Heretic's Staff | Dark Souls 3
Heretic's Staff | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 63 | 30 | ||||||||||||||||||
| - | 25 | ||||||||||||||||||
| - | 10 | ||||||||||||||||||
| - | 10 | ||||||||||||||||||
| - | 20 | ||||||||||||||||||
| 100 | 15 | ||||||||||||||||||
| 3.0 | 55 | ||||||||||||||||||
| 113 | |||||||||||||||||||
| Requirements & Bonus | |||||||||||||||||||
| D | - | B | - | ||||||||||||||||
|
8 |
0 |
16 |
0 | ||||||||||||||||
| Staves | Strike | ||||||||||||||||||
| Steady Chant | 7 | ||||||||||||||||||
Heretic's Staff is a Weapon in Dark Souls 3.
Catalyst used by generations of heretic sorcerers.
Sorcery is a logical academic discipline, and the power of sorceries depends heavily on the caster's intelligence.
Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Heretic's Staff Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
- At 60 INT and +10 it has a spellbuff of 220.
- Has the highest spellbuff of all staves between 35 INT and 43 INT.
- The Sorcerer's Staff is better above 45 INT, and better below 33 INT. See here for further data.
- Being longer than the Sorcerer's staff, Farron's Flashsword and Soul Greatsword have far greater range when cast with this staff while its spellbuff is only a tiny bit lower.
- This staff has a much higher stamina cost per cast than other similarly strong staves.
- This staff bears close resemblance to Beatrice's Catalyst from Dark Souls.
Location/Where to Find
- Road of Sacrifices:
- Looted from a corpse in the castle ruins where you meet Orbeck of Vinheim (Watch the Fextra Video)
Youtube Moveset and Location Videos:
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- ??
Heretic's Staff Upgrade Table
Requires 1116 souls and 12x Titanite Shards to +3; 1674 souls and 12x Large Titanite Shard to +6; 2232 souls and 12x Titanite Chunk to +9 ; 930 souls and 1x Titanite Slab to +10
Table Key
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
