Sorcerer's Staff | Dark Souls 3

From Dark Souls 3



sorcerers_staff.png

Sorcerer's Staff

icon-wp_physicalAttack.png

60

physical_defense-shield-icon.jpg

25

icon-magicbonus.png

-

magic_defense-shield-icon.jpg

20

icon-firebonus.png

-

fire_defense-shield-icon.jpg

10

icon-lightningbonus.png

-

lightning_defense-shield-icon.jpg

10

icon-darkbonus.png

-

icon_weight.png

15

critical.png

100

icon-wp_stability.png

10

icon_weight.png

2.0

icon-durabilitiy.png

50
Aux None 100
Requirements & Bonus

icon-strength_22.png

icon-dexterity_22.png

icon-intelligence_22.png

icon-faith_22.png

E - B -

6

-

10

-

weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7 (-/-)

Sorcerer's Staff is a Weapon in Dark Souls 3.



Staff used to cast sorceries. A common catalyst given to sorcerers of the Vinheim Dragon School.

Equip a catalyst to use sorceries. Sorceries must be tuned at a bonfire before use.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Notes and Tips:

Location/Where to Find

  • Starting equipment for the Sorcerer and Assassin
  • Dropped by Undead Mages after the Halfway Fortress bonfire at Road of Sacrifices.
  • Can be bought from the Shrine Handmaid in Firelink Shrine

Youtube Moveset and Location Videos:

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  • ??
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Sorcerer's Staff Upgrade Table

Requires 900 souls and 12 Titanite Shards to + 3; 1350 souls and 12 Large Titanite Shards to + 6; 1800 souls and 12 Titanite Chunks to + 9; ?? souls and ?? ore to + ??

Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name

icon-wp_physicalAttack.png

icon-magicbonus.png

icon-firebonus.png

icon-lightningbonus.png

icon-darkbonus.png

Strength Bonus

Dexterity Bonus

Intelligence Bonus

Faith Bonus

icon-wp_poisonbld.png

frost.png

icon-wp_bleed.png

icon-wp_physicaldef.png

icon-wp_magicdef.png

icon-wp_firedef.png

icon-wp_lightningdef.png

icon-wp_darkdef.png

Regular 60 - - - - E - B - - - - 25 20 10 10 15
Regular +1 67 - - - - D - A - - - - 25 20 10 10 15
Regular +2 75 - - - - D - A - - - - 25 20 10 10 15
Regular +3 82 - - - - D - A - - - - 25 20 10 10 15
Regular +4 90 - - - - D - A - - - - 25 20 10 10 15
Regular +5 97 - - - - D - A - - - - 25 20 10 10 15
Regular +6 105 - - - - D - A - - - - 25 20 10 10 15
Regular +7 112 - - - - D - A - - - - 25 20 10 10 15
Regular +8 120 - - - - D - A - - - - 25 20 10 10 15
Regular +9 127 - - - - D - A - - - - 25 20 10 10 15
Regular +10 135 - - - - D - A - - - - 25 20 10 10 15

Sorcerer's Staff Spell Buff Table

The Spell Buff strongly depends on the character INT value.
The Sorcerer's Staff get most benefits between 19 and 45 INT, after that a soft cap and after 60 INT a hard cap will be noticed.
Bold Numbers indicate an area where the Spell Buff goes up more than 1 after an Upgrade. Int 65 row excluded.

'spell_buff'

Regular Regular +1 Regular +2 Regular +3 Regular +4 Regular +5 Regular +6 Regular +7 Regular +8 Regular +9 Regular +10
INT 19 102 102 102 102 103 103 103 103 103 103 103
INT 20 104 105 105 105 105 106 106 106 106 106 106
INT 25 116 118 119 120 121 122 122 122 123 123 123
INT 30 128 130 132 134 137 137 138 139 139 140 140
INT 35 140 143 146 149 152 153 154 155 156 156 157
INT 40 152 156 160 164 168 169 170 171 172 173 174
INT 45 165 169 174 178 183 185 186 187 189 190 191
INT 50 173 178 183 188 194 196 197 199 200 201 202
INT 55 181 187 193 198 205 206 208 211 211 213 214
INT 60 190 190 202 208 216 217 219 221 223 225 226
INT 65 191 197 204 210 217 219 221 223 225 226 227

You can calculate the exact Spell Buff Value with this calculator "soulsplanner.com/darksouls3/weaponatk" (under Staves Group) to calculate your current Spell Buff (SB) Value.




Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Staves
Archdeacon's Great StaffArchdeacons Great StaffCourt Sorcerer's StaffHeretic's StaffIzalith StaffMan-Grub's StaffMendicant's StaffMurky LongstaffPreacher's Right ArmSage's Crystal StaffSorcerer's StaffStoryteller's StaffWitchtree Branch


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