Sorcerer's Staff | Dark Souls 3
Sorcerer's Staff | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 25 | ||||||||||||||||||
| - | 20 | ||||||||||||||||||
| - | 10 | ||||||||||||||||||
| - | 10 | ||||||||||||||||||
| - | 15 | ||||||||||||||||||
| 100 | 10 | ||||||||||||||||||
| 2.0 | 50 | ||||||||||||||||||
| Aux | None | 100 | |||||||||||||||||
| Requirements & Bonus | |||||||||||||||||||
| E | - | B | - | ||||||||||||||||
|
6 |
- |
10 |
- | ||||||||||||||||
| Staves | Strike | ||||||||||||||||||
| Steady Chant | 7 (-/-) | ||||||||||||||||||
Sorcerer's Staff is a Weapon in Dark Souls 3.
Staff used to cast sorceries. A common catalyst given to sorcerers of the Vinheim Dragon School.
Equip a catalyst to use sorceries. Sorceries must be tuned at a bonfire before use.
Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
- At 60 INT and +10 it has a spellbuff of 226.
- The Heretic's Staff is superior between 16-28 Intelligence.
- The Heretic's Staff is superior between 35-43 Intelligence.
- The Heretic's Staff is equally strong as this staff at 33 Int.
- However, it covers a wider area with Flash and Greatswords.
- The Court Sorcerer's Staff is superior with 51 Intelligence or more.
- The Court Sorcerer's Staff is equally strong as this staff at 50 Int
Location/Where to Find
- Starting equipment for the Sorcerer and Assassin
- Dropped by Undead Mages after the Halfway Fortress bonfire at Road of Sacrifices.
- Can be bought from the Shrine Handmaid in Firelink Shrine
Youtube Moveset and Location Videos:
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- ??
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Sorcerer's Staff Upgrade Table
Requires 900 souls and 12 Titanite Shards to + 3; 1350 souls and 12 Large Titanite Shards to + 6; 1800 souls and 12 Titanite Chunks to + 9; ?? souls and ?? ore to + ??
Attack ValuesBonus
|
Parameter Bonus
|
Auxiliary Effects
|
Damage Reduction (%)
| ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | |||||||||||||||||
| Regular | 60 | - | - | - | - | E | - | B | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +1 | 67 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +2 | 75 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +3 | 82 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +4 | 90 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +5 | 97 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +6 | 105 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +7 | 112 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +8 | 120 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +9 | 127 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
| Regular +10 | 135 | - | - | - | - | D | - | A | - | - | - | - | 25 | 20 | 10 | 10 | 15 |
Sorcerer's Staff Spell Buff Table
The Spell Buff strongly depends on the character INT value.
The Sorcerer's Staff get most benefits between 19 and 45 INT, after that a soft cap and after 60 INT a hard cap will be noticed.
Bold Numbers indicate an area where the Spell Buff goes up more than 1 after an Upgrade. Int 65 row excluded.
| Regular | Regular +1 | Regular +2 | Regular +3 | Regular +4 | Regular +5 | Regular +6 | Regular +7 | Regular +8 | Regular +9 | Regular +10 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| INT 19 | 102 | 102 | 102 | 102 | 103 | 103 | 103 | 103 | 103 | 103 | 103 |
| INT 20 | 104 | 105 | 105 | 105 | 105 | 106 | 106 | 106 | 106 | 106 | 106 |
| INT 25 | 116 | 118 | 119 | 120 | 121 | 122 | 122 | 122 | 123 | 123 | 123 |
| INT 30 | 128 | 130 | 132 | 134 | 137 | 137 | 138 | 139 | 139 | 140 | 140 |
| INT 35 | 140 | 143 | 146 | 149 | 152 | 153 | 154 | 155 | 156 | 156 | 157 |
| INT 40 | 152 | 156 | 160 | 164 | 168 | 169 | 170 | 171 | 172 | 173 | 174 |
| INT 45 | 165 | 169 | 174 | 178 | 183 | 185 | 186 | 187 | 189 | 190 | 191 |
| INT 50 | 173 | 178 | 183 | 188 | 194 | 196 | 197 | 199 | 200 | 201 | 202 |
| INT 55 | 181 | 187 | 193 | 198 | 205 | 206 | 208 | 211 | 211 | 213 | 214 |
| INT 60 | 190 | 190 | 202 | 208 | 216 | 217 | 219 | 221 | 223 | 225 | 226 |
| INT 65 | 191 | 197 | 204 | 210 | 217 | 219 | 221 | 223 | 225 | 226 | 227 |
You can calculate the exact Spell Buff Value with this calculator "soulsplanner.com/darksouls3/weaponatk" (under Staves Group) to calculate your current Spell Buff (SB) Value.
Table Key
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

