap
- 27/40 = 370 AR = Combined Softcaps
Location/Where to Find:
- Craft from the Soul of the Nameless King via Soul Transposition with Ludleth of Courland.
Moveset and Videos:
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Storm Curved Sword Upgrade Table
Requires 15 Titanite Scales and 1 Titanite Slab to max.
Attack Values Bonus
|
Parameter Bonus
|
Auxiliary Effects
|
Damage Reduction (%)
| ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | |||||||||||||||||
| Regular | 110 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
| Regular +1 | 128 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
| Regular +2 | 146 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
| Regular +3 | 164 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
| Regular +4 | 182 | - | - | - | - | D | C | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
| Regular +5 | 200 | - | - | - | - | D | B | - | - | - | - | - | 50 | 35 | 30 | 30 | 35 |
Table Key
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
