Sellsword Twinblades | Dark Souls 3

From Dark Souls 3


sellsword twinblades

Sellsword Twinblades

icon wp physicalAttack
99

physical defense shield icon

40.0
icon magicbonus
-
magic defense shield icon
30.0
icon firebonus
-
fire defense shield icon
25.0
icon lightningbonus
-

lightning defense shield icon

25.0
icon darkbonus
-
dark defense shield icon
30.0
icon wp critical
100

icon wp stability

25

icon weight

5.5
icon durabilitiy
55
Requirements & Bonus
icon strength 22
icon dexterity 22
icon intelligence 22
icon faith 22
E C - -
10 16 - -
weapon type icon Curved Sword (Paired) damage type icon Slash
skill icon Spin Slash icon fp cost 4

Sellsword Twinblades are a Weapon in Dark Souls 3. Sellsword Twinblades is part of the category of weapons that allows you to equip a dual wielded set of weapons rather than just one. Sellsword Twinblades would then be able to have access to the unique, dual wielding animations.



Paired scimitars used by certain sellswords. The scimitars' sharp blades make for effective slashing attacks, but fare poorly against metal armor and tough scale-covered hides.

With a scimitar in each hand, the wielder can vary their onslaught with unique left-handed attacks when in the proper stance.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack



Sellsword Twinblades Effects

  • Sellsword Twinblades Can be Buffed and Infused.
  • Sellsword Twinblades Reinforced with Titanite.
  • Sellsword Twinblades Can perform a parry when one handed in the left hand.
  • The Sellsword Twinblades has a high DPS when the paired attacks are used.
  • The Alpha version originally had the Legion Scimitars, which behaved like this particular weapon. It was eventually dropped in the final game, being replaced by this weapon.
  • Based off of a real life weapon called the shashka, which is a Russian hiltless backsword used during the 17~19th century.
  • The fastest attack after running L1 is the WA­ and then R2

Sellsword Twinblades Softcaps and Scaling

  • The Sellsword Twinblades achieve their damage output due to how Dark Souls 3 calculates flat weapon buffs. When the Ashen One applies a resin or spell buff, the flat elemental damage is added to the weapon. During the dual-wielding attacks , the motion values dictate that both the right and left blades strike the enemy. Instead of splitting the buff damage, The Game applies the flat elemental damage addition to both individual strikes within a single button press. This means the Ashen One essentially doubles any applied buff during an combo, resulting in an high dps rate that heavy weapons cannot replicate.
  • If the Ashen One successfully connects with the initial spinning blades animation of the weapon art, Dark Souls 3 applies a hit-stun duration to the target. This hit-stun overlaps with the animations of the follow-up R2 double-slash. Because of this, the L2 into R2 transition functions as a true combo, meaning the target is completely locked in hit-stun and cannot initiate a dodge roll or a parry until the final strike concludes. This sequence guarantees burst damage against hostile phantoms and fast-moving invaders.
  • It is advised against applying a Blood or Poison infusion to the Sellsword Twinblades, despite their rapid attack speed. When striking with dual-wielded weapons, Dark Souls 3 applies status buildup across multi-hit attacks. Infusing the weapon directly reduces physical damage and scaling. To achieve status buildup while keeping high damage, the Ashen One should utilize a Sharp infusion to maintain physical damage, and apply Carthus Rouge or Rotten Pine Resin. These consumable buffs bypass severe infusion penalties, yielding faster status buildup while retaining optimal base damage.



Sellsword Twinblades Location/Where to Find

  • Sellsword Twinblades is the starting equipment for the Mercenary
  • The Sellsword Twinblades can be found behind the Black Knight in the swamp area in the Road of Sacrifices. Spawning at the Halfway Fortress bonfire, go down past the Lycanthrope Hunters and stick to the right going forward until you find an entrance to a destroyed Keep. Head left and past the Black Knight. The Twinblades are down the hallway on the right.
  • Fextra Video location (starts at 1h 5m 47s)




Sellsword Twinblades Notes, Lore and Tips

  • The Sellsword Twinblades achieve their damage output due to how Dark Souls 3 calculates flat weapon buffs. When the Ashen One applies a resin or spell buff, the flat elemental damage is added to the weapon. During the dual-wielding attacks , the motion values dictate that both the right and left blades strike the enemy. Instead of splitting the buff damage, The Game applies the flat elemental damage addition to both individual strikes within a single button press. This means the Ashen One essentially doubles any applied buff during an combo, resulting in an high dps rate that heavy weapons cannot replicate.
  • If the Ashen One successfully connects with the initial spinning blades of the weapon art, Dark Souls 3 applies a hit-stun duration to the target. This hit-stun overlaps with the animations of the follow-up R2 double-slash. Because of this, the L2 into R2 transition functions as a true combo, meaning the target is completely locked in hit-stun and cannot initiate a dodge roll or a parry until the final strike concludes. This sequence guarantees burst damage against hostile phantoms and fast-moving invaders.
  • It is advised against applying a Blood or Poison infusion to the Sellsword Twinblades, despite their rapid attack speed. When striking with dual-wielded weapons, Dark Souls 3 applies status buildup across multi-hit attacks. Infusing the weapon directly reduces physical damage and scaling. To achieve status buildup while keeping high damage, the Ashen One should utilize a Sharp infusion to maintain physical damage, and apply Carthus Rouge or Rotten Pine Resin. These consumable buffs bypass severe infusion penalties, yielding faster status buildup while retaining optimal base damage.

Sellsword Twinblades Moveset and Videos:

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Sellsword Twinblades Upgrade Table


Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.

Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name

icon wp physicalAttack

icon magicbonus

icon firebonus

icon lightningbonus

icon darkbonus

STR

DEX

INT

FTH

icon wp poisonbld

icon wp frost

icon wp bleed

icon wp physicaldef

icon wp magicdef

icon wp firedef

icon wp lightningdef

icon wp darkdef

Regular +10 198 - - - - D B - - - - - 40 30 25 25 30
Heavy +10 183 - - - - B - - - - - - 40 30 25 25 30
Sharp +10 183 - - - - E A - - - - - 40 30 25 25 30
Refined +10 178 - - - - C C - - - - - 40 30 25 25 30
Raw +10 247 - - - - - - - - - - - 40 30 25 25 30
Crystal +10 94 128 - - - E C A - - - - 40 30 25 25 30
Simple +10 99 113 - - - E C A - - - - 40 30 25 25 30
Fire +10 163 - 163 - - - - - - - - - 40 30 25 25 30
Chaos +10 99 - 128 - - E C C C - - - 40 30 25 25 30
Lightning +10 94 - - 128 - E C - A - - - 40 30 25 25 30
Blessed +10 128 - - - - E C - B - - - 40 30 25 25 30
Deep +10 163 - - - 163 - - - - - - - 40 30 25 25 30
Dark +10 99 - - - 128 E C C C - - - 40 30 25 25 30
Blood +10 153 - - - - D B - - - - 49 40 30 25 25 30
Poison +10 153 - - - - D B - - 49 - - 40 30 25 25 30
Hollow +10
luck ?? icon item discovery ??
188 - - - - D B - - - - - 40 30 25 25 30



Sellsword Twinblades Table Key

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
[1] Strength
[2] Strength
[3] Physical [4] Physical [5] Bleeding [6] Durability
[7] Dexterity
[8] Dexterity
[9] Magic [10] Magic [11] Poison [12] Weight
[13] Intelligence
[14] Intelligence
[15] Fire [16] Fire [17] Frost
[18] Faith
[19] Faith
[20] Lightning [21] Lightning [22] Curse
[23] Dark [24] Dark
[25] Critical
[26] Stability
[27] Spell Buff
[28] Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
[29] Strength
[30] Strength
[31] Physical [32] Physical [33] Bleeding [34] Durability
[35] Dexterity
[36] Dexterity
[37] Magic [38] Magic [39] Poison [40] Weight
[41] Intelligence
[42] Intelligence
[43] Fire [44] Fire [45] Frost
[46] Faith
[47] Faith
[48] Lightning [49] Lightning [50] Curse
[51] Dark [52] Dark
[53] Critical
[54] Stability
[55] Spell Buff
[56] Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
[57] Strength
[58] Strength
[59] Physical [60] Physical [61] Bleeding [62] Durability
[63] Dexterity
[64] Dexterity
[65] Magic [66] Magic [67] Poison [68] Weight
[69] Intelligence
[70] Intelligence
[71] Fire [72] Fire [73] Frost
[74] Faith
[75] Faith
[76] Lightning [77] Lightning [78] Curse
[79] Dark [80] Dark
[81] Critical
[82] Stability
[83] Spell Buff
[84] Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)


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