Blacksmith Hammer | Dark Souls 3

From Dark Souls 3


Blacksmith Hammer

icon-wp_physicalAttack.png

105

physical_defense-shield-icon.jpg

45.0

icon-magicbonus.png

-

magic_defense-shield-icon.jpg

30.0

icon-firebonus.png

-

fire_defense-shield-icon.jpg

25.0

icon-lightningbonus.png

-

lightning_defense-shield-icon.jpg

25.0

icon-darkbonus.png

-

icon_weight.png

30.0

critical.png

100

icon-wp_stability.png

30.0

icon_weight.png

5.0

icon-durabilitiy.png

95
Requirements & Bonus

icon-strength_22.png

icon-dexterity_22.png

icon-intelligence_22.png

icon-faith_22.png

C - - -
13 13 0 0
weapon_type-icon.jpg Hammers damage_type-icon.jpg Strike
skill-icon.jpg Perseverance icon_fp_cost.png 9 (-/-)

Blacksmith Hammer is a Weapon in Dark Souls 3.



Metal hammer passed down amongst blacksmiths of the shrine. Serves as a strike weapon, but also excels at reducing poise and breaking the guard of a shield.

Of course, a hammer's true potential is realized in the hands of a blacksmith.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.



Notes and Tips:

  • Can be Infused and Buffed.
  • Reinforced with Titanite.
  • This weapon has the Mace moveset. Because of this, doing three (two-handed) R1s can connect on a PvP opponent, with the third R1 acting as an easy roll-catch.
  • This weapon deals very low damage compared to other Hammer class weapons due to its lower base damage compared to most Hammers. It has 354 AR when Refined +10 with 40/40 (STR/DEX) while a Refined Mace +10 has 454 AR with the exact same moveset.
  • Unintuitively, this weapon's best infusion at +10 and 40/40 (STR/DEX) is Sharp, followed by Heavy, followed by Refined. Is has an AR of 375, 366, and 354 respectively with each infusion.
  • Can be traded to Pickle Pee, Pump-a-Rum Crow for a Titanite Scale.



Location/Where to Find




Moveset and Videos:

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Blacksmith Hammer Upgrade Table


Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.

Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name

icon-wp_physicalAttack.png

icon-magicbonus.png

icon-firebonus.png

icon-lightningbonus.png

icon-darkbonus.png

Strength Bonus

Dexterity Bonus

Intelligence Bonus

Faith Bonus

icon-wp_poisonbld.png

frost.png

icon-wp_bleed.png

icon-wp_physicaldef.png

icon-wp_magicdef.png

icon-wp_firedef.png

icon-wp_lightningdef.png

icon-wp_darkdef.png

Regular +10 210 - - - - B - - - - - - 45 30 25 25 30
Heavy +10 194 - - - - A - - - - - - 45 30 25 25 30
Sharp +10 194 - - - - E B - - - - - 45 30 25 25 30
Refined +10 194 - - - - C C - - - - - 45 30 25 25 30
Raw +10 262 - - - - - - - - - - - 45 30 25 25 30
Crystal +10 99 136 - - - C - B - - - - 45 30 25 25 30
Simple +10 105 120 - - - C - B - - - - 45 30 25 25 30
Fire +10 173 - 173 - - - - - - - - - 45 30 25 25 30
Chaos +10 105 - 136 - - C - C C - - - 45 30 25 25 30
Lightning +10 99 - - 136 - C - - B - - - 45 30 25 25 30
Blessed +10 136 - - - - C - - C - - - 45 30 25 25 30
Deep +10 173 - - - 173 - - - - - - - 45 30 25 25 30
Dark +10 105 - - - 136 C - C C - - - 45 30 25 25 30
Blood +10 162 - - - - B - - - - - 38 45 30 25 25 30
Poison +10 162 - - - - B - - - 38 - - 45 30 25 25 30
Hollow +10
Luck Bonus ?? Discovery Bonus ??
199 - - - - B - - - - - - 45 30 25 25 30



Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical Physical icon-wp_bleed.png Bleeding Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic Magic icon-wp_poisonbld.png Poison Weight
icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire Fire Frost Frost
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning Lightning Curse
icon-darkbonus.png Dark Dark
Critical Critical
Stability
Spell Buff Spell Buff
Range

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Hammers
Blacksmith HammerClubDrang HammersHeysel PickMaceMorning StarReinforced ClubWarpick


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