Thrown Items in The Outer Worlds 2 are a category of offensive tools that can be equipped and used by the player to deal damage, inflict status effects, or create tactical advantages during combat. These items can range from grenades and explosive charges to improvised weapons and specialized projectiles designed for specific enemy types, or even certain situations.
This page covers information on all Thrown Items
Perks that affect Thrown Items in The Outer Worlds 2
The following Perks, impact directly on indirectly in the way Thrown Items and explosions work:
Grenades in The Outer Worlds 2
Equip grenades in your inventory to throw at enemies. You can preview the trajectory by holding down the throw button.
All Thrown Items in The Outer Worlds 2
Thrown Items Gallery in The Outer Worlds 2
Thrown Items Comparison Table in The Outer Worlds 2
You can search by Name, Effect, Price, etc... Just type into the search box what you are looking for.
Quick Search of all Thrown Items
Name |
Damage |
Effect |
How to Craft |
Price |
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70 |
A sticky grenade that explodes after a small delay, dealing Corrosive Damage in an area. | ||
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210 |
A placed mine that detonates when approached |
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None | A throwable device that pulls the attention of anyone in the area. |
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140 |
A grenade that explodes after a short delay, dealing Physical Damage in an area. |
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76 |
An impact grenade that deals Frost Damage in an area. | ||
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20 |
A grenade that leaves behind a pool of Gloop, lifting enemies in the area and disabling them momentarily. |
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54 |
An impact grenade that deals Plasma damage in an area, leaving behind a hazard that deals additional Plasma damage over time. | ||
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50 |
A grenade that explodes after a short delay, dealing Shock Damage in an area and leaving behind a slowing hazard that deals additional Shock damage over time. |
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None | A grenade that releases a thick, obscuring smoke over an area. Standing inside camouflages you from enemies and disrupts enemy accuracy. |
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180 |
This grenade sticks to targets and intensifies electricity in the area, increasing Shock damage taken when stuck. When used near the storms of Praetor the effects are greatly amplified. |
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210 |
An explosive grenade packed with additional explosives to increase lethality. Once held, the fuse immediately starts, so throw quickly! |
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20 |
A grenade that leaves a cloud of Zyranium gas at its location, dealing damage to all humans and creatures within the area. WARNING! Zyranium exposure can overcharge automechanicals. |
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