Vigilant Hogarth |
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| Faction | The Protectorate Auntie's Choice (Defected) |
| Initial Location | Westport |
| Other Locations | Fairfield |
Vigilant Hogarth is an NPC in The Outer Worlds 2. Vigilant Hogarth is a member of the Protectorate who takes pride in programming the automechs. Among the Vigilant, they consider mech programming as a sport. NPCs are supporting individuals that players interact with across various settlements and establishments spread across Arcadia. Most often, the NPCs in The Outer Worlds series play an important role since they are mostly associated with a diverse number of Quests and Lore details, while some play the role of specialists that provide unique services.
It is my esteemed pleasure to welcome you to Westport. Once a shining testament to Protectorate excellence, now a picturesque example of the evils of corporatism.
Where to Find Vigilant Hogarth in The Outer Worlds 2
Location Guide Info: You can find Vigilant Hogarth on the balcony of his house in Westport. Wesport is located northeast on Paradise Island. If you chose the path to persuade the Protectorate faction members to join Auntie's Choice and move to Fairfield, then you can find him at his new apartment after completing The Brain Benders of Auntie's Choice. His new apartment is in front of the Fairfield Clinic, next to the Fairfield Saloon.
The Outer Worlds 2 Vigilant Hogarth All Related Quests
- The Saboteur of Paradise
- The Saga of the Malfunctioning Mechanicals
- The Brain Benders of Auntie's Choice
Unique Dialogue Options with Vigilant Hogarth
Location: Westport, speaking to Hogarth for the first time
- Hogarth: l-- I owe it to every single person here to try.
- Response (Requires Automech Replacement Parts): Unique Dialogue Response ???
- Hogarth: I have a brighter future in mind for Westport. One you can help with, in fact, rather than dwelling on dark maybes and scenarios of worst imagining.
- Response (Requires Observation 1): Apologies if I hit a nerve. We can change the topic.
- Hogarth: Let us talk plainly. What would it take to secure your aid?
- Response (Requires Item ???): Unique Dialogue Response ???
- Hogarth: Is there anything else?
- Response (Requires Item ???): Unique Dialogue Response ???
- Hogarth: Never dream of such a proposal in days of reason and quietude. Yet such is the here and now we find ourselves in.
- Response (Requires Item ???): Unique Dialogue Response ???
- Hogarth: To get inside, you will need an access pass from the Ministry of Accuracy. Since we have all been marked as traitors, I cannot create one for you here.
- Response (Requires Euphoria Coast Automech Repair Center Access Pass): Already have the access pass, so I'll be off to the Automech Repair Center. [Leave Conversation]
Quest: The Brain Benders of Auntie's Choice, secured defectors or sabotaged Westport
- Hogarth: My former subjects jumped at the chance to abandon Westport. They don't need me.
- Response (Required Info Discovered, read entries from his terminal: Well, have fun listening to those loudspeakers. Day after day after day. By yourself.
Vigilant Hogarth NPC Notes & Tips for The Outer Worlds 2
- Notes, Tips, Trivia for Vigilant Hogarth go here.

There’s a bug where if you lead him and everyone else to Fairfield they’ll all reappear next to a wall on the right side of West Point appearing as they got hit by a firing squad
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