Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
Sellsword Twinblades | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 99 | 40.0 | ||||||||||||||||||
| - | 30.0 | ||||||||||||||||||
| - | 25.0 | ||||||||||||||||||
| - | 25.0 | ||||||||||||||||||
| - | 30.0 | ||||||||||||||||||
| 100 | 25 | ||||||||||||||||||
| 5.5 | 55 | ||||||||||||||||||
| Requirements & Bonus | |||||||||||||||||||
| E | C | - | - | ||||||||||||||||
| 10 | 16 | - | - | ||||||||||||||||
| Curved Sword (Paired) | Slash | ||||||||||||||||||
| Spin Slash | 4 | ||||||||||||||||||
Sellsword Twinblades are a Weapon in Dark Souls 3. Sellsword Twinblades is part of the category of weapons that allows you to equip a dual wielded set of weapons rather than just one. Sellsword Twinblades would then be able to have access to the unique, dual wielding animations.
Paired scimitars used by certain sellswords. The scimitars' sharp blades make for effective slashing attacks, but fare poorly against metal armor and tough scale-covered hides.
With a scimitar in each hand, the wielder can vary their onslaught with unique left-handed attacks when in the proper stance.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack
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Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
| Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
| [1] Strength |
[2] Strength |
[3] Physical | [4] Physical | [5] Bleeding | [6] Durability |
| [7] Dexterity |
[8] Dexterity |
[9] Magic | [10] Magic | [11] Poison | [12] Weight |
| [13] Intelligence |
[14] Intelligence |
[15] Fire | [16] Fire | [17] Frost | |
| [18] Faith |
[19] Faith |
[20] Lightning | [21] Lightning | [22] Curse | |
| [23] Dark | [24] Dark | ||||
| [25] Critical |
[26] Stability |
||||
| [27] Spell Buff |
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| [28] Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
| Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
| [29] Strength |
[30] Strength |
[31] Physical | [32] Physical | [33] Bleeding | [34] Durability |
| [35] Dexterity |
[36] Dexterity |
[37] Magic | [38] Magic | [39] Poison | [40] Weight |
| [41] Intelligence |
[42] Intelligence |
[43] Fire | [44] Fire | [45] Frost | |
| [46] Faith |
[47] Faith |
[48] Lightning | [49] Lightning | [50] Curse | |
| [51] Dark | [52] Dark | ||||
| [53] Critical |
[54] Stability |
||||
| [55] Spell Buff |
|||||
| [56] Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
| Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
| [57] Strength |
[58] Strength |
[59] Physical | [60] Physical | [61] Bleeding | [62] Durability |
| [63] Dexterity |
[64] Dexterity |
[65] Magic | [66] Magic | [67] Poison | [68] Weight |
| [69] Intelligence |
[70] Intelligence |
[71] Fire | [72] Fire | [73] Frost | |
| [74] Faith |
[75] Faith |
[76] Lightning | [77] Lightning | [78] Curse | |
| [79] Dark | [80] Dark | ||||
| [81] Critical |
[82] Stability |
||||
| [83] Spell Buff |
|||||
| [84] Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)