Heretic's Staff | Dark Souls 3

From Dark Souls 3


heretics staff icon

Heretic's Staff

icon wp physicalAttack

63

physical defense shield icon

30

icon magicbonus

-

magic defense shield icon

25

icon firebonus

-

fire defense shield icon

10

icon lightningbonus

-

lightning defense shield icon

10

icon darkbonus

-

dark defense shield icon

20

icon wp critical

100

icon wp stability

15

icon weight

3.0

icon durabilitiy

55
spell buff 113
Requirements & Bonus

icon strength 22

icon dexterity 22

icon intelligence 22

icon faith 22

D - B -

8

0

16

0

weapon type icon Staves damage type icon Strike
skill icon Steady Chant icon fp cost 7

Heretic's Staff is a Weapon in Dark Souls 3.

Catalyst used by generations of heretic sorcerers.

Sorcery is a logical academic discipline, and the power of sorceries depends heavily on the caster's intelligence.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Heretic's Staff Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 INT and +10 it has a spellbuff of 220.
  • Has the highest spellbuff of all staves between 35 INT and 43 INT.
  • The Sorcerer's Staff is better above 45 INT, and better below 33 INT. See here for further data.
  • Being longer than the Sorcerer's staff, Farron's Flashsword and Soul Greatsword have far greater range when cast with this staff while its spellbuff is only a tiny bit lower.
  • This staff has a much higher stamina cost per cast than other similarly strong staves.
  • This staff bears close resemblance to Beatrice's Catalyst from Dark Souls.

Location/Where to Find

Youtube Moveset and Location Videos:

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Heretic's Staff Upgrade Table

Requires 1116 souls and 12x Titanite Shards to +3; 1674 souls and 12x Large Titanite Shard to +6; 2232 souls and 12x Titanite Chunk to +9 ; 930 souls and 1x Titanite Slab to +10

Attack Values Bonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name

icon wp physicalAttack

icon magicbonus

icon firebonus

icon lightningbonus

icon darkbonus

STR

DEX

INT

FTH

icon wp poisonbld

icon wp frost

icon wp bleed

icon wp physicaldef

icon wp magicdef

icon wp firedef

icon wp lightningdef

icon wp darkdef
Regular 63 - - - - D - B - - - - 35 25 10 10 20
Regular +1 71 - - - - D - A - - - - 35 25 10 10 20
Regular +2 79 - - - - D - A - - - - 35 25 10 10 20
Regular +3 86 - - - - D - A - - - - 35 25 10 10 20
Regular +4 94 - - - - D - A - - - - 35 25 10 10 20
Regular +5 102 - - - - D - A - - - - 35 25 10 10 20
Regular +6 110 - - - - D - A - - - - 35 25 10 10 20
Regular +7 118 - - - - D - A - - - - 35 25 10 10 20
Regular +8 126 - - - - D - A - - - - 35 25 10 10 20
Regular +9 134 - - - - D - A - - - - 35 25 10 10 20
Regular +10 142 - - - - D - A - - - - 35 25 10 10 20

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Staves
Archdeacon's Great StaffArchdeacons Great StaffCourt Sorcerer's StaffHeretic's StaffIzalith StaffMan-Grub's StaffMendicant's StaffMurky LongstaffPreacher's Right ArmSage's Crystal StaffSorcerer's StaffStoryteller's StaffWitchtree Branch


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