Man-Grub's Staff | Dark Souls 3

From Dark Souls 3


Man-Grub's Staff

icon-wp_physicalAttack.png

90

physical_defense-shield-icon.jpg

30.0

icon-magicbonus.png

0

magic_defense-shield-icon.jpg

25.0

icon-firebonus.png

0

fire_defense-shield-icon.jpg

10.0

icon-lightningbonus.png

0

lightning_defense-shield-icon.jpg

10.0

icon-darkbonus.png

0

icon_weight.png

15.0

critical.png

100

icon-wp_stability.png

15

icon_weight.png

3.0

icon-durabilitiy.png

65
100
Requirements & Bonus

icon-strength_22.png

icon-dexterity_22.png

icon-intelligence_22.png

icon-faith_22.png

D - - -
9 0 18 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Man-Grub's Staff is a Weapon in Dark Souls 3.



Staff of the man-grubs who guard Rosaria’s Bed Chamber. Their holy symbol is formed at the tip. Wielder’s luck strengthens effects of sorceries.

The man-grubs have clearly been reborn, but as what?

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • This staff's spell power scales with Luck and gains nothing from Intelligence. Its highest returns are up to 45 Luck, after which it gains virtually nothing per level spent. The luck scaling only works for damage spells - weapon buffs apply their base values and could easily be replaced with Resin.
  • Man-Grub's Staff is the best option only if Luck is much higher than Int.
  • The magic adjustment from Luck is not reflected in the Man-Grub's Staff's Stats. It will always show a Spell Buff Rating of 100 regardless of Luck. With my testing, I came up with the values listed below:
    • At 99 Luck, Man-Grub Staff +5 has a Spell Buff rating of 244.
      At 60 Luck, Man-Grub Staff +5 has a Spell Buff rating of 218.
      At 40 Luck, Man-Grub Staff +5 has a Spell Buff rating of 197.
      At 10 Luck, Man-Grub Staff +5 has a Spell Buff rating of 95.
    • This IS affected by the upgrade level of the staff.
    • Weapon buffs are NOT affected by this and always use Spell Buff rating of 100.
  • The Man-Grub's Staff is an inversion of the papal cross.

Location/Where to Find



Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

Man-Grub's Staff Upgrade Table

Requires 3,008 souls and 15 Twinkling Titanite and 1 Titanite Slab to + 5

Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name

icon-wp_physicalAttack.png

icon-magicbonus.png

icon-firebonus.png

icon-lightningbonus.png

icon-darkbonus.png

Strength Bonus

Dexterity Bonus

Intelligence Bonus

Faith Bonus

Luck

icon-wp_poisonbld.png

frost.png

icon-wp_bleed.png

icon-wp_physicaldef.png

icon-wp_magicdef.png

icon-wp_firedef.png

icon-wp_lightningdef.png

icon-wp_darkdef.png
Regular 90 - - - - D - - - A - - - 30 25 10 10 15
Regular +1 101 - - - - D - - - A - - - 30 25 10 10 15
Regular +2 108 - - - - D - - - A - - - 30 25 10 10 15
Regular +3 126 - - - - D - - - A - - - 30 25 10 10 15
Regular +4 142 - - - - D - - - A - - - 30 25 10 10 15
Regular +5 158 - - - - D - - - S - - - 30 25 10 10 15




Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Staves
Archdeacon's Great StaffArchdeacons Great StaffCourt Sorcerer's StaffHeretic's StaffIzalith StaffMan-Grub's StaffMendicant's StaffMurky LongstaffPreacher's Right ArmSage's Crystal StaffSorcerer's StaffStoryteller's StaffWitchtree Branch


Join the page discussion